Describes the maths functions used by application programs.
Math functions are designed for use by application programs which must be able firstly to do the desired calculation and secondly to handle error conditions arising from the calculations. Thus, the ANSI-style functions of the form
double sin(double); // typical declaration
double x=1; // argument double a; // result a=sin(x); // typical use
are not implemented by the Symbian software platform. Rather, all functions return error information explicitly.
All functions are provided as static member functions of the Math class. This is a convenient packaging mechanism. A typical math function is thus declared like this:
class Math { public: // ... static TInt Sin(TReal &aTrg,const TReal &aSrc); // ... };
and used like this:
TReal x=1; // argument TReal a; // result TInt matherror; // error indication matherror=Math::ASin(a,x); // get result and error User::LeaveIfError(matherror); // handle error
This syntax is unusual for those used to the ANSI library. However, the ANSI library functions are designed for speed, and for users whose programs control the valid range of the arguments, and can thus reasonably ensure that they are within range. The Math class, however, provides direct support to expression interpreters acting on numbers entered by users. In this context, error checking is a vital part of the process.
In most cases, the same variable may be used for both argument and result, i.e., Math::Sin(x,x) will work as expected, because the function has finished with the argument by the time the result is written to.
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