epoc32/include/gulsprite.h
branchSymbian3
changeset 4 837f303aceeb
parent 3 e1b950c65cb4
--- a/epoc32/include/gulsprite.h	Wed Mar 31 12:27:01 2010 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,102 +0,0 @@
-// Copyright (c) 2001-2009 Nokia Corporation and/or its subsidiary(-ies).
-// All rights reserved.
-// This component and the accompanying materials are made available
-// under the terms of the License "Symbian Foundation License v1.0" to Symbian Foundation members and "Symbian Foundation End User License Agreement v1.0" to non-members
-// which accompanies this distribution, and is available
-// at the URL "http://www.symbianfoundation.org/legal/licencesv10.html".
-//
-// Initial Contributors:
-// Nokia Corporation - initial contribution.
-//
-// Contributors:
-//
-// Description:
-//
-
-#if !defined(__GULSPRITE_H__)
-#define __GULSPRITE_H__
-
-#include <w32std.h>
-#include <gulicon.h>
-
-class CWindowToBitmapMappingGc;
-
-class CSpriteSet : public CBase
-/**
-The CSpriteSet class allows a window server sprite to be drawn to a window.  The class
-supports storage of any number of bitmap/mask pairs, though allowing only one of these
-bitmap/mask members to be displayed at any one time.  The client of this class should
-provide the source bitmap/mask pairs which can be resized to fit a specified rectangle.
-Also provided for at runtime is the ability to draw onto the sprite as though it were a
-regular CWindowGc and using the same coordinate offsets as the window it exists in.
-
-@publishedPartner 
-@released 
-*/
-	{
-public:
-	enum TSpriteResizeMode
-		{
-		ENoResizing,
-		EResizeHorizToFit,
-		EResizeVertToFit,
-		EResizeHorizAndVertToFit
-		};
-public:
-	// methods for creation of the sprite set
-	IMPORT_C static CSpriteSet* NewL(RWindowTreeNode& aWindow, RWsSession& aWs, CWsScreenDevice& aDevice, CGulIcon* aSpriteSetMember, TBool aInvertMask);
-	IMPORT_C static CSpriteSet* NewLC(RWindowTreeNode& aWindow, RWsSession& aWs, CWsScreenDevice& aDevice, CGulIcon* aSpriteSetMember, TBool aInvertMask);
-	IMPORT_C void AddMemberL(CGulIcon* aSpriteSetMember);
-	IMPORT_C void RemoveMember(TInt aSpriteSetMemberIndex);
-	// methods for preparing and using a sprite in the set
-	IMPORT_C void PrepareSpriteForDisplayL(TInt aSpriteType, const TPoint& aSpritePos, const TSize& aSpriteSize, TSpriteResizeMode aSpriteResizeMode);
-	IMPORT_C void StartDisplayingSpriteL();
-	IMPORT_C void StopDisplayingSprite();
-	IMPORT_C CWindowGc* SpriteGc() const;
-	IMPORT_C void TranslateSpritePosition(const TPoint& aSpritePos);
-	IMPORT_C void SetClippingRect(const TRect& aRect);
-public:
-	~CSpriteSet();
-private:
-	enum TInternalSpriteResizeMode
-		{
-		EHSameVSame,
-		EHSameVShrink,
-		EHSameVStretch,
-		EHShrinkVSame,
-		EHShrinkVShrink,
-		EHShrinkVStretch,
-		EHStretchVSame,
-		EHStretchVShrink,
-		EHStretchVStretch
-		};
-private:
-	CSpriteSet(TBool aInvertMask);
-	void ConstructL(RWindowTreeNode& aWindow, RWsSession& aWs, CWsScreenDevice& aDevice);
-	void CreateSpriteMember();
-	void AdjustSpriteSizeAccordingToResizeMode(TSize& aTargetSize, const TSize& aSourceSize, TSpriteResizeMode aSpriteResizeMode) const;
-	void ComputeInternalResizeMode(TInternalSpriteResizeMode& aInternalSpriteResizeMode, TSpriteResizeMode aSpriteResizeMode, const TSize& aSourceSize, const TSize& aSpriteSize) const;
-	void RenderSprite(TInt aSpriteType, TInternalSpriteResizeMode aInternalSpriteResizeMode, const TSize& aSourceSize, const TSize& aSpriteSize);
-private:
-	enum TFlags
-		{
-		EMaskIsInverted				=0x01,
-		ESpriteIsCurrentlyDisplayed	=0x02
-		};
-private:
-	RPointerArray<CGulIcon> iSourceMembers;
-	CWsBitmap* iTargetBitmap;
-	CWsBitmap* iTargetMaskBitmap;
-	RWsSprite iSprite;
-	TSpriteMember iSpriteMember;
-	CWindowToBitmapMappingGc* iWindowToBitmapMappingGc;
-	CFbsBitGc* iMainFbsBitGc;
-	CFbsBitGc* iMaskFbsBitGc;
-	CFbsBitmapDevice* iMainBmpDevice;
-	CFbsBitmapDevice* iMaskBmpDevice;
-	TPoint iSpritePosition;
-	TRect iClippingRect;
-	TInt iFlags;
-	};
-
-#endif