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1 .TH "SDL_InitSubSystem" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" |
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2 .SH "NAME" |
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3 SDL_InitSubSystem \- Initialize subsystems |
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4 .SH "SYNOPSIS" |
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5 .PP |
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6 \fB#include "SDL\&.h" |
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7 .sp |
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8 \fBint \fBSDL_InitSubSystem\fP\fR(\fBUint32 flags\fR); |
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9 .SH "DESCRIPTION" |
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10 .PP |
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11 After SDL has been initialized with \fI\fBSDL_Init\fP\fR you may initialize uninitialized subsystems with \fBSDL_InitSubSystem\fP\&. The \fBflags\fR parameter is the same as that used in \fI\fBSDL_Init\fP\fR\&. |
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12 .SH "EXAMPLES" |
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13 .PP |
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14 .nf |
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15 \f(CW/* Seperating Joystick and Video initialization\&. */ |
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16 SDL_Init(SDL_INIT_VIDEO); |
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17 \&. |
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18 \&. |
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19 SDL_SetVideoMode(640, 480, 16, SDL_DOUBLEBUF|SDL_FULLSCREEN); |
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20 \&. |
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21 /* Do Some Video stuff */ |
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22 \&. |
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23 \&. |
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24 /* Initialize the joystick subsystem */ |
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25 SDL_InitSubSystem(SDL_INIT_JOYSTICK); |
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26 |
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27 /* Do some stuff with video and joystick */ |
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28 \&. |
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29 \&. |
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30 \&. |
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31 /* Shut them both down */ |
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32 SDL_Quit();\fR |
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33 .fi |
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34 .PP |
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35 .SH "RETURN VALUE" |
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36 .PP |
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37 Returns \fB-1\fR on an error or \fB0\fR on success\&. |
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38 .SH "SEE ALSO" |
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39 .PP |
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40 \fI\fBSDL_Init\fP\fR, \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_QuitSubSystem\fP\fR |
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41 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 |