diff -r 666f914201fb -r 2fe1408b6811 epoc32/include/gulsprite.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/epoc32/include/gulsprite.h Tue Mar 16 16:12:26 2010 +0000 @@ -0,0 +1,102 @@ +// Copyright (c) 2001-2009 Nokia Corporation and/or its subsidiary(-ies). +// All rights reserved. +// This component and the accompanying materials are made available +// under the terms of the License "Symbian Foundation License v1.0" to Symbian Foundation members and "Symbian Foundation End User License Agreement v1.0" to non-members +// which accompanies this distribution, and is available +// at the URL "http://www.symbianfoundation.org/legal/licencesv10.html". +// +// Initial Contributors: +// Nokia Corporation - initial contribution. +// +// Contributors: +// +// Description: +// + +#if !defined(__GULSPRITE_H__) +#define __GULSPRITE_H__ + +#include +#include + +class CWindowToBitmapMappingGc; + +class CSpriteSet : public CBase +/** +The CSpriteSet class allows a window server sprite to be drawn to a window. The class +supports storage of any number of bitmap/mask pairs, though allowing only one of these +bitmap/mask members to be displayed at any one time. The client of this class should +provide the source bitmap/mask pairs which can be resized to fit a specified rectangle. +Also provided for at runtime is the ability to draw onto the sprite as though it were a +regular CWindowGc and using the same coordinate offsets as the window it exists in. + +@publishedPartner +@released +*/ + { +public: + enum TSpriteResizeMode + { + ENoResizing, + EResizeHorizToFit, + EResizeVertToFit, + EResizeHorizAndVertToFit + }; +public: + // methods for creation of the sprite set + IMPORT_C static CSpriteSet* NewL(RWindowTreeNode& aWindow, RWsSession& aWs, CWsScreenDevice& aDevice, CGulIcon* aSpriteSetMember, TBool aInvertMask); + IMPORT_C static CSpriteSet* NewLC(RWindowTreeNode& aWindow, RWsSession& aWs, CWsScreenDevice& aDevice, CGulIcon* aSpriteSetMember, TBool aInvertMask); + IMPORT_C void AddMemberL(CGulIcon* aSpriteSetMember); + IMPORT_C void RemoveMember(TInt aSpriteSetMemberIndex); + // methods for preparing and using a sprite in the set + IMPORT_C void PrepareSpriteForDisplayL(TInt aSpriteType, const TPoint& aSpritePos, const TSize& aSpriteSize, TSpriteResizeMode aSpriteResizeMode); + IMPORT_C void StartDisplayingSpriteL(); + IMPORT_C void StopDisplayingSprite(); + IMPORT_C CWindowGc* SpriteGc() const; + IMPORT_C void TranslateSpritePosition(const TPoint& aSpritePos); + IMPORT_C void SetClippingRect(const TRect& aRect); +public: + ~CSpriteSet(); +private: + enum TInternalSpriteResizeMode + { + EHSameVSame, + EHSameVShrink, + EHSameVStretch, + EHShrinkVSame, + EHShrinkVShrink, + EHShrinkVStretch, + EHStretchVSame, + EHStretchVShrink, + EHStretchVStretch + }; +private: + CSpriteSet(TBool aInvertMask); + void ConstructL(RWindowTreeNode& aWindow, RWsSession& aWs, CWsScreenDevice& aDevice); + void CreateSpriteMember(); + void AdjustSpriteSizeAccordingToResizeMode(TSize& aTargetSize, const TSize& aSourceSize, TSpriteResizeMode aSpriteResizeMode) const; + void ComputeInternalResizeMode(TInternalSpriteResizeMode& aInternalSpriteResizeMode, TSpriteResizeMode aSpriteResizeMode, const TSize& aSourceSize, const TSize& aSpriteSize) const; + void RenderSprite(TInt aSpriteType, TInternalSpriteResizeMode aInternalSpriteResizeMode, const TSize& aSourceSize, const TSize& aSpriteSize); +private: + enum TFlags + { + EMaskIsInverted =0x01, + ESpriteIsCurrentlyDisplayed =0x02 + }; +private: + RPointerArray iSourceMembers; + CWsBitmap* iTargetBitmap; + CWsBitmap* iTargetMaskBitmap; + RWsSprite iSprite; + TSpriteMember iSpriteMember; + CWindowToBitmapMappingGc* iWindowToBitmapMappingGc; + CFbsBitGc* iMainFbsBitGc; + CFbsBitGc* iMaskFbsBitGc; + CFbsBitmapDevice* iMainBmpDevice; + CFbsBitmapDevice* iMaskBmpDevice; + TPoint iSpritePosition; + TRect iClippingRect; + TInt iFlags; + }; + +#endif