symbian-qemu-0.9.1-12/libsdl-trunk/include/SDL_video.h
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     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 
       
    23 /* Header file for access to the SDL raw framebuffer window */
       
    24 
       
    25 #ifndef _SDL_video_h
       
    26 #define _SDL_video_h
       
    27 
       
    28 #include "SDL_stdinc.h"
       
    29 #include "SDL_error.h"
       
    30 #include "SDL_rwops.h"
       
    31 
       
    32 #include "begin_code.h"
       
    33 /* Set up for C function definitions, even when using C++ */
       
    34 #ifdef __cplusplus
       
    35 extern "C" {
       
    36 #endif
       
    37 
       
    38 /* Transparency definitions: These define alpha as the opacity of a surface */
       
    39 #define SDL_ALPHA_OPAQUE 255
       
    40 #define SDL_ALPHA_TRANSPARENT 0
       
    41 
       
    42 /* Useful data types */
       
    43 typedef struct SDL_Rect {
       
    44 	Sint16 x, y;
       
    45 	Uint16 w, h;
       
    46 } SDL_Rect;
       
    47 
       
    48 typedef struct SDL_Color {
       
    49 	Uint8 r;
       
    50 	Uint8 g;
       
    51 	Uint8 b;
       
    52 	Uint8 unused;
       
    53 } SDL_Color;
       
    54 #define SDL_Colour SDL_Color
       
    55 
       
    56 typedef struct SDL_Palette {
       
    57 	int       ncolors;
       
    58 	SDL_Color *colors;
       
    59 } SDL_Palette;
       
    60 
       
    61 /* Everything in the pixel format structure is read-only */
       
    62 typedef struct SDL_PixelFormat {
       
    63 	SDL_Palette *palette;
       
    64 	Uint8  BitsPerPixel;
       
    65 	Uint8  BytesPerPixel;
       
    66 	Uint8  Rloss;
       
    67 	Uint8  Gloss;
       
    68 	Uint8  Bloss;
       
    69 	Uint8  Aloss;
       
    70 	Uint8  Rshift;
       
    71 	Uint8  Gshift;
       
    72 	Uint8  Bshift;
       
    73 	Uint8  Ashift;
       
    74 	Uint32 Rmask;
       
    75 	Uint32 Gmask;
       
    76 	Uint32 Bmask;
       
    77 	Uint32 Amask;
       
    78 
       
    79 	/* RGB color key information */
       
    80 	Uint32 colorkey;
       
    81 	/* Alpha value information (per-surface alpha) */
       
    82 	Uint8  alpha;
       
    83 } SDL_PixelFormat;
       
    84 
       
    85 /* This structure should be treated as read-only, except for 'pixels',
       
    86    which, if not NULL, contains the raw pixel data for the surface.
       
    87 */
       
    88 typedef struct SDL_Surface {
       
    89 	Uint32 flags;				/* Read-only */
       
    90 	SDL_PixelFormat *format;		/* Read-only */
       
    91 	int w, h;				/* Read-only */
       
    92 	Uint16 pitch;				/* Read-only */
       
    93 	void *pixels;				/* Read-write */
       
    94 	int offset;				/* Private */
       
    95 
       
    96 	/* Hardware-specific surface info */
       
    97 	struct private_hwdata *hwdata;
       
    98 
       
    99 	/* clipping information */
       
   100 	SDL_Rect clip_rect;			/* Read-only */
       
   101 	Uint32 unused1;				/* for binary compatibility */
       
   102 
       
   103 	/* Allow recursive locks */
       
   104 	Uint32 locked;				/* Private */
       
   105 
       
   106 	/* info for fast blit mapping to other surfaces */
       
   107 	struct SDL_BlitMap *map;		/* Private */
       
   108 
       
   109 	/* format version, bumped at every change to invalidate blit maps */
       
   110 	unsigned int format_version;		/* Private */
       
   111 
       
   112 	/* Reference count -- used when freeing surface */
       
   113 	int refcount;				/* Read-mostly */
       
   114 } SDL_Surface;
       
   115 
       
   116 /* These are the currently supported flags for the SDL_surface */
       
   117 /* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */
       
   118 #define SDL_SWSURFACE	0x00000000	/* Surface is in system memory */
       
   119 #define SDL_HWSURFACE	0x00000001	/* Surface is in video memory */
       
   120 #define SDL_ASYNCBLIT	0x00000004	/* Use asynchronous blits if possible */
       
   121 /* Available for SDL_SetVideoMode() */
       
   122 #define SDL_ANYFORMAT	0x10000000	/* Allow any video depth/pixel-format */
       
   123 #define SDL_HWPALETTE	0x20000000	/* Surface has exclusive palette */
       
   124 #define SDL_DOUBLEBUF	0x40000000	/* Set up double-buffered video mode */
       
   125 #define SDL_FULLSCREEN	0x80000000	/* Surface is a full screen display */
       
   126 #define SDL_OPENGL      0x00000002      /* Create an OpenGL rendering context */
       
   127 #define SDL_OPENGLBLIT	0x0000000A	/* Create an OpenGL rendering context and use it for blitting */
       
