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1 .TH "SDL_SetTimer" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
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2 .SH "NAME" |
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3 SDL_SetTimer \- Set a callback to run after the specified number of milliseconds has elapsed\&. |
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4 .SH "SYNOPSIS" |
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5 .PP |
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6 \fB#include "SDL\&.h" |
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7 .sp |
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8 \fBint \fBSDL_SetTimer\fP\fR(\fBUint32 interval, SDL_TimerCallback callback\fR); |
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9 .SH "CALLBACK" |
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10 .PP |
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11 /* Function prototype for the timer callback function */ typedef Uint32 (*SDL_TimerCallback)(Uint32 interval); |
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12 .SH "DESCRIPTION" |
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13 .PP |
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14 Set a callback to run after the specified number of milliseconds has elapsed\&. The callback function is passed the current timer interval and returns the next timer interval\&. If the returned value is the same as the one passed in, the periodic alarm continues, otherwise a new alarm is scheduled\&. |
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15 .PP |
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16 To cancel a currently running timer, call \fBSDL_SetTimer(0, NULL);\fP |
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17 .PP |
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18 The timer callback function may run in a different thread than your main constant, and so shouldn\&'t call any functions from within itself\&. |
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19 .PP |
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20 The maximum resolution of this timer is 10 ms, which means that if you request a 16 ms timer, your callback will run approximately 20 ms later on an unloaded system\&. If you wanted to set a flag signaling a frame update at 30 frames per second (every 33 ms), you might set a timer for 30 ms (see example below)\&. |
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21 .PP |
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22 If you use this function, you need to pass \fBSDL_INIT_TIMER\fP to \fBSDL_Init()\fP\&. |
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23 .PP |
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24 .RS |
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25 \fBNote: |
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26 .PP |
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27 This function is kept for compatibility but has been superseded by the new timer functions \fISDL_AddTimer\fR and \fISDL_RemoveTimer\fR which support multiple timers\&. |
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28 .RE |
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29 .SH "EXAMPLES" |
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30 .PP |
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31 .PP |
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32 .nf |
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33 \f(CWSDL_SetTimer((33/10)*10, my_callback);\fR |
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34 .fi |
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35 .PP |
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36 .SH "SEE ALSO" |
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37 .PP |
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38 \fI\fBSDL_AddTimer\fP\fR |
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39 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |