This section describes how to use the DevSound library while palying audio.
This tutorial describes you how to start playing, pausing and resuming, stopping, retrieving the number of samples in the audio data.
Starting Audio Play
This document describes how to play audio using DevSound.
Pausing and Resuming Audio Play
function stops the audio data at the physical sound device without stopping the buffer traffic. If the
function is supported, you can then use it to continue playing. The buffer traffic continues because the
function does not pause or terminate the
MMMFAudioDataSupplier::BufferToBeFilled(MMMFBufferSource *,CMMFBuffer *)
play data cycle.
Stopping Audio Play
This tutorial describes how to stop the audio that is currently being played.
Retrieving Audio Play Samples
This document describes how to retrieve the number of samples used while playing audio.
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reserved. Unless otherwise stated, these materials are provided under the terms of the Eclipse Public License