System events are enumerated in TApaSystemEvent , which is defined in the apgtask.h . You must override CCoeAppUI::HandleSystemEventL() to handle these events, which should be done in the UI controller. The default implementation is empty. The possible events are as follows:
enum TApaSystemEvent
{
EApaSystemEventShutdown = 1,
EApaSystemEventBackupStarting,
EApaSystemEventBackupComplete,
EApaSystemEventBroughtToForeground
};
The following is a code example of system event handling:
void CExampleAppUI::HandleSystemEvent( const TWsEvent& aEvent )
{
switch( *( TApaSystemEvent* )( aEvent.EventData() ) )
{
case EApaSystemEventBackupStarting:
{
// Handle backup starting
//...
break;
}
case EApaSystemEventBackupComplete:
{
// Handle backup complete
//...
break;
}
case EApaSystemEventShutdown:
{
// Handle shutdown
//...
break;
}
default:
{
break;
}
}
// Call the base class implementation
CAknAppUi::HandleSystemEvent( aEvent );
}
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