symbian-qemu-0.9.1-12/libsdl-trunk/README.OS2
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     1 
       
     2 ===========
       
     3 SDL on OS/2
       
     4 ===========
       
     5 
       
     6 Last updated on May. 17, 2006.
       
     7 
       
     8 
       
     9 1. How to compile?
       
    10 ------------------
       
    11 
       
    12 To compile this, you'll need the followings installed:
       
    13 - The OS/2 Developer's Toolkit
       
    14 - The OpenWatcom compiler 
       
    15   (http://www.openwatcom.org)
       
    16 
       
    17 First of all, you have to unzip the Watcom-OS2.zip file. This will result in a 
       
    18 file called "makefile" and a file called "setvars.cmd" in this folder (and some
       
    19 more files...).
       
    20 
       
    21 Please edit the second, fourth and fifth lines of setvars.cmd file
       
    22 to set the folders where the toolkit, the OW compiler and the FSLib are. 
       
    23 You won't need NASM yet (The Netwide Assembler), you can leave that line.
       
    24 Run setvars.cmd, and you should get a shell in which you can
       
    25 compile SDL.
       
    26 
       
    27 Check the "makefile" file. There is a line in there which determines if the 
       
    28 resulting SDL.DLL will be a 'debug' or a 'release' build. The 'debug' version 
       
    29 is full of printf()'s, so if something goes wrong, its output can help a lot
       
    30 for debugging.
       
    31 
       
    32 Then run "wmake".
       
    33 This should create the SDL12.DLL and the corresponding SDL12.LIB file here.
       
    34 
       
    35 To test applications, it's a good idea to use the 'debug' build of SDL, and
       
    36 redirect the standard output and standard error output to files, to see what
       
    37 happens internally in SDL.
       
    38 (like: testsprite >stdout.txt 2>stderr.txt)
       
    39 
       
    40 To rebuild SDL, use the following commands in this folder:
       
    41 wmake clean
       
    42 wmake
       
    43 
       
    44 
       
    45 
       
    46 2. How to compile the testapps?
       
    47 -------------------------------
       
    48 
       
    49 Once you have SDL12.DLL compiled, navigate into the 'test' folder, copy in 
       
    50 there the newly built SDL12.DLL, and copy in there FSLib.DLL.
       
    51 
       
    52 Then run "wmake" in there to compile some of the testapps.
       
    53 
       
    54 
       
    55 
       
    56 3. What is missing?
       
    57 -------------------
       
    58 
       
    59 The following things are missing from this SDL implementation:
       
    60 - MMX, SSE and 3DNOW! optimized video blitters?
       
    61 - HW Video surfaces
       
    62 - OpenGL support
       
    63 
       
    64 
       
    65 
       
    66 4. Special Keys / Full-Screen support
       
    67 -------------------------------------
       
    68 
       
    69 There are two special hot-keys implemented:
       
    70 - Alt+Home switches between fullscreen and windowed mode
       
    71 - Alt+End simulates closing the window (can be used as a Panic key)
       
    72 Only the LEFT Alt key will work.
       
    73 
       
    74 
       
    75 
       
    76 5. Joysticks on SDL/2
       
    77 ---------------------
       
    78 
       
    79 The Joystick detection only works for standard joysticks (2 buttons, 2 axes
       
    80 and the like). Therefore, if you use a non-standard joystick, you should
       
    81 specify its features in the SDL_OS2_JOYSTICK environment variable in a batch
       
    82 file or CONFIG.SYS, so SDL applications can provide full capability to your
       
    83 device. The syntax is:
       
    84 
       
    85 SET SDL_OS2_JOYSTICK=[JOYSTICK_NAME] [AXES] [BUTTONS] [HATS] [BALLS]
       
    86 
       
    87 So, it you have a Gravis GamePad with 4 axes, 2 buttons, 2 hats and 0 balls,
       
    88 the line should be:
       
    89 
       
    90 SET SDL_OS2_JOYSTICK=Gravis_GamePad 4 2 2 0
       
    91 
       
    92 If you want to add spaces in your joystick name, just surround it with
       
    93 quotes or double-quotes:
       
    94 
       
    95 SET SDL_OS2_JOYSTICK='Gravis GamePad' 4 2 2 0
       
    96 
       
    97 or
       
    98 
       
    99 SET SDL_OS2_JOYSTICK="Gravis GamePad" 4 2 2 0
       
   100 
       
   101    Notive However that Balls and Hats are not supported under OS/2, and the
       
   102 value will be ignored... but it is wise to define these correctly because 
       
   103 in the future those can be supported.
       
