contact.h File Reference

Typedef dSurfaceParameters

typedef struct dSurfaceParameters dSurfaceParameters

Typedef dContactGeom

typedef struct dContactGeom dContactGeom

If two bodies touch, or if a body touches a static feature in its environment, the contact is represented by one or more "contact points", described by dContactGeom .

The convention is that if body 1 is moved along the normal vector by a distance depth (or equivalently if body 2 is moved the same distance in the opposite direction) then the contact depth will be reduced to zero. This means that the normal vector points "in" to body 1.

Typedef dContact

typedef struct dContact dContact