epoc32/include/eikbusymsgwin.h
branchSymbian3
changeset 4 837f303aceeb
parent 3 e1b950c65cb4
equal deleted inserted replaced
3:e1b950c65cb4 4:837f303aceeb
     1 // Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     2 // All rights reserved.
       
     3 // This component and the accompanying materials are made available
       
     4 // under the terms of the License "Symbian Foundation License v1.0" to Symbian Foundation members and "Symbian Foundation End User License Agreement v1.0" to non-members
       
     5 // which accompanies this distribution, and is available
       
     6 // at the URL "http://www.symbianfoundation.org/legal/licencesv10.html".
       
     7 //
       
     8 // Initial Contributors:
       
     9 // Nokia Corporation - initial contribution.
       
    10 //
       
    11 // Contributors:
       
    12 //
       
    13 // Description:
       
    14 //
       
    15 
       
    16 #ifndef __EIKBUSYMSGWIN_H__
       
    17 #define __EIKBUSYMSGWIN_H__
       
    18 
       
    19 /** An interface class for creating customized busy message windows 
       
    20 
       
    21 @publishedPartner 
       
    22 @released */
       
    23 class MEikBusyMsgWin
       
    24 	{
       
    25 public:
       
    26 	/** Displays a busy message window after a specified duration.
       
    27 	@param aText The text for the busy message.
       
    28 	@param aCorner The alignment for the busy message.
       
    29 	@param aInitialDelay The time period after which the busy message is displayed. */
       
    30 	virtual void StartDisplaySpecifyingInitialDelay(const TDesC& aText, TGulAlignment aCorner, TTimeIntervalMicroSeconds32 aInitialDelay) =0;
       
    31 
       
    32 	/** Displays the message window with the specified text and alignment.
       
    33 
       
    34 	@param aText The text to display in the message. 
       
    35 	@param aCorner The position in which the message window will appear. There 
       
    36 	are 9 options for this, each square of a 3 by 3 matrix on the screen. */
       
    37 	virtual void StartDisplay(const TDesC& aText, TGulAlignment aCorner) =0;
       
    38 	
       
    39 	/** Deletes the object, calling it's private destructor.
       
    40 	*/
       
    41 	virtual void Release() = 0;
       
    42 	};
       
    43 	
       
    44 #endif	// __EIKBUSYMSGWIN_H__