   128 #define SDL_RESIZABLE	0x00000010	/* This video mode may be resized */
       
   129 #define SDL_NOFRAME	0x00000020	/* No window caption or edge frame */
       
   130 /* Used internally (read-only) */
       
   131 #define SDL_HWACCEL	0x00000100	/* Blit uses hardware acceleration */
       
   132 #define SDL_SRCCOLORKEY	0x00001000	/* Blit uses a source color key */
       
   133 #define SDL_RLEACCELOK	0x00002000	/* Private flag */
       
   134 #define SDL_RLEACCEL	0x00004000	/* Surface is RLE encoded */
       
   135 #define SDL_SRCALPHA	0x00010000	/* Blit uses source alpha blending */
       
   136 #define SDL_PREALLOC	0x01000000	/* Surface uses preallocated memory */
       
   137 
       
   138 /* Evaluates to true if the surface needs to be locked before access */
       
   139 #define SDL_MUSTLOCK(surface)	\
       
   140   (surface->offset ||		\
       
   141   ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
       
   142 
       
   143 /* typedef for private surface blitting functions */
       
   144 typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect,
       
   145 			struct SDL_Surface *dst, SDL_Rect *dstrect);
       
   146 
       
   147 
       
   148 /* Useful for determining the video hardware capabilities */
       
   149 typedef struct SDL_VideoInfo {
       
   150 	Uint32 hw_available :1;	/* Flag: Can you create hardware surfaces? */
       
   151 	Uint32 wm_available :1;	/* Flag: Can you talk to a window manager? */
       
   152 	Uint32 UnusedBits1  :6;
       
   153 	Uint32 UnusedBits2  :1;
       
   154 	Uint32 blit_hw      :1;	/* Flag: Accelerated blits HW --> HW */
       
   155 	Uint32 blit_hw_CC   :1;	/* Flag: Accelerated blits with Colorkey */
       
   156 	Uint32 blit_hw_A    :1;	/* Flag: Accelerated blits with Alpha */
       
   157 	Uint32 blit_sw      :1;	/* Flag: Accelerated blits SW --> HW */
       
   158 	Uint32 blit_sw_CC   :1;	/* Flag: Accelerated blits with Colorkey */
       
   159 	Uint32 blit_sw_A    :1;	/* Flag: Accelerated blits with Alpha */
       
   160 	Uint32 blit_fill    :1;	/* Flag: Accelerated color fill */
       
   161 	Uint32 UnusedBits3  :16;
       
   162 	Uint32 video_mem;	/* The total amount of video memory (in K) */
       
   163 	SDL_PixelFormat *vfmt;	/* Value: The format of the video surface */
       
   164 	int    current_w;	/* Value: The current video mode width */
       
   165 	int    current_h;	/* Value: The current video mode height */
       
   166 } SDL_VideoInfo;
       
   167 
       
   168 
       
   169 /* The most common video overlay formats.
       
   170    For an explanation of these pixel formats, see:
       
   171 	http://www.webartz.com/fourcc/indexyuv.htm
       
   172 
       
   173    For information on the relationship between color spaces, see:
       
   174    http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
       
   175  */
       
   176 #define SDL_YV12_OVERLAY  0x32315659	/* Planar mode: Y + V + U  (3 planes) */
       
   177 #define SDL_IYUV_OVERLAY  0x56555949	/* Planar mode: Y + U + V  (3 planes) */
       
   178 #define SDL_YUY2_OVERLAY  0x32595559	/* Packed mode: Y0+U0+Y1+V0 (1 plane) */
       
   179 #define SDL_UYVY_OVERLAY  0x59565955	/* Packed mode: U0+Y0+V0+Y1 (1 plane) */
       
   180 #define SDL_YVYU_OVERLAY  0x55595659	/* Packed mode: Y0+V0+Y1+U0 (1 plane) */
       
   181 
       
   182 /* The YUV hardware video overlay */
       
   183 typedef struct SDL_Overlay {
       
   184 	Uint32 format;				/* Read-only */
       
   185 	int w, h;				/* Read-only */
       
   186 	int planes;				/* Read-only */
       
   187 	Uint16 *pitches;			/* Read-only */
       
   188 	Uint8 **pixels;				/* Read-write */
       
   189 
       
   190 	/* Hardware-specific surface info */
       
   191 	struct private_yuvhwfuncs *hwfuncs;
       
   192 	struct private_yuvhwdata *hwdata;
       
   193 
       
   194 	/* Special flags */
       
   195 	Uint32 hw_overlay :1;	/* Flag: This overlay hardware accelerated? */
       
   196 	Uint32 UnusedBits :31;
       
   197 } SDL_Overlay;
       
