epoc32/include/animation.h
branchSymbian2
changeset 2 2fe1408b6811
parent 0 061f57f2323e
--- a/epoc32/include/animation.h	Tue Nov 24 13:55:44 2009 +0000
+++ b/epoc32/include/animation.h	Tue Mar 16 16:12:26 2010 +0000
@@ -1,1 +1,75 @@
-animation.h
+// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of the License "Symbian Foundation License v1.0" to Symbian Foundation members and "Symbian Foundation End User License Agreement v1.0" to non-members
+// which accompanies this distribution, and is available
+// at the URL "http://www.symbianfoundation.org/legal/licencesv10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+//
+
+#ifndef __ANIMATION_H__
+#define __ANIMATION_H__
+
+#include <animationmixins.h>
+
+class TAnimationConfig;
+
+/** Pure virtual base class for animations.
+
+This defines an abstracted interface between a client application and an
+animation.  Most of the implementation details are handled by an animator
+plugin.  The source of the animation data and its interpretation are usually
+handled by a data provider.
+
+@see CAnimationDataProvider
+@see CAnimator
+@see MAnimationObserver
+@publishedAll
+@released*/
+class CAnimation : public CBase
+	{
+public:
+	/** Causes the animation to start, at the first time step or logical
+	equivalent.  If the animation is already running, it rewinds.
+	@see TAnimationConfig
+	@param aConfig Specifies run time attributes of the animation.*/
+	virtual void Start(const TAnimationConfig& aConfig) = 0;
+	/** Causes the animation to stop, and rewinds to the first frame.*/
+	virtual void Stop() = 0;
+	/** Causes the animation to stop, but without rewinding.*/
+	virtual void Pause() = 0;
+	/** Causes a paused animation to continue from where it left off.*/
+	virtual void Resume() = 0;
+	/** Puts an animation on hold, which is similar to pause, but keeps
+	track of the time steps passing and catches up when resumed.  This
+	can be used to temporarily cease processing an animation without it
+	getting out of step with others.*/
+	virtual void Hold() = 0;
+	/** Resumes a held animation.*/
+	virtual void Unhold() = 0;
+	/** Sets the coordinates of the animation.  This generally refers
+	to the top left corner of the total area the animation covers.
+	@param aPoint The new coordinates of the animation (usually the top left
+	corner)*/
+	virtual void SetPosition(const TPoint& aPoint) = 0;
+	/** Causes whatever ticker this animation provides to its animator to
+	be frozen untill a corresponding call to unfreeze.
+	
+	You should not normally need to call this function.
+	@see Unfreeze()*/
+	virtual void Freeze() = 0;
+	/** Causes whatever ticker this animation provides to its animator to
+	be unfrozen.
+	
+	You should not normally need to call this function.
+	@see Freeze()*/	
+	virtual void Unfreeze() = 0;
+	};
+
+#endif //__ANIMATION_H__