struct OMX_AUDIO_CONFIG_REVERBERATIONTYPE |
Reverberation is part of the reflected sound that follows the early reflections. In a typical room, this consists of a dense succession of echoes whose energy decays exponentially. The reverberation effect structure as defined here includes both (early) reflections as well as (late) reverberations.
OMX_BU32 | nDecayHighFreqRatio |
Ratio of high frequency decay time relative to low frequency decay time in percent
OMX_U32 | nDensity |
Modal density in the late reverberation decay, in percent (i.e. 0 - 100)
OMX_U32 | nDiffusion |
Echo density in the late reverberation decay, in percent (i.e. 0 - 100)
OMX_BU32 | sDecayTime |
Late reverberation decay time at low frequencies, in milliseconds
OMX_BU32 | sReferenceHighFreq |
Reference high frequency in Hertz. This is the frequency used as the reference for all the high-frequency settings above
OMX_BU32 | sReflectionsDelay |
Delay time of the first reflection relative to the direct path, in milliseconds
OMX_BS32 | sReflectionsLevel |
Intensity level of early reflections (relative to room value), in millibels
OMX_BU32 | sReverbDelay |
Time delay from the first early reflection to the beginning of the late reverberation section, in milliseconds
OMX_BS32 | sReverbLevel |
Intensity level of late reverberation relative to room level, in millibels
OMX_BS32 | sRoomHighFreqLevel |
Attenuation at high frequencies relative to the intensity at low frequencies in millibels
OMX_BS32 | sRoomLevel |
Intensity level for the whole room effect (i.e. both early reflections and late reverberation) in millibels
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