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1 .TH "SDL_GetMouseState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
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2 .SH "NAME" |
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3 SDL_GetMouseState \- Retrieve the current state of the mouse |
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4 .SH "SYNOPSIS" |
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5 .PP |
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6 \fB#include "SDL\&.h" |
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7 .sp |
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8 \fBUint8 \fBSDL_GetMouseState\fP\fR(\fBint *x, int *y\fR); |
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9 .SH "DESCRIPTION" |
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10 .PP |
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11 The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the current mouse cursor position\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&. |
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12 .SH "EXAMPLE" |
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13 .PP |
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14 .nf |
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15 \f(CWSDL_PumpEvents(); |
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16 if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1)) |
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17 printf("Mouse Button 1(left) is pressed\&. |
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18 ");\fR |
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19 .fi |
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20 .PP |
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21 .SH "SEE ALSO" |
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22 .PP |
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23 \fI\fBSDL_GetRelativeMouseState\fP\fR, \fI\fBSDL_PumpEvents\fP\fR |
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24 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |