--- a/epoc32/include/gulsprite.h Wed Mar 31 12:27:01 2010 +0100
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,102 +0,0 @@
-// Copyright (c) 2001-2009 Nokia Corporation and/or its subsidiary(-ies).
-// All rights reserved.
-// This component and the accompanying materials are made available
-// under the terms of the License "Symbian Foundation License v1.0" to Symbian Foundation members and "Symbian Foundation End User License Agreement v1.0" to non-members
-// which accompanies this distribution, and is available
-// at the URL "http://www.symbianfoundation.org/legal/licencesv10.html".
-//
-// Initial Contributors:
-// Nokia Corporation - initial contribution.
-//
-// Contributors:
-//
-// Description:
-//
-
-#if !defined(__GULSPRITE_H__)
-#define __GULSPRITE_H__
-
-#include <w32std.h>
-#include <gulicon.h>
-
-class CWindowToBitmapMappingGc;
-
-class CSpriteSet : public CBase
-/**
-The CSpriteSet class allows a window server sprite to be drawn to a window. The class
-supports storage of any number of bitmap/mask pairs, though allowing only one of these
-bitmap/mask members to be displayed at any one time. The client of this class should
-provide the source bitmap/mask pairs which can be resized to fit a specified rectangle.
-Also provided for at runtime is the ability to draw onto the sprite as though it were a
-regular CWindowGc and using the same coordinate offsets as the window it exists in.
-
-@publishedPartner
-@released
-*/
- {
-public:
- enum TSpriteResizeMode
- {
- ENoResizing,
- EResizeHorizToFit,
- EResizeVertToFit,
- EResizeHorizAndVertToFit
- };
-public:
- // methods for creation of the sprite set
- IMPORT_C static CSpriteSet* NewL(RWindowTreeNode& aWindow, RWsSession& aWs, CWsScreenDevice& aDevice, CGulIcon* aSpriteSetMember, TBool aInvertMask);
- IMPORT_C static CSpriteSet* NewLC(RWindowTreeNode& aWindow, RWsSession& aWs, CWsScreenDevice& aDevice, CGulIcon* aSpriteSetMember, TBool aInvertMask);
- IMPORT_C void AddMemberL(CGulIcon* aSpriteSetMember);
- IMPORT_C void RemoveMember(TInt aSpriteSetMemberIndex);
- // methods for preparing and using a sprite in the set
- IMPORT_C void PrepareSpriteForDisplayL(TInt aSpriteType, const TPoint& aSpritePos, const TSize& aSpriteSize, TSpriteResizeMode aSpriteResizeMode);
- IMPORT_C void StartDisplayingSpriteL();
- IMPORT_C void StopDisplayingSprite();
- IMPORT_C CWindowGc* SpriteGc() const;
- IMPORT_C void TranslateSpritePosition(const TPoint& aSpritePos);
- IMPORT_C void SetClippingRect(const TRect& aRect);
-public:
- ~CSpriteSet();
-private:
- enum TInternalSpriteResizeMode
- {
- EHSameVSame,
- EHSameVShrink,
- EHSameVStretch,
- EHShrinkVSame,
- EHShrinkVShrink,
- EHShrinkVStretch,
- EHStretchVSame,
- EHStretchVShrink,
- EHStretchVStretch
- };
-private:
- CSpriteSet(TBool aInvertMask);
- void ConstructL(RWindowTreeNode& aWindow, RWsSession& aWs, CWsScreenDevice& aDevice);
- void CreateSpriteMember();
- void AdjustSpriteSizeAccordingToResizeMode(TSize& aTargetSize, const TSize& aSourceSize, TSpriteResizeMode aSpriteResizeMode) const;
- void ComputeInternalResizeMode(TInternalSpriteResizeMode& aInternalSpriteResizeMode, TSpriteResizeMode aSpriteResizeMode, const TSize& aSourceSize, const TSize& aSpriteSize) const;
- void RenderSprite(TInt aSpriteType, TInternalSpriteResizeMode aInternalSpriteResizeMode, const TSize& aSourceSize, const TSize& aSpriteSize);
-private:
- enum TFlags
- {
- EMaskIsInverted =0x01,
- ESpriteIsCurrentlyDisplayed =0x02
- };
-private:
- RPointerArray<CGulIcon> iSourceMembers;
- CWsBitmap* iTargetBitmap;
- CWsBitmap* iTargetMaskBitmap;
- RWsSprite iSprite;
- TSpriteMember iSpriteMember;
- CWindowToBitmapMappingGc* iWindowToBitmapMappingGc;
- CFbsBitGc* iMainFbsBitGc;
- CFbsBitGc* iMaskFbsBitGc;
- CFbsBitmapDevice* iMainBmpDevice;
- CFbsBitmapDevice* iMaskBmpDevice;
- TPoint iSpritePosition;
- TRect iClippingRect;
- TInt iFlags;
- };
-
-#endif