symbian-qemu-0.9.1-12/libsdl-trunk/src/audio/nds/SDL_ndsaudio.c
changeset 1 2fb8b9db1c86
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0:ffa851df0825 1:2fb8b9db1c86
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 /* Allow access to a raw mixing buffer */
       
    25 #include <nds.h>
       
    26 #include "SDL.h"
       
    27 #include "SDL_endian.h"
       
    28 #include "SDL_timer.h"
       
    29 #include "SDL_audio.h"
       
    30 #include "../SDL_audiomem.h"
       
    31 #include "../SDL_audio_c.h"
       
    32 #include "SDL_ndsaudio.h"
       
    33 #include "soundcommon.h"
       
    34 
       
    35 
       
    36 /* Audio driver functions */
       
    37 static int NDS_OpenAudio(_THIS, SDL_AudioSpec *spec);
       
    38 static void NDS_WaitAudio(_THIS);
       
    39 static void NDS_PlayAudio(_THIS);
       
    40 static Uint8 *NDS_GetAudioBuf(_THIS);
       
    41 static void NDS_CloseAudio(_THIS);
       
    42 
       
    43 /* Audio driver bootstrap functions */
       
    44 
       
    45 u32 framecounter = 0,soundoffset = 0;
       
    46 static SDL_AudioDevice *sdl_nds_audiodevice; 
       
    47 
       
    48 //void SoundMixCallback(void *stream,u32 size)
       
    49 //{
       
    50 //	//printf("SoundMixCallback\n");
       
    51 //	
       
    52 //	Uint8 *buffer;
       
    53 //	 
       
    54 // 	buffer = sdl_nds_audiodevice->hidden->mixbuf;
       
    55 //	memset(buffer, sdl_nds_audiodevice->spec.silence, size);
       
    56 //	
       
    57 //	if (!sdl_nds_audiodevice->paused){ 
       
    58 //		 
       
    59 //
       
    60 //	//if (sdl_nds_audiodevice->convert.needed) {
       
    61 //	//	int silence;
       
    62 //
       
    63 //	//	if (sdl_nds_audiodevice->convert.src_format == AUDIO_U8 ) { 
       
    64 //	//		silence = 0x80;
       
    65 //	//	} else {
       
    66 //	//		silence =  0; 
       
    67 //	//	}
       
    68 //	//	memset(sdl_nds_audiodevice->convert.buf, silence, sdl_nds_audiodevice->convert.len);
       
    69 //	//	sdl_nds_audiodevice->spec.callback(sdl_nds_audiodevice->spec.userdata,
       
    70 //	//		(Uint8 *)sdl_nds_audiodevice->convert.buf,sdl_nds_audiodevice->convert.len);
       
    71 //	//	SDL_ConvertAudio(&sdl_nds_audiodevice->convert);
       
    72 //	//	memcpy(buffer, sdl_nds_audiodevice->convert.buf, sdl_nds_audiodevice->convert.len_cvt);
       
    73 //	//} else 
       
    74 //	{
       
    75 //		sdl_nds_audiodevice->spec.callback(sdl_nds_audiodevice->spec.userdata, buffer, size);
       
    76 //		//memcpy((Sint16 *)stream,buffer, size);
       
    77 //	}
       
    78 //
       
    79 //	}
       
    80 //
       
    81 //	if(soundsystem->format == 8)
       
    82 //	{
       
    83 //		int i;
       
    84 //		s32 *buffer32 = (s32 *)buffer; 
       
    85 //		s32 *stream32 = (s32 *)stream;
       
    86 //		for(i=0;i<size/4;i++){ *stream32++ = buffer32[i] ^ 0x80808080;}
       
    87 //		//for(i = 0; i < size; i++)
       
    88 //		//	((s8*)stream)[i]=(buffer[i]^0x80);
       
    89 //	}
       
    90 //	else
       
    91 //	{
       
    92 //		int i;
       
    93 //		for(i = 0; i < size; i++){
       
    94 //			//((short*)stream)[i] =(short)buffer[i] << 8;				// sound 8bit ---> buffer 16bit
       
    95 //			//if (buffer[i] &0x80)
       
    96 //				//((Sint16*)stream)[i] = 0xff00 | buffer[i];
       
    97 //			((Sint16*)stream)[i] = (buffer[i] - 128) << 8;
       
    98 //
       
    99 //			//else
       
   100 //			//	((Sint16*)stream)[i] = buffer[i];
       
   101 //		}
       
   102 //		//register signed char *pSrc =buffer;
       
   103 //		//register short *pDest =stream;
       
   104 //		//int x;
       
   105 //		//			for (x=size; x>0; x--)
       
   106 //		//			{
       
   107 //		//				register short temp = (((short)*pSrc)-128)<<8;
       
   108 //		//				pSrc++;
       
   109 //		//				*pDest++ = temp;
       
