/*
* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of the License "Symbian Foundation License v1.0" to Symbian Foundation members and "Symbian Foundation End User License Agreement v1.0" to non-members
* which accompanies this distribution, and is available
* at the URL "http://www.symbianfoundation.org/legal/licencesv10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: This is the definition of the Bass Boost effect class.
*
*/
#ifndef BASSBOOSTBASE_H
#define BASSBOOSTBASE_H
// INCLUDES
#include <e32base.h>
#include <AudioEffectBase.h>
#include <BassBoostData.h>
#include <MCustomInterface.h>
const TUid KUidBassBoostEffect = {0x10203827};
// FORWARD DELCARATION
class CMdaAudioConvertUtility;
class CMdaAudioPlayerUtility;
class CMdaAudioRecorderUtility;
class CMdaAudioInputStream;
class CMdaAudioOutputStream;
class CMdaAudioToneUtility;
class CCustomCommandUtility;
class CCustomInterfaceUtility;
class CMMFDevSound;
class CMidiClientUtility;
class CDrmPlayerUtility;
class CVideoPlayerUtility;
// CLASS DECLARATION
/**
* This is the bass boost effect class for managing audio bass boost settings.
*
* @lib BassBoostUtility.lib
* @since 3.0
*/
class CBassBoost : public CAudioEffect
{
public: //New Functions
/**
* Factory function for creating the bass boost object.
* @since 3.0
* @param aDevSound A reference to a DevSound instance
* @param aEnable Indicate whether the effect will be automatically enabled after creation.
* @return pointer to CBassBoost object
*/
IMPORT_C static CBassBoost* NewL( CMMFDevSound& aDevSound, TBool aEnable = EFalse );
/**
* Factory function for creating the bass boost object.
* @since 3.0
* @param aUtility A reference to an audio convert utility
* @param aEnable Indicate whether the effect will be automatically enabled after creation.
* @return pointer to CBassBoost object
*/
IMPORT_C static CBassBoost* NewL( CMdaAudioConvertUtility& aUtility, TBool aEnable = EFalse );
/**
* Factory function for creating the bass boost object.
* @since 3.0
* @param aUtility A reference to an audio input stream utility
* @param aEnable Indicate whether the effect will be automatically enabled after creation.
* @return pointer to CBassBoost object
*/
IMPORT_C static CBassBoost* NewL( CMdaAudioInputStream& aUtility, TBool aEnable = EFalse );
/**
* Factory function for creating the bass boost object.
* @since 3.0
* @param aUtility A reference to an audio output stream utility
* @param aEnable Indicate whether the effect will be automatically enabled after creation.
* @return pointer to CBassBoost object
*/
IMPORT_C static CBassBoost* NewL( CMdaAudioOutputStream& aUtility, TBool aEnable = EFalse );
/**
* Factory function for creating the bass boost object.
* @since 3.0
* @param aUtility A reference to an audio player utility
* @param aEnable Indicate whether the effect will be automatically enabled after creation.
* @return pointer to CBassBoost object
*/
IMPORT_C static CBassBoost* NewL( CMdaAudioPlayerUtility& aUtility, TBool aEnable = EFalse );
/**
* Factory function for creating the bass boost object.
* @since 3.0
* @param aUtility A reference to an audio record utility
* @param aRecordStream ETrue if the effect is to be applied to the recording,
* EFalse if the effect is to be applied only to the playback
* @param aEnable Indicate whether the effect will be automatically enabled after creation.
* @return pointer to CBassBoost object
*/
IMPORT_C static CBassBoost* NewL( CMdaAudioRecorderUtility& aUtility, TBool aRecordStream, TBool aEnable = EFalse );
/**
* Factory function for creating the bass boost object.
* @since 3.0
* @param aUtility A reference to an audio tone utility
* @param aEnable Indicate whether the effect will be automatically enabled after creation.
* @return pointer to CBassBoost object
*/
IMPORT_C static CBassBoost* NewL( CMdaAudioToneUtility& aUtility, TBool aEnable = EFalse );
/**
* Factory function for creating the bass boost object.
* @since 3.0
* @param aUtility A reference to a custom command utility
* @param aEnable Indicate whether the effect will be automatically enabled after creation.
* @return pointer to CBassBoost object
*/
IMPORT_C static CBassBoost* NewL( CCustomCommandUtility* aUtility, TBool aEnable = EFalse );
/**
* Factory function for creating the bass boost object.
* @since 3.0
* @param aCustomInterface A reference to a custom interface
* @param aEnable Indicate whether the effect will be automatically enabled after creation.
* @return pointer to CBassBoost object
*/
IMPORT_C static CBassBoost* NewL( MCustomInterface& aCustomInterface, TBool aEnable = EFalse );
/**
* Factory function for creating the bass boost object.
* @since 3.0
* @param aUtility A reference to a CMidiClientUtility
* @param aEnable Indicate whether the effect will be automatically enabled after creation.
* @return pointer to CBassBoost object
*/
IMPORT_C static CBassBoost* NewL( CMidiClientUtility& aUtility, TBool aEnable = EFalse );
/**
* Factory function for creating the bass boost object.
* @since 3.0
* @param CDrmPlayerUtility A reference to a CDrmPlayerUtility object
* @return pointer to CBassBoost object
*/
IMPORT_C static CBassBoost* NewL( CDrmPlayerUtility& aUtility, TBool aEnable = EFalse );
/**
* Factory function for creating the bass boost object.
* @since 3.2
* @param CVideoPlayerUtility A reference to a CVideoPlayerUtility object
* @return pointer to CBassBoost object
*/
IMPORT_C static CBassBoost* NewL( CVideoPlayerUtility& aUtility, TBool aEnable = EFalse );
/**
*
* Destructor
*/
IMPORT_C virtual ~CBassBoost();
public: // functions from base class
/*
* From CAudioEffect
* Get the unique identifier of the audio effect
* @since 3.0
* @return Unique identifier
*/
IMPORT_C TUid Uid() const;
protected: // Functions from base classes
/**
* From CAudioEffect
* Create a package of the effect data
* @since 3.0
* @return A descriptor containing the effect data.
*/
IMPORT_C const TDesC8& DoEffectData();
/**
* From CAudioEffect
* Internal function to unpack effect data
* @since 3.0
* @param aEffectDataBuffer Descriptor containing packed effect data
* @return -
*/
IMPORT_C void SetEffectData( const TDesC8& aEffectDataBuffer );
protected:
/**
* Private C++ constructor for this class.
* @since 3.0
* @param aEffectObserver reference to event observer object
* @return -
*/
IMPORT_C CBassBoost();
protected:
// BassBoost data structure
TEfBassBoostData iBassBoostData;
// Data package sent to server
TEfBassBoostDataPckg iDataPckgTo;
// Data package received from server
TEfBassBoostDataPckg iDataPckgFrom;
protected: // Friend classes
friend class CBassBoostMessageHandler;
};
#endif // of BASSBOOSTBASE_H
// End of File