Attempt to represent the S^2->S^3 header reorganisation as a series of "hg rename" operations
/*
* Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of the License "Symbian Foundation License v1.0" to Symbian Foundation members and "Symbian Foundation End User License Agreement v1.0" to non-members
* which accompanies this distribution, and is available
* at the URL "http://www.symbianfoundation.org/legal/licencesv10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
* Icon array helper class
*
*
*/
#ifndef __AKNICONARRAY_H__
#define __AKNICONARRAY_H__
// INCLUDES
#include <e32base.h>
// FORWARD DECLARATIONS
class CGulIcon;
class TResourceReader;
// CLASS DECLARATION
/**
* Icon array helper class. Extends CArrayPtrFlat<CGulIcon> to make it easier
* to load icons for a listbox. This class IS-A CArrayPtrFlat<CGulIcon>, but
* owns the CGulIcons it contains for leave-safety.
*/
class CAknIconArray : public CArrayPtrFlat<CGulIcon>
{
public: // Constructors and destructor
/**
* C++ Constructor.
*/
IMPORT_C CAknIconArray(TInt aGranurality);
/**
* Second phase constructor: loads contents of array from resources.
*
* @param aResId id of a AKN_ICON_ARRAY resource.
*/
IMPORT_C void ConstructFromResourceL(TInt aResId);
/**
* Second phase constructor: loads contents of array from resources.
*
* @param aReader resource reader pointed to a
* AKN_ICON_ARRAY resource.
*/
IMPORT_C void ConstructFromResourceL(TResourceReader& aReader);
/**
* Destructor. Destroys all icons in the array.
*/
IMPORT_C ~CAknIconArray();
public: // interface
/**
* Append icons from a resource to this array.
*
* @param aResId id of a AKN_ICON_ARRAY resource.
*/
IMPORT_C void AppendFromResourceL(TInt aResId);
/**
* Append icons from a resource to this array.
*
* @param aReader resource reader pointed to a
* AKN_ICON_ARRAY resource
*/
IMPORT_C void AppendFromResourceL(TResourceReader& aReader);
private: // implementation
/**
* Search for bitmap file on all connected drives
*
* Read bitmap file name from resource. This may or may
* not have a drive specified. If the drive has been specified,
* the bitmap file is first searched in that drive.
* Otherwise, the drive search order is from y: to a: and then z:
* as the last drive. Therefore, ROM apps should
* hard code the Z: drive in order to improve performance.
*
* Security warning: third parties can replace the bitmap files
* by adding another file, with the same name and path, on a
* drive which has a letter higher than the drive the existing
* file is installed on (e.g. file on MMC drive overrides file
* on C: drive). This can be prevented by hard-coding the drive
* letter.
*
* Leave with KErrNotFound if the file specified is not found on
* any connected drive
*
* @param aReader resource reader pointed to a
* AKN_ICON_ARRAY resource
*
* @return The bitmap file name
*/
HBufC* GetBmpNameLC(TResourceReader& aReader);
};
#endif // __AKNICONARRAY_H__
// End of File