symbian-qemu-0.9.1-12/libsdl-trunk/docs/man3/SDL_CreateRGBSurface.3
author William Roberts <williamr@symbian.org>
Fri, 07 Aug 2009 11:20:16 +0100
changeset 7 b016402e601c
parent 1 2fb8b9db1c86
permissions -rw-r--r--
Fix E32PATH to make bootstrap compile correctly, tidy up other extension option paths
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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.TH "SDL_CreateRGBSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
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.SH "NAME"
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SDL_CreateRGBSurface \- Create an empty SDL_Surface
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.SH "SYNOPSIS"
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.PP
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\fB#include "SDL\&.h"
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.sp
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\fBSDL_Surface *\fBSDL_CreateRGBSurface\fP\fR(\fBUint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask\fR);
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.SH "DESCRIPTION"
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.PP
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Allocate an empty surface (must be called after \fISDL_SetVideoMode\fR)
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.PP
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If \fBdepth\fR is 8 bits an empty palette is allocated for the surface, otherwise a \&'packed-pixel\&' \fI\fBSDL_PixelFormat\fR\fR is created using the \fB[RGBA]mask\fR\&'s provided (see \fI\fBSDL_PixelFormat\fR\fR)\&. The \fBflags\fR specifies the type of surface that should be created, it is an OR\&'d combination of the following possible values\&.
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.TP 20
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\fBSDL_SWSURFACE\fP
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SDL will create the surface in system memory\&. This improves the performance of pixel level access, however you may not be able to take advantage of some types of hardware blitting\&.
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.TP 20
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\fBSDL_HWSURFACE\fP
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SDL will attempt to create the surface in video memory\&. This will allow SDL to take advantage of Video->Video blits (which are often accelerated)\&.
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.TP 20
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\fBSDL_SRCCOLORKEY\fP
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This flag turns on colourkeying for blits from this surface\&. If \fBSDL_HWSURFACE\fP is also specified and colourkeyed blits are hardware-accelerated, then SDL will attempt to place the surface in video memory\&. Use \fI\fBSDL_SetColorKey\fP\fR to set or clear this flag after surface creation\&.
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.TP 20
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\fBSDL_SRCALPHA\fP
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This flag turns on alpha-blending for blits from this surface\&. If \fBSDL_HWSURFACE\fP is also specified and alpha-blending blits are hardware-accelerated, then the surface will be placed in video memory if possible\&. Use \fI\fBSDL_SetAlpha\fP\fR to set or clear this flag after surface creation\&.
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.PP
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.RS
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\fBNote:  
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.PP
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If an alpha-channel is specified (that is, if \fBAmask\fR is nonzero), then the \fBSDL_SRCALPHA\fP flag is automatically set\&. You may remove this flag by calling \fI\fBSDL_SetAlpha\fP\fR after surface creation\&.
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.RE
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.SH "RETURN VALUE"
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.PP
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Returns the created surface, or \fBNULL\fR upon error\&.
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.SH "EXAMPLE"
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.PP
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.nf
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\f(CW    /* Create a 32-bit surface with the bytes of each pixel in R,G,B,A order,
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       as expected by OpenGL for textures */
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    SDL_Surface *surface;
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    Uint32 rmask, gmask, bmask, amask;
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    /* SDL interprets each pixel as a 32-bit number, so our masks must depend
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       on the endianness (byte order) of the machine */
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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    rmask = 0xff000000;
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    gmask = 0x00ff0000;
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    bmask = 0x0000ff00;
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    amask = 0x000000ff;
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#else
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    rmask = 0x000000ff;
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    gmask = 0x0000ff00;
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    bmask = 0x00ff0000;
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    amask = 0xff000000;
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#endif
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    surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32,
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                                   rmask, gmask, bmask, amask);
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    if(surface == NULL) {
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        fprintf(stderr, "CreateRGBSurface failed: %s
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", SDL_GetError());
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        exit(1);
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    }\fR
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.fi
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.PP
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_CreateRGBSurfaceFrom\fP\fR, \fI\fBSDL_FreeSurface\fP\fR, \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_Surface\fR\fR \fI\fBSDL_SetAlpha\fP\fR \fI\fBSDL_SetColorKey\fP\fR
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...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01