   104    Also the number of buttons is limited to 2 when using two joysticks,
       
   105 4 when using one joystick with 4 axes, 6 when using a joystick with 3 axes
       
   106 and 8 when using a joystick with 2 axes. Notice however these are limitations 
       
   107 of the Joystick Port hardware, not OS/2.
       
   108 
       
   109 
       
   110 
       
   111 6. Proportional windows
       
   112 -----------------------
       
   113 
       
   114 For some SDL applications it can be handy to have proportional windows, so
       
   115 the windows will keep their aspect ratio when resized.
       
   116 This can be achieved in two ways:
       
   117 
       
   118 - Before starting the given SDL application, set the
       
   119   SDL_USE_PROPORTIONAL_WINDOW environment variable to something, e.g.:
       
   120 
       
   121   SET SDL_USE_PROPORTIONAL_WINDOW=1
       
   122   dosbox.exe
       
   123 
       
   124 - If you have a HOME environment variable set, then SDL will look for a file
       
   125   in there called ".sdl.proportionals". If that file contains the name of the
       
   126   currently running SDL executable, then that process will have proportional
       
   127   windows automatically.
       
   128 
       
   129   Please note that this file is created automatically with default values
       
   130   at the first run.
       
   131 
       
   132 
       
   133 
       
   134 7. Audio in SDL applications
       
   135 ----------------------------
       
   136 
       
   137 Audio effects are one of the most important features in games. Creating audio
       
   138 effects in sync with the game and without hickups and pauses in the audio are
       
   139 very important things.
       
   140 
       
   141 However there are multithreaded SDL applications that have tight loops as their
       
   142 main logic loop. This kills performance in OS/2, and takes too much CPU from
       
   143 other threads in the same process, for example from the thread to create the 
       
   144 sound effects.
       
   145 
       
   146 For this reason, the OS/2 port of SDL can be instructed to run the audio thread
       
   147 in high priority, which makes sure that there will be enough time for the 
       
   148 processing of the audio data.
       
   149 
       
   150 At default, SDL/2 runs the audio thread at ForegroundServer+0 priority. Well 
       
   151 written and well behaving SDL applications should work well in this mode.
       
   152 For other applications, you can tell SDL/2 to run the audio thread at 
       
   153 TimeCritical priority by setting an env.variable before starting the SDL app:
       
   154 
       
   155     SET SDL_USE_TIMECRITICAL_AUDIO=1
       
   156 
       
   157 Please note that this is a bit risky, because if the SDL application runs a
       
   158 tight infinite loop in this thread, this will make the whole system 
       
   159 unresponsive, so use it with care, and only for applications that need it!
       
   160 
       
   161 
       
   162 
       
   163 8. Next steps...
       
   164 ----------------
       
   165 
       
   166 Things to do:
       
   167 - Implement missing stuffs (look for 'TODO' string in source code!)
       
   168 - Finish video driver (the 'wincommon' can be a good example for missing
       
   169   things like application icon and so on...)
       
   170 - Enable MMX/SSE/SSE2 acceleration functions
       
   171 - Rewrite CDROM support using DOS Ioctl for better support.
       
   172 
       
   173 
       
   174 
       
   175 9. Contacts
       
   176 -----------
       
   177 
       
   178    You can contact the developers for bugs:
       
   179 
       
   180    Area					Developer		email
       
   181    General (Audio/Video/System)		Doodle			doodle@scenergy.dfmk.hu
       
   182    CDROM and Joystick			Caetano			daniel@caetano.eng.br
       
   183 
       
   184    Notice however that SDL/2 is 'in development' stage so ... if you want to help,
       
   185 please, be our guest and contact us!
       
   186 
       
   187 
       
   188 
       
   189 10. Changelog of the OS/2 port
       
   190 ------------------------------
       
   191 
       
   192 Version 1.2.10 - 2006-05-17  - Doodle
       
   193  - Small modifications for v1.2.10 release
       
   194  - Changed DLL name to include version info (currently SDL12.dll)
       
   195 
       
   196 Version 1.2 - 2006-05-01  - Doodle
       
   197  - Modified makefile system to have only one makefile
       
   198  - Included FSLib headers, DLL and LIB file
       
   199 
       
   200 Version 1.2 - 2006-02-26  - Doodle
       
   201  - Updated the official SDL version with the OS/2 specific changes.
       
   202  - Added support for real unicode keycode conversion.
       
   203 
       
   204 Version 1.2.7 - 2006-01-20  - Doodle
       
   205  - Added support for selectively using timecritical priority for
       
   206    audio threads by SDL_USE_TIMECRITICAL_AUDIO environment variable.
       
