Creating Sprites and Pointer Cursors

This topic describes the steps for creating a sprite.

When an application wants to use a sprite, it typically carries out the following steps:

The sprite's position can be changed after the sprite has been activated using RWsSprite::SetPosition() . The sprite's appearance can also be changed, using RWsSpriteBase::UpdateMember() .

The procedure for creating a pointer cursor is similar, except that an RWsPointerCursor is constructed instead of an RWsSprite .

Related concepts
Sprites and Cursors