   198 
       
   199 
       
   200 /* Public enumeration for setting the OpenGL window attributes. */
       
   201 typedef enum {
       
   202     SDL_GL_RED_SIZE,
       
   203     SDL_GL_GREEN_SIZE,
       
   204     SDL_GL_BLUE_SIZE,
       
   205     SDL_GL_ALPHA_SIZE,
       
   206     SDL_GL_BUFFER_SIZE,
       
   207     SDL_GL_DOUBLEBUFFER,
       
   208     SDL_GL_DEPTH_SIZE,
       
   209     SDL_GL_STENCIL_SIZE,
       
   210     SDL_GL_ACCUM_RED_SIZE,
       
   211     SDL_GL_ACCUM_GREEN_SIZE,
       
   212     SDL_GL_ACCUM_BLUE_SIZE,
       
   213     SDL_GL_ACCUM_ALPHA_SIZE,
       
   214     SDL_GL_STEREO,
       
   215     SDL_GL_MULTISAMPLEBUFFERS,
       
   216     SDL_GL_MULTISAMPLESAMPLES,
       
   217     SDL_GL_ACCELERATED_VISUAL,
       
   218     SDL_GL_SWAP_CONTROL
       
   219 } SDL_GLattr;
       
   220 
       
   221 /* flags for SDL_SetPalette() */
       
   222 #define SDL_LOGPAL 0x01
       
   223 #define SDL_PHYSPAL 0x02
       
   224 
       
   225 /* Function prototypes */
       
   226 
       
   227 /* These functions are used internally, and should not be used unless you
       
   228  * have a specific need to specify the video driver you want to use.
       
   229  * You should normally use SDL_Init() or SDL_InitSubSystem().
       
   230  *
       
   231  * SDL_VideoInit() initializes the video subsystem -- sets up a connection
       
   232  * to the window manager, etc, and determines the current video mode and
       
   233  * pixel format, but does not initialize a window or graphics mode.
       
   234  * Note that event handling is activated by this routine.
       
   235  *
       
   236  * If you use both sound and video in your application, you need to call
       
   237  * SDL_Init() before opening the sound device, otherwise under Win32 DirectX,
       
   238  * you won't be able to set full-screen display modes.
       
   239  */
       
   240 extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags);
       
   241 extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
       
   242 
       
   243 /* This function fills the given character buffer with the name of the
       
   244  * video driver, and returns a pointer to it if the video driver has
       
   245  * been initialized.  It returns NULL if no driver has been initialized.
       
   246  */
       
   247 extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
       
   248 
       
   249 /*
       
   250  * This function returns a pointer to the current display surface.
       
   251  * If SDL is doing format conversion on the display surface, this
       
   252  * function returns the publicly visible surface, not the real video
       
   253  * surface.
       
   254  */
       
   255 extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void);
       
   256 
       
   257 /*
       
   258  * This function returns a read-only pointer to information about the
       
   259  * video hardware.  If this is called before SDL_SetVideoMode(), the 'vfmt'
       
   260  * member of the returned structure will contain the pixel format of the
       
   261  * "best" video mode.
       
   262  */
       
   263 extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void);
       
   264 
       
   265 /* 
       
   266  * Check to see if a particular video mode is supported.
       
   267  * It returns 0 if the requested mode is not supported under any bit depth,
       
   268  * or returns the bits-per-pixel of the closest available mode with the
       
   269  * given width and height.  If this bits-per-pixel is different from the
       
   270  * one used when setting the video mode, SDL_SetVideoMode() will succeed,
       
   271  * but will emulate the requested bits-per-pixel with a shadow surface.
       
   272  *
       
   273  * The arguments to SDL_VideoModeOK() are the same ones you would pass to
       
   274  * SDL_SetVideoMode()
       
   275  */
       
   276 extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);
       
   277 
       
   278 /*
       
   279  * Return a pointer to an array of available screen dimensions for the
       
   280  * given format and video flags, sorted largest to smallest.  Returns 
       
   281  * NULL if there are no dimensions available for a particular format, 
       
   282  * or (SDL_Rect **)-1 if any dimension is okay for the given format.
       
   283  *
       
   284  * If 'format' is NULL, the mode list will be for the format given 
       
   285  * by SDL_GetVideoInfo()->vfmt
       
   286  */
       
   287 extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
       
   288 
       
   289 /*
       
   290  * Set up a video mode with the specified width, height and bits-per-pixel.
       
   291  *
       
   292  * If 'bpp' is 0, it is treated as the current display bits per pixel.
       
   293  *
       
   294  * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the
       
   295  * requested bits-per-pixel, but will return whatever video pixel format is
       
   296  * available.  The default is to emulate the requested pixel format if it
       
   297  * is not natively available.
       
   298  *
       
   299  * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
       
   300  * video memory, if possible, and you may have to call SDL_LockSurface()
       
   301  * in order to access the raw framebuffer.  Otherwise, the video surface
       
   302  * will be created in system memory.
       
   303  *
       
   304  * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle
       
   305  * updates asynchronously, but you must always lock before accessing pixels.
       
   306  * SDL will wait for updates to complete before returning from the lock.
       
   307  *
       
   308  * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee
       
   309  * that the colors set by SDL_SetColors() will be the colors you get.
       
   310  * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all
       
   311  * of the colors exactly the way they are requested, and you should look
       
   312  * at the video surface structure to determine the actual palette.
       
   313  * If SDL cannot guarantee that the colors you request can be set, 
       
   314  * i.e. if the colormap is shared, then the video surface may be created
       
   315  * under emulation in system memory, overriding the SDL_HWSURFACE flag.
       
   316  *
       
   317  * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set
       
   318  * a fullscreen video mode.  The default is to create a windowed mode
       
   319  * if the current graphics system has a window manager.
       
