Explains how to generate constant literal descriptors.
Generate a constant literal as follows:
_LIT(name, string);
where name is a C++ variable name and string is the literal text enclosed in a pair of double quotes.
All the code fragments use the build independent form but they are equally valid if replaced by the explicit 16 bit variant or the explicit 8 bit variant.
As name represents a constant variable, it is conventional for the variable name to start with a capital K, for example:
_LIT(KTxtMatchString,"Hello");
This generates the constant literal descriptor:
const static TLitC<5> KTxtMatchString;
and this is initialised to contain the string Hello. Developers never need to code a TLitC class explicitly; it is always be constructed through the macro.
This constant literal descriptor can be passed directly to functions which are prototyped to take a const TDesC& type:
TBufC<32> x; ... x.Match(KTxtMatchString); ...
The literal descriptor classes: TLitC16, TLitC8, TLitC16, also provide a conversion operator so that they can be passed to functions which take a const TRefByValue<const TDesC> type. This means that they can be passed to functions such as TDes::Format():
_LIT(KFormat1,"Length is %d"); ... TBuf<256> x; ... x.Format(KFormat1,8); ...
The & and the () operators acting on a constant literal return a const TDesC* and a const TDesC& type respectively:
... _LIT(KTxtMatchString,"Hello"); _LIT(KFormat2,"Text is %S"); ...
TInt length; length = KTxtMatchString().Length(); ... TBuf<256> x; x.Format(KFormat2,&KTxtMatchString); ...
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