This document provides an overview of Audio Input Streaming.
Audio Input Streaming is the interface to streaming sampled audio data from the low level audio controller part of the Multimedia Framework (MMF).
Audio Input Streaming Library Details
The DLL that provides the functionality and the library to which your code must link is identified below.
How the Audio Input Streaming classes interact with other components of MMF is shown below:
Streamed audio data is sent and received incrementally. This means:
sound clips sent to the low level audio controller (audio play) can be sent as they arrive rather than waiting until the entire clip is received.
The user of the API should maintain the data fragments in a queue before sending them to the server. If the user attempts to send data faster than the server can receive it, the excess data fragments are maintained in another client side queue (invisible to the user), whose elements are references to the buffers passed to it. The server notifies the client using a callback each time it has received a data fragment. This indicates to the client that the data fragment can be deleted.
sound clips that are being captured by the low level audio controller (audio record) can be read incrementally without having to wait until audio capture is complete.
The low level audio controller maintains the received buffers where it can place the audio data that is being captured. The client uses a read function to read the received data into destination descriptors.
The client is also notified (for audio play and record) when the stream is opened and available for use (opening takes place asynchronously), and when the stream is closed.
This API can only be used to stream audio data, with the data being stored or sourced from a descriptor. Client applications must ensure that the data is in 16 bit PCM format as this is the only format supported. The API does not support mixing. A priority mechanism is used to control access to the sound device by more than one client.
The functionality provided by Audio Input Streaming is contained within the CMdaAudioInputStream class.
Clients can use Audio Input Streaming to:
Copyright ©2010 Nokia Corporation and/or its subsidiary(-ies).
All rights
reserved. Unless otherwise stated, these materials are provided under the terms of the Eclipse Public License
v1.0.