   320  * If the SDL library is able to set a fullscreen video mode, this flag 
       
   321  * will be set in the surface that is returned.
       
   322  *
       
   323  * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up
       
   324  * two surfaces in video memory and swap between them when you call 
       
   325  * SDL_Flip().  This is usually slower than the normal single-buffering
       
   326  * scheme, but prevents "tearing" artifacts caused by modifying video 
       
   327  * memory while the monitor is refreshing.  It should only be used by 
       
   328  * applications that redraw the entire screen on every update.
       
   329  *
       
   330  * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the
       
   331  * window manager, if any, to resize the window at runtime.  When this
       
   332  * occurs, SDL will send a SDL_VIDEORESIZE event to you application,
       
   333  * and you must respond to the event by re-calling SDL_SetVideoMode()
       
   334  * with the requested size (or another size that suits the application).
       
   335  *
       
   336  * If SDL_NOFRAME is set in 'flags', the SDL library will create a window
       
   337  * without any title bar or frame decoration.  Fullscreen video modes have
       
   338  * this flag set automatically.
       
   339  *
       
   340  * This function returns the video framebuffer surface, or NULL if it fails.
       
   341  *
       
   342  * If you rely on functionality provided by certain video flags, check the
       
   343  * flags of the returned surface to make sure that functionality is available.
       
   344  * SDL will fall back to reduced functionality if the exact flags you wanted
       
   345  * are not available.
       
   346  */
       
   347 extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode
       
   348 			(int width, int height, int bpp, Uint32 flags);
       
   349 
       
   350 /*
       
   351  * Makes sure the given list of rectangles is updated on the given screen.
       
   352  * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
       
   353  * screen.
       
   354  * These functions should not be called while 'screen' is locked.
       
   355  */
       
   356 extern DECLSPEC void SDLCALL SDL_UpdateRects
       
   357 		(SDL_Surface *screen, int numrects, SDL_Rect *rects);
       
   358 extern DECLSPEC void SDLCALL SDL_UpdateRect
       
   359 		(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
       
   360 
       
   361 /*
       
   362  * On hardware that supports double-buffering, this function sets up a flip
       
   363  * and returns.  The hardware will wait for vertical retrace, and then swap
       
   364  * video buffers before the next video surface blit or lock will return.
       
   365  * On hardware that doesn not support double-buffering, this is equivalent
       
   366  * to calling SDL_UpdateRect(screen, 0, 0, 0, 0);
       
   367  * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when
       
   368  * setting the video mode for this function to perform hardware flipping.
       
   369  * This function returns 0 if successful, or -1 if there was an error.
       
   370  */
       
   371 extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen);
       
   372 
       
   373 /*
       
   374  * Set the gamma correction for each of the color channels.
       
   375  * The gamma values range (approximately) between 0.1 and 10.0
       
   376  * 
       
   377  * If this function isn't supported directly by the hardware, it will
       
   378  * be emulated using gamma ramps, if available.  If successful, this
       
   379  * function returns 0, otherwise it returns -1.
       
   380  */
       
   381 extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
       
   382 
       
   383 /*
       
   384  * Set the gamma translation table for the red, green, and blue channels
       
   385  * of the video hardware.  Each table is an array of 256 16-bit quantities,
       
   386  * representing a mapping between the input and output for that channel.
       
   387  * The input is the index into the array, and the output is the 16-bit
       
   388  * gamma value at that index, scaled to the output color precision.
       
   389  * 
       
   390  * You may pass NULL for any of the channels to leave it unchanged.
       
   391  * If the call succeeds, it will return 0.  If the display driver or
       
   392  * hardware does not support gamma translation, or otherwise fails,
       
   393  * this function will return -1.
       
   394  */
       
   395 extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue);
       
   396 
       
   397 /*
       
   398  * Retrieve the current values of the gamma translation tables.
       
   399  * 
       
   400  * You must pass in valid pointers to arrays of 256 16-bit quantities.
       
   401  * Any of the pointers may be NULL to ignore that channel.
       
   402  * If the call succeeds, it will return 0.  If the display driver or
       
   403  * hardware does not support gamma translation, or otherwise fails,
       
   404  * this function will return -1.
       
   405  */
       
   406 extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
       
   407 
       
   408 /*
       
   409  * Sets a portion of the colormap for the given 8-bit surface.  If 'surface'
       
   410  * is not a palettized surface, this function does nothing, returning 0.
       
   411  * If all of the colors were set as passed to SDL_SetColors(), it will
       
   412  * return 1.  If not all the color entries were set exactly as given,
       
   413  * it will return 0, and you should look at the surface palette to
       
   414  * determine the actual color palette.
       
   415  *
       
   416  * When 'surface' is the surface associated with the current display, the
       
   417  * display colormap will be updated with the requested colors.  If 
       
   418  * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors()
       
   419  * will always return 1, and the palette is guaranteed to be set the way
       
   420  * you desire, even if the window colormap has to be warped or run under
       
   421  * emulation.
       
   422  */
       
   423 extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface, 
       
   424 			SDL_Color *colors, int firstcolor, int ncolors);
       
   425 
       
   426 /*
       
   427  * Sets a portion of the colormap for a given 8-bit surface.
       
