author | William Roberts <williamr@symbian.org> |
Fri, 07 Aug 2009 11:20:16 +0100 | |
changeset 7 | b016402e601c |
parent 1 | 2fb8b9db1c86 |
permissions | -rw-r--r-- |
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Initial QEMU (symbian-qemu-0.9.1-12) import
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.TH "SDL_CreateRGBSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
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.SH "NAME" |
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SDL_CreateRGBSurface \- Create an empty SDL_Surface |
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.SH "SYNOPSIS" |
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.PP |
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\fB#include "SDL\&.h" |
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.sp |
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\fBSDL_Surface *\fBSDL_CreateRGBSurface\fP\fR(\fBUint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask\fR); |
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.SH "DESCRIPTION" |
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.PP |
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Allocate an empty surface (must be called after \fISDL_SetVideoMode\fR) |
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.PP |
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If \fBdepth\fR is 8 bits an empty palette is allocated for the surface, otherwise a \&'packed-pixel\&' \fI\fBSDL_PixelFormat\fR\fR is created using the \fB[RGBA]mask\fR\&'s provided (see \fI\fBSDL_PixelFormat\fR\fR)\&. The \fBflags\fR specifies the type of surface that should be created, it is an OR\&'d combination of the following possible values\&. |
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.TP 20 |
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\fBSDL_SWSURFACE\fP |
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SDL will create the surface in system memory\&. This improves the performance of pixel level access, however you may not be able to take advantage of some types of hardware blitting\&. |
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.TP 20 |
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\fBSDL_HWSURFACE\fP |
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SDL will attempt to create the surface in video memory\&. This will allow SDL to take advantage of Video->Video blits (which are often accelerated)\&. |
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.TP 20 |
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\fBSDL_SRCCOLORKEY\fP |
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This flag turns on colourkeying for blits from this surface\&. If \fBSDL_HWSURFACE\fP is also specified and colourkeyed blits are hardware-accelerated, then SDL will attempt to place the surface in video memory\&. Use \fI\fBSDL_SetColorKey\fP\fR to set or clear this flag after surface creation\&. |
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.TP 20 |
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\fBSDL_SRCALPHA\fP |
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This flag turns on alpha-blending for blits from this surface\&. If \fBSDL_HWSURFACE\fP is also specified and alpha-blending blits are hardware-accelerated, then the surface will be placed in video memory if possible\&. Use \fI\fBSDL_SetAlpha\fP\fR to set or clear this flag after surface creation\&. |
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.PP |
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.RS |
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\fBNote: |
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.PP |
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If an alpha-channel is specified (that is, if \fBAmask\fR is nonzero), then the \fBSDL_SRCALPHA\fP flag is automatically set\&. You may remove this flag by calling \fI\fBSDL_SetAlpha\fP\fR after surface creation\&. |
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.RE |
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.SH "RETURN VALUE" |
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.PP |
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Returns the created surface, or \fBNULL\fR upon error\&. |
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.SH "EXAMPLE" |
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.PP |
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.nf |
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\f(CW /* Create a 32-bit surface with the bytes of each pixel in R,G,B,A order, |
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as expected by OpenGL for textures */ |
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SDL_Surface *surface; |
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Uint32 rmask, gmask, bmask, amask; |
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|
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/* SDL interprets each pixel as a 32-bit number, so our masks must depend |
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on the endianness (byte order) of the machine */ |
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN |
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rmask = 0xff000000; |
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gmask = 0x00ff0000; |
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bmask = 0x0000ff00; |
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amask = 0x000000ff; |
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#else |
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rmask = 0x000000ff; |
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gmask = 0x0000ff00; |
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bmask = 0x00ff0000; |
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amask = 0xff000000; |
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#endif |
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|
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surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32, |
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rmask, gmask, bmask, amask); |
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if(surface == NULL) { |
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fprintf(stderr, "CreateRGBSurface failed: %s |
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", SDL_GetError()); |
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exit(1); |
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}\fR |
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.fi |
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.PP |
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.SH "SEE ALSO" |
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.PP |
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\fI\fBSDL_CreateRGBSurfaceFrom\fP\fR, \fI\fBSDL_FreeSurface\fP\fR, \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_Surface\fR\fR \fI\fBSDL_SetAlpha\fP\fR \fI\fBSDL_SetColorKey\fP\fR |
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...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |