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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #ifndef _SDL_main_h |
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24 #define _SDL_main_h |
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25 |
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26 #include "SDL_stdinc.h" |
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27 |
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28 /* Redefine main() on Win32 and MacOS so that it is called by winmain.c */ |
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29 |
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30 #if defined(__WIN32__) || \ |
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31 (defined(__MWERKS__) && !defined(__BEOS__)) || \ |
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32 defined(__MACOS__) || defined(__MACOSX__) || \ |
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33 defined(__SYMBIAN32__) || defined(QWS) |
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34 |
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35 #ifdef __cplusplus |
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36 #define C_LINKAGE "C" |
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37 #else |
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38 #define C_LINKAGE |
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39 #endif /* __cplusplus */ |
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40 |
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41 /* The application's main() function must be called with C linkage, |
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42 and should be declared like this: |
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43 #ifdef __cplusplus |
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44 extern "C" |
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45 #endif |
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46 int main(int argc, char *argv[]) |
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47 { |
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48 } |
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49 */ |
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50 #define main SDL_main |
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51 |
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52 /* The prototype for the application's main() function */ |
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53 extern C_LINKAGE int SDL_main(int argc, char *argv[]); |
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54 |
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55 |
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56 /* From the SDL library code -- needed for registering the app on Win32 */ |
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57 #ifdef __WIN32__ |
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58 |
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59 #include "begin_code.h" |
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60 #ifdef __cplusplus |
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61 extern "C" { |
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62 #endif |
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63 |
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64 /* This should be called from your WinMain() function, if any */ |
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65 extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); |
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66 /* This can also be called, but is no longer necessary */ |
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67 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); |
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68 /* This can also be called, but is no longer necessary (SDL_Quit calls it) */ |
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69 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); |
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70 #ifdef __cplusplus |
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71 } |
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72 #endif |
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73 #include "close_code.h" |
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74 #endif |
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75 |
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76 /* From the SDL library code -- needed for registering QuickDraw on MacOS */ |
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77 #if defined(__MACOS__) |
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78 |
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79 #include "begin_code.h" |
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80 #ifdef __cplusplus |
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81 extern "C" { |
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82 #endif |
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83 |
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84 /* Forward declaration so we don't need to include QuickDraw.h */ |
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85 struct QDGlobals; |
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86 |
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87 /* This should be called from your main() function, if any */ |
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88 extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd); |
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89 |
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90 #ifdef __cplusplus |
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91 } |
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92 #endif |
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93 #include "close_code.h" |
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94 #endif |
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95 |
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96 #endif /* Need to redefine main()? */ |
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97 |
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98 #endif /* _SDL_main_h */ |