   110 //		//			}
       
   111 //
       
   112 //		//memcpy((Sint16 *)stream,buffer, size);
       
   113 //	}
       
   114 //}
       
   115 
       
   116 void SoundMixCallback(void *stream,u32 len)
       
   117 {
       
   118 	SDL_AudioDevice *audio = (SDL_AudioDevice *)sdl_nds_audiodevice;
       
   119 
       
   120 	/* Silence the buffer, since it's ours */
       
   121 	SDL_memset(stream, audio->spec.silence, len);
       
   122 
       
   123 	/* Only do soemthing if audio is enabled */
       
   124 	if ( ! audio->enabled )
       
   125 		return;
       
   126 
       
   127 	if ( ! audio->paused ) {
       
   128 		if ( audio->convert.needed ) {
       
   129 			//fprintf(stderr,"converting audio\n");
       
   130 			SDL_mutexP(audio->mixer_lock);
       
   131 			(*audio->spec.callback)(audio->spec.userdata,
       
   132 				(Uint8 *)audio->convert.buf,audio->convert.len);
       
   133 			SDL_mutexV(audio->mixer_lock);
       
   134 			SDL_ConvertAudio(&audio->convert);
       
   135 			SDL_memcpy(stream,audio->convert.buf,audio->convert.len_cvt);
       
   136 		} else {
       
   137 			SDL_mutexP(audio->mixer_lock);
       
   138 			(*audio->spec.callback)(audio->spec.userdata,
       
   139 						(Uint8 *)stream, len);
       
   140 			SDL_mutexV(audio->mixer_lock);
       
   141 		}
       
   142 	}
       
   143 	return;
       
   144 }
       
   145 void MixSound(void)
       
   146 {
       
   147 	int remain;
       
   148 
       
   149 	if(soundsystem->format == 8)
       
   150 	{
       
   151 		if((soundsystem->soundcursor + soundsystem->numsamples) > soundsystem->buffersize)
       
   152 		{
       
   153 			SoundMixCallback(&soundsystem->mixbuffer[soundsystem->soundcursor],soundsystem->buffersize - soundsystem->soundcursor);
       
   154 			remain = soundsystem->numsamples - (soundsystem->buffersize - soundsystem->soundcursor);
       
   155 			SoundMixCallback(soundsystem->mixbuffer,remain);
       
   156 		}
       
   157 		else
       
   158 		{
       
   159 			SoundMixCallback(&soundsystem->mixbuffer[soundsystem->soundcursor],soundsystem->numsamples);
       
   160 		}
       
   161 	}
       
   162 	else
       
   163 	{
       
   164 		if((soundsystem->soundcursor + soundsystem->numsamples) > (soundsystem->buffersize >> 1))
       
   165 		{
       
   166 			SoundMixCallback(&soundsystem->mixbuffer[soundsystem->soundcursor << 1],(soundsystem->buffersize >> 1) - soundsystem->soundcursor);
       
   167 			remain = soundsystem->numsamples - ((soundsystem->buffersize >> 1) - soundsystem->soundcursor);
       
   168 			SoundMixCallback(soundsystem->mixbuffer,remain);
       
   169 		}
       
   170 		else
       
   171 		{
       
   172 			SoundMixCallback(&soundsystem->mixbuffer[soundsystem->soundcursor << 1],soundsystem->numsamples);
       
   173 		}
       
   174 	}
       
   175 }
       
   176 
       
   177 void InterruptHandler(void)
       
   178 {
       
   179 	framecounter++;
       
   180 }
       
   181 void FiFoHandler(void)
       
   182 {
       
   183 	u32 command;
       
   184 	while ( !(REG_IPC_FIFO_CR & (IPC_FIFO_RECV_EMPTY)) ) 
       
   185 	{
       
   186 		command = REG_IPC_FIFO_RX;
       
   187 
       
   188 		switch(command)
       
   189 		{
       
   190 		case FIFO_NONE:
       
   191 			break;
       
   192 		case UPDATEON_ARM9:
       
   193 			REG_IME = 0;
       
   194 			MixSound();
       
   195 			REG_IME = 1;
       
   196 			SendCommandToArm7(MIXCOMPLETE_ONARM9);
       
   197 			break;
       
   198 		}
       
   199 	}
       
   200 }
       
   201 
       
   202 
       
   203 
       
   204 
       
   205 
       
   206 static int Audio_Available(void)
       
   207 {
       
   208 	return(1);
       
   209 }
       
   210 
       
   211 static void Audio_DeleteDevice(SDL_AudioDevice *device)
       
   212 {
       
   213 }
       
   214 
       
   215 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
       
   216 {
       
   217 	
       
   218 	SDL_AudioDevice *this;
       
   219 
       
   220 	/* Initialize all variables that we clean on shutdown */
       
   221 	this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
       
   222 	if ( this ) {
       
   223 		SDL_memset(this, 0, (sizeof *this));
       
   224 		this->hidden = (struct SDL_PrivateAudioData *)
       