   428  * 'flags' is one or both of:
       
   429  * SDL_LOGPAL  -- set logical palette, which controls how blits are mapped
       
   430  *                to/from the surface,
       
   431  * SDL_PHYSPAL -- set physical palette, which controls how pixels look on
       
   432  *                the screen
       
   433  * Only screens have physical palettes. Separate change of physical/logical
       
   434  * palettes is only possible if the screen has SDL_HWPALETTE set.
       
   435  *
       
   436  * The return value is 1 if all colours could be set as requested, and 0
       
   437  * otherwise.
       
   438  *
       
   439  * SDL_SetColors() is equivalent to calling this function with
       
   440  *     flags = (SDL_LOGPAL|SDL_PHYSPAL).
       
   441  */
       
   442 extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags,
       
   443 				   SDL_Color *colors, int firstcolor,
       
   444 				   int ncolors);
       
   445 
       
   446 /*
       
   447  * Maps an RGB triple to an opaque pixel value for a given pixel format
       
   448  */
       
   449 extern DECLSPEC Uint32 SDLCALL SDL_MapRGB
       
   450 (const SDL_PixelFormat * const format,
       
   451  const Uint8 r, const Uint8 g, const Uint8 b);
       
   452 
       
   453 /*
       
   454  * Maps an RGBA quadruple to a pixel value for a given pixel format
       
   455  */
       
   456 extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA
       
   457 (const SDL_PixelFormat * const format,
       
   458  const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a);
       
   459 
       
   460 /*
       
   461  * Maps a pixel value into the RGB components for a given pixel format
       
   462  */
       
   463 extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt,
       
   464 				Uint8 *r, Uint8 *g, Uint8 *b);
       
   465 
       
   466 /*
       
   467  * Maps a pixel value into the RGBA components for a given pixel format
       
   468  */
       
   469 extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt,
       
   470 				 Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
       
   471 
       
   472 /*
       
   473  * Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
       
   474  * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
       
   475  * If the depth is greater than 8 bits, the pixel format is set using the
       
   476  * flags '[RGB]mask'.
       
   477  * If the function runs out of memory, it will return NULL.
       
   478  *
       
   479  * The 'flags' tell what kind of surface to create.
       
   480  * SDL_SWSURFACE means that the surface should be created in system memory.
       
   481  * SDL_HWSURFACE means that the surface should be created in video memory,
       
   482  * with the same format as the display surface.  This is useful for surfaces
       
   483  * that will not change much, to take advantage of hardware acceleration
       
   484  * when being blitted to the display surface.
       
   485  * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with
       
   486  * this surface, but you must always lock it before accessing the pixels.
       
   487  * SDL will wait for current blits to finish before returning from the lock.
       
   488  * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
       
   489  * If the hardware supports acceleration of colorkey blits between
       
   490  * two surfaces in video memory, SDL will try to place the surface in
       
   491  * video memory. If this isn't possible or if there is no hardware
       
   492  * acceleration available, the surface will be placed in system memory.
       
   493  * SDL_SRCALPHA means that the surface will be used for alpha blits and 
       
   494  * if the hardware supports hardware acceleration of alpha blits between
       
   495  * two surfaces in video memory, to place the surface in video memory
       
   496  * if possible, otherwise it will be placed in system memory.
       
   497  * If the surface is created in video memory, blits will be _much_ faster,
       
   498  * but the surface format must be identical to the video surface format,
       
   499  * and the only way to access the pixels member of the surface is to use
       
   500  * the SDL_LockSurface() and SDL_UnlockSurface() calls.
       
   501  * If the requested surface actually resides in video memory, SDL_HWSURFACE
       
   502  * will be set in the flags member of the returned surface.  If for some
       
   503  * reason the surface could not be placed in video memory, it will not have
       
   504  * the SDL_HWSURFACE flag set, and will be created in system memory instead.
       
   505  */
       
   506 #define SDL_AllocSurface    SDL_CreateRGBSurface
       
   507 extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface
       
   508 			(Uint32 flags, int width, int height, int depth, 
       
   509 			Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
       
   510 extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
       
   511 			int width, int height, int depth, int pitch,
       
   512 			Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
       
   513 extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface);
       
   514 
       
   515 /*
       
   516  * SDL_LockSurface() sets up a surface for directly accessing the pixels.
       
   517  * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
       
   518  * to and read from 'surface->pixels', using the pixel format stored in 
       
   519  * 'surface->format'.  Once you are done accessing the surface, you should 
       
   520  * use SDL_UnlockSurface() to release it.
       
   521  *
       
   522  * Not all surfaces require locking.  If SDL_MUSTLOCK(surface) evaluates
       
   523  * to 0, then you can read and write to the surface at any time, and the
       
   524  * pixel format of the surface will not change.  In particular, if the
       
   525  * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
       
   526  * will not need to lock the display surface before accessing it.
       
   527  * 
       
   528  * No operating system or library calls should be made between lock/unlock
       
   529  * pairs, as critical system locks may be held during this time.
       
   530  *
       
   531  * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
       
   532  */
       
   533 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
       
   534 extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
       
   535 
       
   536 /*
       
   537  * Load a surface from a seekable SDL data source (memory or file.)
       
