--- a/epoc32/include/spriteanimation.h Tue Nov 24 13:55:44 2009 +0000
+++ b/epoc32/include/spriteanimation.h Tue Mar 16 16:12:26 2010 +0000
@@ -1,1 +1,109 @@
-spriteanimation.h
+// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of the License "Symbian Foundation License v1.0" to Symbian Foundation members and "Symbian Foundation End User License Agreement v1.0" to non-members
+// which accompanies this distribution, and is available
+// at the URL "http://www.symbianfoundation.org/legal/licencesv10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+//
+
+#ifndef __SPRITEANIMATION_H__
+#define __SPRITEANIMATION_H__
+
+#include <animation.h>
+
+#include <e32base.h>
+#include <w32std.h>
+
+#include <animationconfig.h>
+#include <spriteanimationclient.h>
+
+class CAnimationDataProvider;
+class CCoeControl;
+class CSpriteAnimationExt;
+
+/**
+Implementation of CAnimation for sprite based animations.
+
+A sprite animation displays the image using a sprite, which is a server side
+graphic object. This is likely to be more efficient than a basic animation,
+and requires slightly less work in the client application. However, it also
+provides less control over the actual rendering of the image.
+
+A sprite animation must be associated with an RWindow. However, no redraw
+events will be generated for it by the animation, and the client application
+does not need to take any action once the animation has started. Holding the
+animation when the sprite is not visible is handled automatically on the server
+side.
+
+@see CAnimationDataProvider
+@publishedAll
+@released
+*/
+class CSpriteAnimation : public CAnimation, public MAnimationDataProviderObserver
+ {
+public:
+ IMPORT_C static CSpriteAnimation* NewL(CAnimationDataProvider* aDataProvider, const TPoint& aPoint, RWsSession& aWsSession, RWindow& aWindow, MAnimationObserver* aObserver = 0);
+ IMPORT_C static CSpriteAnimation* NewL(CAnimationDataProvider* aDataProvider, const TPoint& aPoint, RWsSession& aWsSession, RWindow& aWindow, const TDesC8& aDataType, MAnimationObserver* aObserver = 0);
+ IMPORT_C static CSpriteAnimation* NewL(CAnimationDataProvider* aDataProvider, const TPoint& aPoint, MAnimationObserver* aObserver = NULL, const CCoeControl* aHost = NULL);
+ IMPORT_C static CSpriteAnimation* NewL(CAnimationDataProvider* aDataProvider, const TPoint& aPoint, const TDesC8& aDataType, MAnimationObserver* aObserver = NULL, const CCoeControl* aHost = NULL);
+ IMPORT_C ~CSpriteAnimation();
+ IMPORT_C TSize Size() const;
+
+ /** Provides an CSpriteAnimation DataProvider interface to the client application.
+ @return iDataProvider A CAnimationDataProvider */
+ inline CAnimationDataProvider* DataProvider() { return iDataProvider; }
+ // From CAnimationBase:
+ virtual void Start(const TAnimationConfig& aConfig);
+ virtual void Stop();
+ virtual void Pause();
+ virtual void Resume();
+ virtual void Hold();
+ virtual void Unhold();
+ virtual void SetPosition(const TPoint& aPoint);
+ virtual void Freeze();
+ virtual void Unfreeze();
+public:
+ IMPORT_C virtual void SetHostL(const CCoeControl* aHost);
+
+protected:
+ CSpriteAnimation();
+ CSpriteAnimation(CAnimationDataProvider* aDataProvider, RWsSession& aWsSession);
+ CSpriteAnimation(CAnimationDataProvider* aDataProvider, MAnimationObserver* aObserver, const CCoeControl* aHost);
+ void ConstructL(const TPoint& aPoint, RWindow& aWindow, const TDesC8& aDataType, MAnimationObserver* aObserver);
+ virtual void CSpriteAnimation_Reserved2();
+ void ConstructL(const TPoint& aPoint, const TDesC8& aDataType);
+ void ConstructL();
+private:
+ CSpriteAnimation(const CSpriteAnimation&); // no implementation
+ CSpriteAnimation& operator=(const CSpriteAnimation&); // no implementation
+ void InitializeL();
+ void Reset();
+ // from MAnimationDataProviderObserver
+ virtual void DataProviderEventL(TInt aEvent, TAny* aData, TInt aDataSize);
+
+private:
+ enum TFlags
+ {
+ EAnimationInitialized = 0x1 // Is the animation initialized?
+ };
+private:
+ CSpriteAnimationExt* iSpriteAnimationExt;
+ MAnimationObserver* iObserver;
+//note the following data member is accessed via an inline function!
+ CAnimationDataProvider* iDataProvider;
+ RWsSession* iWsSession;
+ RWsSprite* iWsSprite;
+ RAnimDll iAnimDll;
+ RSpriteAnimationClient* iClient;
+ const CCoeControl* iHost;
+ TInt iFlags;
+ };
+
+#endif