   225 				SDL_malloc((sizeof *this->hidden));
       
   226 	}
       
   227 	if ( (this == NULL) || (this->hidden == NULL) ) {
       
   228 		SDL_OutOfMemory();
       
   229 		if ( this ) {
       
   230 			SDL_free(this);
       
   231 		}
       
   232 		return(0);
       
   233 	}
       
   234 	SDL_memset(this->hidden, 0, (sizeof *this->hidden));
       
   235 
       
   236 	/* Set the function pointers */
       
   237 	this->OpenAudio = NDS_OpenAudio;
       
   238 	this->WaitAudio = NDS_WaitAudio;
       
   239 	this->PlayAudio = NDS_PlayAudio;
       
   240 	this->GetAudioBuf = NDS_GetAudioBuf;
       
   241 	this->CloseAudio = NDS_CloseAudio;
       
   242 
       
   243 	this->free = Audio_DeleteDevice;
       
   244 //fprintf(stderr,"Audio_CreateDevice\n");
       
   245 	return this;
       
   246 }
       
   247 
       
   248 AudioBootStrap NDSAUD_bootstrap = {
       
   249 	"nds", "NDS audio",
       
   250 	Audio_Available, Audio_CreateDevice
       
   251 };
       
   252 
       
   253 
       
   254 void static NDS_WaitAudio(_THIS)
       
   255 {
       
   256 	//printf("NDS_WaitAudio\n");
       
   257 }
       
   258 
       
   259 static void NDS_PlayAudio(_THIS)
       
   260 {
       
   261 	//printf("playing audio\n");
       
   262 	if (this->paused)
       
   263 		return;
       
   264 	
       
   265 }
       
   266 
       
   267 static Uint8 *NDS_GetAudioBuf(_THIS)
       
   268 {
       
   269 	return NULL;//(this->hidden->mixbuf); 
       
   270 }
       
   271 
       
   272 static void NDS_CloseAudio(_THIS)
       
   273 {
       
   274 /*	if ( this->hidden->mixbuf != NULL ) {
       
   275 		SDL_FreeAudioMem(this->hidden->mixbuf);
       
   276 		this->hidden->mixbuf = NULL;
       
   277 	}*/ 
       
   278 }
       
   279 
       
   280 static int NDS_OpenAudio(_THIS, SDL_AudioSpec *spec)
       
   281 {
       
   282 	//printf("NDS_OpenAudio\n");
       
   283 	int format = 0;
       
   284 	//switch(spec->format&0xff) {
       
   285 	//case  8: spec->format = AUDIO_S8;format=8; break;
       
   286 	//case 16: spec->format = AUDIO_S16LSB;format=16; break;
       
   287 	//default:
       
   288 	//	SDL_SetError("Unsupported audio format");
       
   289 	//	return(-1);
       
   290 	//}
       
   291 	switch (spec->format&~0x1000) {
       
   292 		case AUDIO_S8:
       
   293 			/* Signed 8-bit audio supported */
       
   294 			format=8;
       
   295 			break;
       
   296 		case AUDIO_U8:
       
   297 			spec->format ^= 0x80;format=8;
       
   298 			break;
       
   299 		case AUDIO_U16:
       
   300 			/* Unsigned 16-bit audio unsupported, convert to S16 */
       
   301 			spec->format ^=0x8000;format=16;
       
   302 		case AUDIO_S16:
       
   303 			/* Signed 16-bit audio supported */
       
   304 			format=16;
       
   305 			break;
       
   306 	}
       
   307 	/* Update the fragment size as size in bytes */
       
   308 	SDL_CalculateAudioSpec(spec);
       
   309 
       
   310 	/* Allocate mixing buffer */
       
   311 	//this->hidden->mixlen = spec->size;
       
   312 	//this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
       
   313 	//if ( this->hidden->mixbuf == NULL ) {
       
   314 	//	SDL_SetError("Out of Memory");
       
   315 	//	return(-1);
       
   316 	//} 
       
   317 
       
   318 	SDL_NDSAudio_mutex = 0; 
       
   319 	sdl_nds_audiodevice=this;
       
   320 	
       
   321 	irqInit();
       
   322 	irqSet(IRQ_VBLANK,&InterruptHandler);
       
   323 	irqSet(IRQ_FIFO_NOT_EMPTY,&FiFoHandler);
       
   324 	irqEnable(IRQ_FIFO_NOT_EMPTY);
       
   325 	
       
   326 	REG_IPC_FIFO_CR = IPC_FIFO_ENABLE | IPC_FIFO_SEND_CLEAR | IPC_FIFO_RECV_IRQ;
       
   327 
       
   328 
       
   329 
       
   330 	SoundSystemInit(spec->freq,spec->size,0,format);
       
   331 	SoundStartMixer();
       
   332 
       
   333 	
       
   334 	return(1);
       
   335 }