symbian-qemu-0.9.1-12/libsdl-trunk/include/SDL_keyboard.h
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0:ffa851df0825 1:2fb8b9db1c86
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 
       
    23 /* Include file for SDL keyboard event handling */
       
    24 
       
    25 #ifndef _SDL_keyboard_h
       
    26 #define _SDL_keyboard_h
       
    27 
       
    28 #include "SDL_stdinc.h"
       
    29 #include "SDL_error.h"
       
    30 #include "SDL_keysym.h"
       
    31 
       
    32 #include "begin_code.h"
       
    33 /* Set up for C function definitions, even when using C++ */
       
    34 #ifdef __cplusplus
       
    35 extern "C" {
       
    36 #endif
       
    37 
       
    38 /* Keysym structure
       
    39    - The scancode is hardware dependent, and should not be used by general
       
    40      applications.  If no hardware scancode is available, it will be 0.
       
    41 
       
    42    - The 'unicode' translated character is only available when character
       
    43      translation is enabled by the SDL_EnableUNICODE() API.  If non-zero,
       
    44      this is a UNICODE character corresponding to the keypress.  If the
       
    45      high 9 bits of the character are 0, then this maps to the equivalent
       
    46      ASCII character:
       
    47 	char ch;
       
    48 	if ( (keysym.unicode & 0xFF80) == 0 ) {
       
    49 		ch = keysym.unicode & 0x7F;
       
    50 	} else {
       
    51 		An international character..
       
    52 	}
       
    53  */
       
    54 typedef struct SDL_keysym {
       
    55 	Uint8 scancode;			/* hardware specific scancode */
       
    56 	SDLKey sym;			/* SDL virtual keysym */
       
    57 	SDLMod mod;			/* current key modifiers */
       
    58 	Uint16 unicode;			/* translated character */
       
    59 } SDL_keysym;
       
    60 
       
    61 /* This is the mask which refers to all hotkey bindings */
       
    62 #define SDL_ALL_HOTKEYS		0xFFFFFFFF
       
    63 
       
    64 /* Function prototypes */
       
    65 /*
       
    66  * Enable/Disable UNICODE translation of keyboard input.
       
    67  * This translation has some overhead, so translation defaults off.
       
    68  * If 'enable' is 1, translation is enabled.
       
    69  * If 'enable' is 0, translation is disabled.
       
    70  * If 'enable' is -1, the translation state is not changed.
       
    71  * It returns the previous state of keyboard translation.
       
    72  */
       
    73 extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
       
    74 
       
    75 /*
       
    76  * Enable/Disable keyboard repeat.  Keyboard repeat defaults to off.
       
    77  * 'delay' is the initial delay in ms between the time when a key is
       
    78  * pressed, and keyboard repeat begins.
       
    79  * 'interval' is the time in ms between keyboard repeat events.
       
    80  */
       
    81 #define SDL_DEFAULT_REPEAT_DELAY	500
       
    82 #define SDL_DEFAULT_REPEAT_INTERVAL	30
       
    83 /*
       
    84  * If 'delay' is set to 0, keyboard repeat is disabled.
       
    85  */
       
    86 extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
       
    87 extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
       
    88 
       
    89 /*
       
    90  * Get a snapshot of the current state of the keyboard.
       
    91  * Returns an array of keystates, indexed by the SDLK_* syms.
       
    92  * Used:
       
    93  * 	Uint8 *keystate = SDL_GetKeyState(NULL);
       
    94  *	if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed.
       
    95  */
       
    96 extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
       
    97 
       
    98 /*
       
    99  * Get the current key modifier state
       
   100  */
       
   101 extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
       
   102 
       
   103 /*
       
   104  * Set the current key modifier state
       
   105  * This does not change the keyboard state, only the key modifier flags.
       
   106  */
       
   107 extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
       
   108 
       
   109 /*
       
   110  * Get the name of an SDL virtual keysym
       
   111  */
       
   112 extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);
       
   113 
       
   114 
       
   115 /* Ends C function definitions when using C++ */
       
   116 #ifdef __cplusplus
       
   117 }
       
   118 #endif
       
   119 #include "close_code.h"
       
   120 
       
   121 #endif /* _SDL_keyboard_h */