symbian-qemu-0.9.1-12/libsdl-trunk/src/loadso/macos/SDL_sysloadso.c
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0:ffa851df0825 1:2fb8b9db1c86
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 #ifdef SDL_LOADSO_MACOS
       
    25 
       
    26 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
       
    27 /* System dependent library loading routines                           */
       
    28 
       
    29 #include <stdio.h>
       
    30 #include <string.h>
       
    31 #define OLDP2C 1
       
    32 #include <Strings.h>
       
    33 #include <CodeFragments.h>
       
    34 #include <Errors.h>
       
    35 
       
    36 #include "SDL_loadso.h"
       
    37 
       
    38 void *SDL_LoadObject(const char *sofile)
       
    39 {
       
    40 	void *handle = NULL;
       
    41 	const char *loaderror = NULL;
       
    42 	CFragConnectionID library_id;
       
    43 	Ptr mainAddr;
       
    44 	Str255 errName;
       
    45 	OSErr error;
       
    46 	char psofile[512];
       
    47 
       
    48 	SDL_strlcpy(psofile, sofile, SDL_arraysize(psofile));
       
    49 	error = GetSharedLibrary(C2PStr(psofile), kCompiledCFragArch,
       
    50 			kLoadCFrag, &library_id, &mainAddr, errName);
       
    51 	switch (error) {
       
    52 		case noErr:
       
    53 			loaderror = NULL;
       
    54 			break;
       
    55 		case cfragNoLibraryErr:
       
    56 			loaderror = "Library not found";
       
    57 			break;
       
    58 		case cfragUnresolvedErr:
       
    59 			loaderror = "Unabled to resolve symbols";
       
    60 			break;
       
    61 		case cfragNoPrivateMemErr:
       
    62 		case cfragNoClientMemErr:
       
    63 			loaderror = "Out of memory";
       
    64 			break;
       
    65 		default:
       
    66 			loaderror = "Unknown Code Fragment Manager error";
       
    67 			break;
       
    68 	}
       
    69 	if ( loaderror == NULL ) {
       
    70 		handle = (void *)(library_id);
       
    71 	} else {
       
    72 		SDL_SetError("Failed loading %s: %s", sofile, loaderror);
       
    73 	}
       
    74 	return(handle);
       
    75 }
       
    76 
       
    77 void *SDL_LoadFunction(void *handle, const char *name)
       
    78 {
       
    79 	void *symbol = NULL;
       
    80 	const char *loaderror = NULL;
       
    81 	CFragSymbolClass class;
       
    82 	CFragConnectionID library_id = (CFragConnectionID)handle;
       
    83 	char pname[512];
       
    84 
       
    85 	SDL_strlcpy(pname, name, SDL_arraysize(pname));
       
    86 	if ( FindSymbol(library_id, C2PStr(pname),
       
    87 	                (char **)&symbol, &class) != noErr ) {
       
    88 		loaderror = "Symbol not found";
       
    89 	}
       
    90 
       
    91 	if ( symbol == NULL ) {
       
    92 		SDL_SetError("Failed loading %s: %s", name, loaderror);
       
    93 	}
       
    94 	return(symbol);
       
    95 }
       
    96 
       
    97 void SDL_UnloadObject(void *handle)
       
    98 {
       
    99 	CFragConnectionID library_id;
       
   100 	if ( handle != NULL ) {
       
   101 		library_id = (CFragConnectionID)handle;
       
   102 		CloseConnection(&library_id);
       
   103 	}
       
   104 }
       
   105 
       
   106 #endif /* SDL_LOADSO_MACOS */