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1 .TH "SDL_GetKeyState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
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2 .SH "NAME" |
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3 SDL_GetKeyState \- Get a snapshot of the current keyboard state |
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4 .SH "SYNOPSIS" |
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5 .PP |
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6 \fB#include "SDL\&.h" |
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7 .sp |
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8 \fBUint8 *\fBSDL_GetKeyState\fP\fR(\fBint *numkeys\fR); |
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9 .SH "DESCRIPTION" |
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10 .PP |
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11 Gets a snapshot of the current keyboard state\&. The current state is return as a pointer to an array, the size of this array is stored in \fBnumkeys\fR\&. The array is indexed by the \fI\fBSDLK_*\fP\fR symbols\&. A value of 1 means the key is pressed and a value of 0 means its not\&. The pointer returned is a pointer to an internal SDL array and should not be freed by the caller\&. |
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12 .PP |
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13 .RS |
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14 \fBNote: |
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15 .PP |
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16 Use \fI\fBSDL_PumpEvents\fP\fR to update the state array\&. |
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17 .RE |
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18 .SH "EXAMPLE" |
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19 .PP |
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20 .PP |
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21 .nf |
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22 \f(CWUint8 *keystate = SDL_GetKeyState(NULL); |
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23 if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed\&. |
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24 ");\fR |
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25 .fi |
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26 .PP |
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27 .SH "SEE ALSO" |
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28 .PP |
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29 \fI\fBSDL Key Symbols\fP\fR, \fI\fBSDL_PumpEvents\fP\fR |
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30 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |