MeshMachine::CPreallocatedNodeActivityBase Class Reference

class MeshMachine::CPreallocatedNodeActivityBase : public MeshMachine::CNodeActivityBase

Base for preallocated node activity class

Inherits from

Public Member Functions
MeshMachine::CNodeActivityBase *New(const MeshMachine::TNodeActivity &, MeshMachine::AMMNodeBase &)
Protected Member Functions
CPreallocatedNodeActivityBase(const MeshMachine::TNodeActivity &, MeshMachine::AMMNodeBase &)
voidDestroy()
Private Member Functions
MeshMachine::CNodeActivityBase *NewL(const MeshMachine::TNodeActivity &, MeshMachine::AMMNodeBase &)
Inherited Functions
CBase::CBase()
CBase::Delete(CBase *)
CBase::Extension_(TUint,TAny *&,TAny *)
CBase::operator new(TUint)
CBase::operator new(TUint,TAny *)
CBase::operator new(TUint,TLeave)
CBase::operator new(TUint,TLeave,TUint)
CBase::operator new(TUint,TUint)
CBase::~CBase()
MeshMachine::CNodeActivityBase::Abort(TNodeContextBase &,TBool)
MeshMachine::CNodeActivityBase::Accept(TNodeContextBase &,const TNodeActivity &,TInt)
MeshMachine::CNodeActivityBase::ActivityId()const
MeshMachine::CNodeActivityBase::ActivitySigId()const
MeshMachine::CNodeActivityBase::AppendActivityL()
MeshMachine::CNodeActivityBase::AppendPreallocatedActivity()
MeshMachine::CNodeActivityBase::BorrowPreallocatedSpace(AMMNodeBase &,TUint)
MeshMachine::CNodeActivityBase::CNodeActivityBase(const TNodeActivity &,AMMNodeBase &)
MeshMachine::CNodeActivityBase::Cancel(TNodeContextBase &)
MeshMachine::CNodeActivityBase::ClearPostedTo()
MeshMachine::CNodeActivityBase::DoFetchInterfaceControlL(TInt)
MeshMachine::CNodeActivityBase::Error()const
MeshMachine::CNodeActivityBase::FindOriginator(const Messages::RNodeInterface &)const
MeshMachine::CNodeActivityBase::FindOriginator(const Messages::TNodePeerId &)const
MeshMachine::CNodeActivityBase::FindOriginator(const Messages::TRuntimeCtxId &)const
MeshMachine::CNodeActivityBase::FirstOriginator()const
MeshMachine::CNodeActivityBase::InsertPreallocatedDestroyActivity()
MeshMachine::CNodeActivityBase::IsIdle()const
MeshMachine::CNodeActivityBase::KickOffMessageId()const
MeshMachine::CNodeActivityBase::MatchSender(const TNodeContextBase &)const
MeshMachine::CNodeActivityBase::Next(TNodeContextBase &)
MeshMachine::CNodeActivityBase::PostRequestTo(const Messages::RNodeInterface &,const Messages::TSignalBase &,const TBool)
MeshMachine::CNodeActivityBase::PostRequestTo(const Messages::TNodeId &,const Messages::TSignalBase &,const TBool)
MeshMachine::CNodeActivityBase::PostToOriginator(const Messages::TNodePeerId &,const Messages::TSignalBase &)const
MeshMachine::CNodeActivityBase::PostToOriginators(const Messages::TSignalBase &,TUint32,TUint32)
MeshMachine::CNodeActivityBase::PostedToNodeId()const
MeshMachine::CNodeActivityBase::PostedToPeer()const
MeshMachine::CNodeActivityBase::RemoveOriginator(TInt)
MeshMachine::CNodeActivityBase::ReturnPreallocatedSpace(TAny *)
MeshMachine::CNodeActivityBase::SetError(TInt)
MeshMachine::CNodeActivityBase::SetIdle()
MeshMachine::CNodeActivityBase::SetPostedTo(const Messages::RNodeInterface &)
MeshMachine::CNodeActivityBase::SetPostedTo(const Messages::TNodeId &)
MeshMachine::CNodeActivityBase::Signal(TNodeContextBase &)
MeshMachine::CNodeActivityBase::SoleOriginator()const
MeshMachine::CNodeActivityBase::StartL(TNodeContextBase &,const Messages::XNodePeerId &,const NetStateMachine::TStateTriple &)
MeshMachine::CNodeActivityBase::~CNodeActivityBase()
Inherited Attributes
MeshMachine::CNodeActivityBase::iNode
MeshMachine::CNodeActivityBase::iOriginators

Constructor & Destructor Documentation

CPreallocatedNodeActivityBase(const MeshMachine::TNodeActivity &, MeshMachine::AMMNodeBase &)

CPreallocatedNodeActivityBase(const MeshMachine::TNodeActivity &aActivitySig,
MeshMachine::AMMNodeBase &aNode
)[protected, inline]

Parameters

const MeshMachine::TNodeActivity & aActivitySig
MeshMachine::AMMNodeBase & aNode

Member Functions Documentation

Destroy()

voidDestroy()[protected, inline, virtual]

Destroy the activity. Return the preallocated space and call the destructor directly. i.e. not though delete as delete would try and release the memory again

New(const MeshMachine::TNodeActivity &, MeshMachine::AMMNodeBase &)

MeshMachine::CNodeActivityBase *New(const MeshMachine::TNodeActivity &aActivitySig,
MeshMachine::AMMNodeBase &aNode
)[static, inline]

Create a new activity. This should never be called by user code.

Parameters

const MeshMachine::TNodeActivity & aActivitySigContext information about how the activity is to be started
MeshMachine::AMMNodeBase & aNodeThe node to which this activity will belong.

NewL(const MeshMachine::TNodeActivity &, MeshMachine::AMMNodeBase &)

MeshMachine::CNodeActivityBase *NewL(const MeshMachine::TNodeActivity &aActivitySig,
MeshMachine::AMMNodeBase &aNode
)[private, static]

Private NewL with no implementation to hide the CNodeActivityBase::NewL Creation of preallocated activities doesn't fail and hence a non-leaving New should be used instead

Parameters

const MeshMachine::TNodeActivity & aActivitySig
MeshMachine::AMMNodeBase & aNode