symbian-qemu-0.9.1-12/libsdl-trunk/src/video/bwindow/SDL_BView.h
author William Roberts <williamr@symbian.org>
Fri, 07 Aug 2009 11:20:16 +0100
changeset 7 b016402e601c
parent 1 2fb8b9db1c86
permissions -rw-r--r--
Fix E32PATH to make bootstrap compile correctly, tidy up other extension option paths
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2006 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#ifndef _SDL_BView_h
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#define _SDL_BView_h
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/* This is the event handling and graphics update portion of SDL_BWin */
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extern "C" {
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#include "../../events/SDL_events_c.h"
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};
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class SDL_BView : public BView
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{
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public:
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	SDL_BView(BRect frame) : 
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		BView(frame, "SDL View", B_FOLLOW_ALL_SIDES,
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					(B_WILL_DRAW|B_FRAME_EVENTS)) {
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		image = NULL;
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		xoff = yoff = 0;
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		SetViewColor(0,0,0,0);
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		SetHighColor(0,0,0,0);
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	}
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	virtual ~SDL_BView() {
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		SetBitmap(NULL);
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	}
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	/* Set drawing offsets for fullscreen mode */
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	virtual void SetXYOffset(int x, int y) {
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		xoff = x;
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		yoff = y;
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	}
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	virtual void GetXYOffset(int &x, int &y) {
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		x = xoff;
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		y = yoff;
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	}
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	virtual void GetXYOffset(float &x, float &y) {
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		x = (float)xoff;
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		y = (float)yoff;
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	}
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	/* The view changed size. If it means we're in fullscreen, we
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	 * draw a nice black box in the entire view to get black borders.
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	 */
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	virtual void FrameResized(float width, float height) {
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		BRect bounds;
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		bounds.top = bounds.left = 0;
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		bounds.right = width;
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		bounds.bottom = height;
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		/* Fill the entire view with black */ 
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		FillRect(bounds, B_SOLID_HIGH);
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		/* And if there's an image, redraw it. */
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		if( image ) {
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			bounds = image->Bounds();
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			Draw(bounds);
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		}
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	}
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	/* Drawing portion of this complete breakfast. :) */
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	virtual void SetBitmap(BBitmap *bitmap) {
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		if ( image ) {
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			delete image;
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		}
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		image = bitmap;
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	}
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	virtual void Draw(BRect updateRect) {
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		if ( image ) {
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			if(xoff || yoff) {	
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				BRect dest;
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				dest.top    = updateRect.top + yoff;
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				dest.left   = updateRect.left + xoff;
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				dest.bottom = updateRect.bottom + yoff;
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				dest.right  = updateRect.right + xoff;
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				DrawBitmap(image, updateRect, dest);
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			} else {
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				DrawBitmap(image, updateRect, updateRect);
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			}
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		}
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	}
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	virtual void DrawAsync(BRect updateRect) {
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		if(xoff || yoff) {	
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			BRect dest;
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			dest.top    = updateRect.top + yoff;
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			dest.left   = updateRect.left + xoff;
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			dest.bottom = updateRect.bottom + yoff;
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			dest.right  = updateRect.right + xoff;;
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			DrawBitmapAsync(image, updateRect, dest);
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		} else {
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			DrawBitmapAsync(image, updateRect, updateRect);
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		}
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	}
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private:
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	BBitmap *image;
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	int xoff, yoff;
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};
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#endif /* _SDL_BView_h */