OpenGLES Implementer's Guide
This section provides information for OpenGL ES implementers working with the Symbian platform. This section should be used in conjunction with the EGL documentation, particularly the EGL Porting Guide.
Variant: ScreenPlay and non-ScreenPlay. Target audience: Device creators.
- OpenGL ES Porting Guide
This topic provides a guide for implementers of OpenGL ES on the Symbian platform. It is designed to be used in conjunction with the EGL Porting Guide. It does not specify how to implement OpenGL ES itself.
- OpenGL ES Variability Choices
- OpenGL ES 2.0 Shader Programs
The OpenGL ES 2.0 standard allows vendor implementations to support shader programs as pre-compiled binaries, source code to be compiled when the OpenGL ES 2.0 program is run, or both. At the time of writing, the Khronos Group has not defined the Application Binary Interface (ABI) for shader binaries. These are intended to be registered by hardware vendors with Khronos. This would result in updates to the header file GLES2/gl2ext.h.
- OpenGL ES Security Threats and Measures
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