epoc32/include/mw/akniconarray.h
author William Roberts <williamr@symbian.org>
Wed, 31 Mar 2010 12:33:34 +0100
branchSymbian3
changeset 4 837f303aceeb
parent 2 2fe1408b6811
permissions -rw-r--r--
Current Symbian^3 public API header files (from PDK 3.0.h) This is the epoc32/include tree with the "platform" subtrees removed, and all but a selected few mbg and rsg files removed.

/*
* Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: 
*     Icon array helper class
*
*
*/


#ifndef     __AKNICONARRAY_H__
#define     __AKNICONARRAY_H__


//  INCLUDES
#include <e32base.h>


//  FORWARD DECLARATIONS
class CGulIcon;
class TResourceReader;


// CLASS DECLARATION

/**
 * Icon array helper class. Extends CArrayPtrFlat<CGulIcon> to make it easier
 * to load icons for a listbox. This class IS-A CArrayPtrFlat<CGulIcon>, but 
 * owns the CGulIcons it contains for leave-safety.
 */
class CAknIconArray : public CArrayPtrFlat<CGulIcon>
    {
    public:  // Constructors and destructor
        /**
         * C++ Constructor.
         */
        IMPORT_C CAknIconArray(TInt aGranurality);

        /**
         * Second phase constructor: loads contents of array from resources.
         *
         * @param aResId    id of a AKN_ICON_ARRAY resource.
         */
        IMPORT_C void ConstructFromResourceL(TInt aResId);

        /**
         * Second phase constructor: loads contents of array from resources.
         *
         * @param aReader   resource reader pointed to a 
         *                  AKN_ICON_ARRAY resource.
         */
        IMPORT_C void ConstructFromResourceL(TResourceReader& aReader);

        /**
         * Destructor. Destroys all icons in the array.
         */
        IMPORT_C ~CAknIconArray();

    public:  // interface
        /**
         * Append icons from a resource to this array.
         *
         * @param aResId    id of a AKN_ICON_ARRAY resource.
         */
        IMPORT_C void AppendFromResourceL(TInt aResId);

        /**
         * Append icons from a resource to this array.
         *
         * @param aReader   resource reader pointed to a 
         *                  AKN_ICON_ARRAY resource
         */
        IMPORT_C void AppendFromResourceL(TResourceReader& aReader);
	
	private: // implementation 
		/**
		 * Search for bitmap file on all connected drives
		 *
		 * Read bitmap file name from resource. This may or may
		 * not have a drive specified. If the drive has been specified,
		 * the bitmap file is first searched in that drive.
         * Otherwise, the drive search order is from y: to a: and then z:
         * as the last drive. Therefore, ROM apps should
		 * hard code the Z: drive in order to improve performance. 
		 *
		 * Security warning: third parties can replace the bitmap files
		 * by adding another file, with the same name and path, on a 
		 * drive which has a letter higher than the drive the existing
		 * file is installed on (e.g. file on MMC drive overrides file
		 * on C: drive). This can be prevented by hard-coding the drive
		 * letter. 
		 *
		 * Leave with KErrNotFound if the file specified is not found on
		 * any connected drive
		 *
		 * @param aReader   resource reader pointed to a 
         *                  AKN_ICON_ARRAY resource
		 *
		 * @return			The bitmap file name
		 */
		 HBufC* GetBmpNameLC(TResourceReader& aReader);

    };


#endif  // __AKNICONARRAY_H__
            

// End of File