   538  * If 'freesrc' is non-zero, the source will be closed after being read.
       
   539  * Returns the new surface, or NULL if there was an error.
       
   540  * The new surface should be freed with SDL_FreeSurface().
       
   541  */
       
   542 extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
       
   543 
       
   544 /* Convenience macro -- load a surface from a file */
       
   545 #define SDL_LoadBMP(file)	SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
       
   546 
       
   547 /*
       
   548  * Save a surface to a seekable SDL data source (memory or file.)
       
   549  * If 'freedst' is non-zero, the source will be closed after being written.
       
   550  * Returns 0 if successful or -1 if there was an error.
       
   551  */
       
   552 extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
       
   553 		(SDL_Surface *surface, SDL_RWops *dst, int freedst);
       
   554 
       
   555 /* Convenience macro -- save a surface to a file */
       
   556 #define SDL_SaveBMP(surface, file) \
       
   557 		SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
       
   558 
       
   559 /*
       
   560  * Sets the color key (transparent pixel) in a blittable surface.
       
   561  * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL), 
       
   562  * 'key' will be the transparent pixel in the source image of a blit.
       
   563  * SDL_RLEACCEL requests RLE acceleration for the surface if present,
       
   564  * and removes RLE acceleration if absent.
       
   565  * If 'flag' is 0, this function clears any current color key.
       
   566  * This function returns 0, or -1 if there was an error.
       
   567  */
       
   568 extern DECLSPEC int SDLCALL SDL_SetColorKey
       
   569 			(SDL_Surface *surface, Uint32 flag, Uint32 key);
       
   570 
       
   571 /*
       
   572  * This function sets the alpha value for the entire surface, as opposed to
       
   573  * using the alpha component of each pixel. This value measures the range
       
   574  * of transparency of the surface, 0 being completely transparent to 255
       
   575  * being completely opaque. An 'alpha' value of 255 causes blits to be
       
   576  * opaque, the source pixels copied to the destination (the default). Note
       
   577  * that per-surface alpha can be combined with colorkey transparency.
       
   578  *
       
   579  * If 'flag' is 0, alpha blending is disabled for the surface.
       
   580  * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
       
   581  * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
       
   582  * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed.
       
   583  *
       
   584  * The 'alpha' parameter is ignored for surfaces that have an alpha channel.
       
   585  */
       
   586 extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
       
   587 
       
   588 /*
       
   589  * Sets the clipping rectangle for the destination surface in a blit.
       
   590  *
       
   591  * If the clip rectangle is NULL, clipping will be disabled.
       
   592  * If the clip rectangle doesn't intersect the surface, the function will
       
   593  * return SDL_FALSE and blits will be completely clipped.  Otherwise the
       
   594  * function returns SDL_TRUE and blits to the surface will be clipped to
       
   595  * the intersection of the surface area and the clipping rectangle.
       
   596  *
       
   597  * Note that blits are automatically clipped to the edges of the source
       
   598  * and destination surfaces.
       
   599  */
       
   600 extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect);
       
   601 
       
   602 /*
       
   603  * Gets the clipping rectangle for the destination surface in a blit.
       
   604  * 'rect' must be a pointer to a valid rectangle which will be filled
       
   605  * with the correct values.
       
   606  */
       
   607 extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);
       
   608 
       
   609 /*
       
   610  * Creates a new surface of the specified format, and then copies and maps 
       
   611  * the given surface to it so the blit of the converted surface will be as 
       
   612  * fast as possible.  If this function fails, it returns NULL.
       
   613  *
       
   614  * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those 
       
   615  * semantics.  You can also pass SDL_RLEACCEL in the flags parameter and
       
   616  * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
       
   617  * surface.
       
   618  *
       
   619  * This function is used internally by SDL_DisplayFormat().
       
   620  */
       
   621 extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface
       
   622 			(SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);
       
   623 
       
   624 /*
       
   625  * This performs a fast blit from the source surface to the destination
       
   626  * surface.  It assumes that the source and destination rectangles are
       
   627  * the same size.  If either 'srcrect' or 'dstrect' are NULL, the entire
       
   628  * surface (src or dst) is copied.  The final blit rectangles are saved
       
   629  * in 'srcrect' and 'dstrect' after all clipping is performed.
       
   630  * If the blit is successful, it returns 0, otherwise it returns -1.
       
   631  *
       
   632  * The blit function should not be called on a locked surface.
       
   633  *
       
   634  * The blit semantics for surfaces with and without alpha and colorkey
       
   635  * are defined as follows:
       
   636  *
       
   637  * RGBA->RGB:
       
   638  *     SDL_SRCALPHA set:
       
   639  * 	alpha-blend (using alpha-channel).
       
   640  * 	SDL_SRCCOLORKEY ignored.
       
   641  *     SDL_SRCALPHA not set:
       
   642  * 	copy RGB.
       
   643  * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
       
   644  * 	RGB values of the source colour key, ignoring alpha in the
       
   645  * 	comparison.
       
   646  * 
       
   647  * RGB->RGBA:
       
   648  *     SDL_SRCALPHA set:
       
   649  * 	alpha-blend (using the source per-surface alpha value);
       
   650  * 	set destination alpha to opaque.
       
