1 coesndpy.h |
1 // Copyright (c) 1997-2009 Nokia Corporation and/or its subsidiary(-ies). |
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2 // All rights reserved. |
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3 // This component and the accompanying materials are made available |
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4 // under the terms of the License "Symbian Foundation License v1.0" to Symbian Foundation members and "Symbian Foundation End User License Agreement v1.0" to non-members |
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5 // which accompanies this distribution, and is available |
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6 // at the URL "http://www.symbianfoundation.org/legal/licencesv10.html". |
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7 // |
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8 // Initial Contributors: |
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9 // Nokia Corporation - initial contribution. |
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10 // |
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11 // Contributors: |
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12 // |
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13 // Description: |
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14 // |
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15 |
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16 #ifndef __COESNDPY_H__ |
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17 #define __COESNDPY_H__ |
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18 |
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19 #include <e32std.h> |
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20 |
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21 class TBaSystemSoundType; |
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22 class CCoeSoundPlayerManager; |
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23 |
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24 |
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25 /** Utility class for simple sound playing. |
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26 |
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27 Must be used in the same thread as an active UI Control Framework environment |
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28 (CCoeEnv). |
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29 |
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30 This class plays the sound specified by a TBaSystemSoundType object. The |
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31 caller can request the sound to be repeated, and the time between repeats. |
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32 If the exact sound cannot be found on a particular device, a match only by |
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33 category (first UID) is used. No sound will play if a match is not found. |
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34 |
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35 @publishedAll |
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36 @released */ |
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37 class CoeSoundPlayer |
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38 { |
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39 public: |
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40 enum { ENoRepeat=1, ERepeatForever=KMaxTInt}; |
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41 public: |
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42 inline static void PlaySound(const TBaSystemSoundType& aType); |
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43 inline static void PlaySound(const TBaSystemSoundType& aType,TInt aPlayCount,const TTimeIntervalMicroSeconds32& aGap); |
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44 inline static void PlaySoundNow(const TBaSystemSoundType& aType); |
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45 inline static void PlaySoundNow(const TBaSystemSoundType& aType,TInt aPlayCount,const TTimeIntervalMicroSeconds32& aGap); |
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46 IMPORT_C static void CancelSound(const TBaSystemSoundType& aType); |
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47 private: |
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48 IMPORT_C static void PlaySound(const TBaSystemSoundType& aType,TInt aPlayCount, |
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49 TTimeIntervalMicroSeconds32 aGap,TBool aInterrupt); |
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50 static CCoeSoundPlayerManager* ManagerL(); |
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51 }; |
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52 |
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53 |
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54 |
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55 |
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56 |
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57 /** Plays the specified sound. |
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58 |
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59 This function only interrupts another, currently playing, sound if the new |
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60 sound has a higher priority than the currently playing sound. If you wish |
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61 to interrupt any currently playing sound and play a new one, use PlaySoundNow() |
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62 instead of PlaySound(). |
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63 |
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64 @param aType The sound to play.*/ |
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65 inline void CoeSoundPlayer::PlaySound(const TBaSystemSoundType& aType) |
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66 {CoeSoundPlayer::PlaySound(aType,ENoRepeat,TTimeIntervalMicroSeconds32(0),EFalse);} |
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67 |
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68 /** Plays the specified sound for the specifed number of times with the specified |
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69 interval. |
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70 |
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71 This function only interrupts another, currently playing, sound if the new sound |
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72 has a higher priority than the current one. If you wish to interrupt |
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73 any currently playing sound and play a new one, use PlaySoundNow() instead of PlaySound(). |
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74 |
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75 @param aType The sound to play. |
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76 @param aPlayCount The number of times the sound is played. |
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77 @param aGap The interval in microseconds between each time the sound is played. */ |
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78 inline void CoeSoundPlayer::PlaySound(const TBaSystemSoundType& aType,TInt aPlayCount,const TTimeIntervalMicroSeconds32& aGap) |
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79 {CoeSoundPlayer::PlaySound(aType,aPlayCount,aGap,EFalse);} |
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80 |
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81 /** Plays the specified sound, interrupting any other sound that is currently playing. |
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82 |
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83 @param aType The sound to play. */ |
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84 inline void CoeSoundPlayer::PlaySoundNow(const TBaSystemSoundType& aType) |
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85 {CoeSoundPlayer::PlaySound(aType,ENoRepeat,TTimeIntervalMicroSeconds32(0),ETrue);} |
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86 |
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87 /** Plays the specified sound the specifed number of times with the |
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88 specified interval, interrupting any other sound that is currently playing. |
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89 |
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90 @param aType The sound to play. |
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91 @param aPlayCount The number of times the sound is played. |
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92 @param aGap The interval in microseconds between each time the sound is played. */ |
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93 inline void CoeSoundPlayer::PlaySoundNow(const TBaSystemSoundType& aType,TInt aPlayCount,const TTimeIntervalMicroSeconds32& aGap) |
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94 {CoeSoundPlayer::PlaySound(aType,aPlayCount,aGap,ETrue);} |
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95 |
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96 #endif // __COESNDPY_H__ |