   207    (e.g.: 
       
   208     SET SDL_USE_TIMECRITICAL_AUDIO=1
       
   209     dosbox.exe
       
   210    )
       
   211 
       
   212 Version 1.2.7 - 2005-12-22  - Doodle
       
   213  - Added support for proportional SDL windows.
       
   214    There are two ways to have proportional (aspect-keeping) windows for
       
   215    a given SDL application: Either set the SDL_USE_PROPORTIONAL_WINDOW
       
   216    environment variable to something before starting the application
       
   217    (e.g.: 
       
   218     SET SDL_USE_PROPORTIONAL_WINDOW=1
       
   219     dosbox.exe
       
   220    )
       
   221    or, if you have the HOME environment variable set, then SDL12.DLL will
       
   222    create a file in that directory called .sdl.proportionals, and you can
       
   223    put there the name of executable files that will be automatically made
       
   224    proportional.
       
   225 
       
   226 Version 1.2.7 - 2005-10-14  - Doodle
       
   227  - Enabled Exception handler code in FSLib to be able to restore original
       
   228    desktop video mode in case the application crashes.
       
   229  - Added the missing FSLib_Uninitialize() call into SDL.
       
   230    (The lack of it did not cause problems, but it's cleaner this way.)
       
   231  - Fixed a mouse problem in Fullscreen mode where any mouse click
       
   232    re-centered the mouse.
       
   233 
       
   234 Version 1.2.7 - 2005-10-09  - Doodle
       
   235  - Implemented window icon support
       
   236 
       
   237 Version 1.2.7 - 2005-10-03  - Doodle
       
   238  - Reworked semaphore support again
       
   239  - Tuned thread priorities
       
   240 
       
   241 Version 1.2.7 - 2005-10-02  - Doodle
       
   242  - Added support for custom mouse pointers
       
   243  - Fixed WM_CLOSE processing: give a chance to SDL app to ask user...
       
   244  - Added support for MMX-accelerated audio mixers
       
   245  - Other small fixes
       
   246 
       
   247 Version 1.2.7 - 2005-09-12  - Doodle
       
   248  - Small fixes for DosBox incorporated into public release
       
   249  - Fixed semaphore support (SDL_syssem.c)
       
   250  - Fixed FSLib to have good clipping in scaled window mode,
       
   251    and to prevent occasional desktop freezes.
       
   252 
       
   253 Version 1.2.7 - 2004-09-08a - Caetano
       
   254 	- Improved joystick support (general verifications about hardware).
       
   255 	- Added support up to 8 buttons in 2 axes joysticks and 6 buttons in 3 axes joysticks.
       
   256 	- Added support to environment variable SDL_OS2_JOYSTICK to specify a joystick.
       
   257 	- Improved Joystick test to handle every type of joystick and display only relevant information.
       
   258 	- Merged with Doodle 2004-09-08
       
   259 	- Little tid up in README.OS2
       
   260 	- Added explanation about SDL_OS2_JOYSTICK environment variable on README.OS2
       
   261 
       
   262 Version 1.2.7 - 2004-09-07 - Caetano
       
   263 	- Merged with changes in headers for GCC compiling.
       
   264 	- Added Joystick support using basic IBM GAME$ support, allowing it to work with all joystick drivers since OS/2 2.1.
       
   265 	- Improved joystick detection (hacked!). OS/2 do not allow real joystick detection, so... 
       
   266 	- Modified makefile in test to compile "testjoystick". Anyway, it's useless, since it seems to cause a lot of trouble in OS/2 (because os video routines, not Joystick support).
       
   267 	- Created separated Joystick test program to test only joystick functions.
       
   268 	- Improved joystick auto-centering.
       
   269 	- Improved the coordinate correction routine to use two scale factors for each axis.
       
   270 
       
   271 Version 1.2.7 - 2004-07-05 - Caetano
       
   272 	- Corrected the time returned by status in CDROM support (it was incorrect)
       
   273 	- Added the testcdrom.c and corrected the linking directive (it was causing an error)
       
   274 
       
   275 Version 1.2.7 - 2004-07-02a - Caetano
       
   276 	- Corrected a little problem in a comment at SDL-1.2.7\test\torturethread.c, line 18 (missing */, nested comment)
       
   277 	- Added CDROM support to tree (SDL-1.2.7\src\cdrom\os2\SDL_syscdrom.c)
       
   278 	- Modified makefile (SDL-1.2.7\src\makefiles.wat and SDL-1.2.7\watcom.mif) to build with CDROM support
       
   279 	- Added the "extra" SDL_types.h forgotten in 2004-07-02 version.
       
   280 
       
   281 <End-Of-File>