   651  *     SDL_SRCALPHA not set:
       
   652  * 	copy RGB, set destination alpha to source per-surface alpha value.
       
   653  *     both:
       
   654  * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
       
   655  * 	source colour key.
       
   656  * 
       
   657  * RGBA->RGBA:
       
   658  *     SDL_SRCALPHA set:
       
   659  * 	alpha-blend (using the source alpha channel) the RGB values;
       
   660  * 	leave destination alpha untouched. [Note: is this correct?]
       
   661  * 	SDL_SRCCOLORKEY ignored.
       
   662  *     SDL_SRCALPHA not set:
       
   663  * 	copy all of RGBA to the destination.
       
   664  * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
       
   665  * 	RGB values of the source colour key, ignoring alpha in the
       
   666  * 	comparison.
       
   667  * 
       
   668  * RGB->RGB: 
       
   669  *     SDL_SRCALPHA set:
       
   670  * 	alpha-blend (using the source per-surface alpha value).
       
   671  *     SDL_SRCALPHA not set:
       
   672  * 	copy RGB.
       
   673  *     both:
       
   674  * 	if SDL_SRCCOLORKEY set, only copy the pixels matching the
       
   675  * 	source colour key.
       
   676  *
       
   677  * If either of the surfaces were in video memory, and the blit returns -2,
       
   678  * the video memory was lost, so it should be reloaded with artwork and 
       
   679  * re-blitted:
       
   680 	while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
       
   681 		while ( SDL_LockSurface(image) < 0 )
       
   682 			Sleep(10);
       
   683 		-- Write image pixels to image->pixels --
       
   684 		SDL_UnlockSurface(image);
       
   685 	}
       
   686  * This happens under DirectX 5.0 when the system switches away from your
       
   687  * fullscreen application.  The lock will also fail until you have access
       
   688  * to the video memory again.
       
   689  */
       
   690 /* You should call SDL_BlitSurface() unless you know exactly how SDL
       
   691    blitting works internally and how to use the other blit functions.
       
   692 */
       
   693 #define SDL_BlitSurface SDL_UpperBlit
       
   694 
       
   695 /* This is the public blit function, SDL_BlitSurface(), and it performs
       
   696    rectangle validation and clipping before passing it to SDL_LowerBlit()
       
   697 */
       
   698 extern DECLSPEC int SDLCALL SDL_UpperBlit
       
   699 			(SDL_Surface *src, SDL_Rect *srcrect,
       
   700 			 SDL_Surface *dst, SDL_Rect *dstrect);
       
   701 /* This is a semi-private blit function and it performs low-level surface
       
   702    blitting only.
       
   703 */
       
   704 extern DECLSPEC int SDLCALL SDL_LowerBlit
       
   705 			(SDL_Surface *src, SDL_Rect *srcrect,
       
   706 			 SDL_Surface *dst, SDL_Rect *dstrect);
       
   707 
       
   708 /*
       
   709  * This function performs a fast fill of the given rectangle with 'color'
       
   710  * The given rectangle is clipped to the destination surface clip area
       
   711  * and the final fill rectangle is saved in the passed in pointer.
       
   712  * If 'dstrect' is NULL, the whole surface will be filled with 'color'
       
   713  * The color should be a pixel of the format used by the surface, and 
       
   714  * can be generated by the SDL_MapRGB() function.
       
   715  * This function returns 0 on success, or -1 on error.
       
   716  */
       
   717 extern DECLSPEC int SDLCALL SDL_FillRect
       
   718 		(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
       
   719 
       
   720 /* 
       
   721  * This function takes a surface and copies it to a new surface of the
       
   722  * pixel format and colors of the video framebuffer, suitable for fast
       
   723  * blitting onto the display surface.  It calls SDL_ConvertSurface()
       
   724  *
       
   725  * If you want to take advantage of hardware colorkey or alpha blit
       
   726  * acceleration, you should set the colorkey and alpha value before
       
   727  * calling this function.
       
   728  *
       
   729  * If the conversion fails or runs out of memory, it returns NULL
       
   730  */
       
   731 extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface);
       
   732 
       
   733 /* 
       
   734  * This function takes a surface and copies it to a new surface of the
       
   735  * pixel format and colors of the video framebuffer (if possible),
       
   736  * suitable for fast alpha blitting onto the display surface.
       
   737  * The new surface will always have an alpha channel.
       
   738  *
       
   739  * If you want to take advantage of hardware colorkey or alpha blit
       
   740  * acceleration, you should set the colorkey and alpha value before
       
   741  * calling this function.
       
   742  *
       
   743  * If the conversion fails or runs out of memory, it returns NULL
       
   744  */
       
   745 extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface);
       
   746 
       
   747 
       
   748 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
       
   749 /* YUV video surface overlay functions                                       */
       
   750 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
       
   751 
       
   752 /* This function creates a video output overlay
       
   753    Calling the returned surface an overlay is something of a misnomer because
       
   754    the contents of the display surface underneath the area where the overlay
       
   755    is shown is undefined - it may be overwritten with the converted YUV data.
       
   756 */
       
   757 extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height,
       
   758 				Uint32 format, SDL_Surface *display);
       
   759 
       
   760 /* Lock an overlay for direct access, and unlock it when you are done */
       
   761 extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay);
       
   762 extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay);
       
   763 
       
   764 /* Blit a video overlay to the display surface.
       
   765    The contents of the video surface underneath the blit destination are
       
   766    not defined.  
       
   767    The width and height of the destination rectangle may be different from
       
   768    that of the overlay, but currently only 2x scaling is supported.
       
   769 */
       
   770 extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);
       
   771 
       
   772 /* Free a video overlay */
       
   773 extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay);
       
   774 
       
   775 
       
   776 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
       
   777 /* OpenGL support functions.                                                 */
       
   778 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
       
   779 
       
   780 /*
       
   781  * Dynamically load an OpenGL library, or the default one if path is NULL
       
   782  *
       
   783  * If you do this, you need to retrieve all of the GL functions used in
       
   784  * your program from the dynamic library using SDL_GL_GetProcAddress().
       
   785  */
       
   786 extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
       
   787 
       
   788 /*
       
   789  * Get the address of a GL function
       
   790  */
       
   791 extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc);
       
   792 
       
   793 /*
       
   794  * Set an attribute of the OpenGL subsystem before intialization.
       
   795  */
       
   796 extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
       
   797 
       
   798 /*
       
   799  * Get an attribute of the OpenGL subsystem from the windowing
       
   800  * interface, such as glX. This is of course different from getting
       
   801  * the values from SDL's internal OpenGL subsystem, which only
       
   802  * stores the values you request before initialization.
       
   803  *
       
   804  * Developers should track the values they pass into SDL_GL_SetAttribute
       
   805  * themselves if they want to retrieve these values.
       
   806  */
       
   807 extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value);
       
   808 
       
   809 /*
       
   810  * Swap the OpenGL buffers, if double-buffering is supported.
       
   811  */
       
   812 extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
       
   813 
       
   814 /*
       
   815  * Internal functions that should not be called unless you have read
       
   816  * and understood the source code for these functions.
       
   817  */
       
   818 extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects);
       
   819 extern DECLSPEC void SDLCALL SDL_GL_Lock(void);
       
   820 extern DECLSPEC void SDLCALL SDL_GL_Unlock(void);
       
   821 
       
   822 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
       
   823 /* These functions allow interaction with the window manager, if any.        */
       
   824 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
       
   825 
       
   826 /*
       
   827  * Sets/Gets the title and icon text of the display window (UTF-8 encoded)
       
   828  */
       
   829 extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon);
       
   830 extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon);
       
   831 
       
   832 /*
       
   833  * Sets the icon for the display window.
       
   834  * This function must be called before the first call to SDL_SetVideoMode().
       
   835  * It takes an icon surface, and a mask in MSB format.
       
   836  * If 'mask' is NULL, the entire icon surface will be used as the icon.
       
   837  */
       
   838 extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);
       
   839 
       
   840 /*
       
   841  * This function iconifies the window, and returns 1 if it succeeded.
       
   842  * If the function succeeds, it generates an SDL_APPACTIVE loss event.
       
   843  * This function is a noop and returns 0 in non-windowed environments.
       
   844  */
       
   845 extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
       
   846 
       
   847 /*
       
   848  * Toggle fullscreen mode without changing the contents of the screen.
       
   849  * If the display surface does not require locking before accessing
       
   850  * the pixel information, then the memory pointers will not change.
       
   851  *
       
   852  * If this function was able to toggle fullscreen mode (change from 
       
   853  * running in a window to fullscreen, or vice-versa), it will return 1.
       
   854  * If it is not implemented, or fails, it returns 0.
       
   855  *
       
   856  * The next call to SDL_SetVideoMode() will set the mode fullscreen
       
   857  * attribute based on the flags parameter - if SDL_FULLSCREEN is not
       
   858  * set, then the display will be windowed by default where supported.
       
   859  *
       
   860  * This is currently only implemented in the X11 video driver.
       
   861  */
       
   862 extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface);
       
   863 
       
   864 /*
       
   865  * This function allows you to set and query the input grab state of
       
   866  * the application.  It returns the new input grab state.
       
   867  */
       
   868 typedef enum {
       
   869 	SDL_GRAB_QUERY = -1,
       
   870 	SDL_GRAB_OFF = 0,
       
   871 	SDL_GRAB_ON = 1,
       
   872 	SDL_GRAB_FULLSCREEN	/* Used internally */
       
   873 } SDL_GrabMode;
       
   874 /*
       
   875  * Grabbing means that the mouse is confined to the application window,
       
   876  * and nearly all keyboard input is passed directly to the application,
       
   877  * and not interpreted by a window manager, if any.
       
   878  */
       
   879 extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
       
   880 
       
   881 /* Not in public API at the moment - do not use! */
       
   882 extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect,
       
   883                                     SDL_Surface *dst, SDL_Rect *dstrect);
       
   884                     
       
   885 /* Ends C function definitions when using C++ */
       
   886 #ifdef __cplusplus
       
   887 }
       
   888 #endif
       
   889 #include "close_code.h"
       
   890 
       
   891 #endif /* _SDL_video_h */