symbian-qemu-0.9.1-12/libsdl-trunk/src/video/ps2gs/SDL_gsvideo.c
changeset 1 2fb8b9db1c86
equal deleted inserted replaced
0:ffa851df0825 1:2fb8b9db1c86
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2006 Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Lesser General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2.1 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Lesser General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Lesser General Public
       
    16     License along with this library; if not, write to the Free Software
       
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 /* Framebuffer console based SDL video driver implementation.
       
    25 */
       
    26 
       
    27 #include <fcntl.h>
       
    28 #include <unistd.h>
       
    29 #include <sys/ioctl.h>
       
    30 #include <sys/mman.h>
       
    31 
       
    32 #include "SDL_video.h"
       
    33 #include "SDL_mouse.h"
       
    34 #include "../SDL_sysvideo.h"
       
    35 #include "../SDL_pixels_c.h"
       
    36 #include "../../events/SDL_events_c.h"
       
    37 #include "../SDL_cursor_c.h"
       
    38 #include "SDL_gsvideo.h"
       
    39 #include "SDL_gsmouse_c.h"
       
    40 #include "SDL_gsevents_c.h"
       
    41 #include "SDL_gsyuv_c.h"
       
    42 
       
    43 
       
    44 /* Initialization/Query functions */
       
    45 static int GS_VideoInit(_THIS, SDL_PixelFormat *vformat);
       
    46 static SDL_Rect **GS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
       
    47 static SDL_Surface *GS_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
       
    48 static int GS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
       
    49 static void GS_VideoQuit(_THIS);
       
    50 
       
    51 /* Hardware surface functions */
       
    52 static int GS_AllocHWSurface(_THIS, SDL_Surface *surface);
       
    53 static int GS_LockHWSurface(_THIS, SDL_Surface *surface);
       
    54 static void GS_UnlockHWSurface(_THIS, SDL_Surface *surface);
       
    55 static void GS_FreeHWSurface(_THIS, SDL_Surface *surface);
       
    56 
       
    57 /* GS driver bootstrap functions */
       
    58 
       
    59 static int GS_Available(void)
       
    60 {
       
    61 	int console, memory;
       
    62 
       
    63 	console = open(PS2_DEV_GS, O_RDWR, 0);
       
    64 	if ( console >= 0 ) {
       
    65 		close(console);
       
    66 	}
       
    67 	memory = open(PS2_DEV_MEM, O_RDWR, 0);
       
    68 	if ( memory >= 0 ) {
       
    69 		close(memory);
       
    70 	}
       
    71 	return((console >= 0) && (memory >= 0));
       
    72 }
       
    73 
       
    74 static void GS_DeleteDevice(SDL_VideoDevice *device)
       
    75 {
       
    76 	SDL_free(device->hidden);
       
    77 	SDL_free(device);
       
    78 }
       
    79 
       
    80 static SDL_VideoDevice *GS_CreateDevice(int devindex)
       
    81 {
       
    82 	SDL_VideoDevice *this;
       
    83 
       
    84 	/* Initialize all variables that we clean on shutdown */
       
    85 	this = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
       
    86 	if ( this ) {
       
    87 		SDL_memset(this, 0, (sizeof *this));
       
    88 		this->hidden = (struct SDL_PrivateVideoData *)
       
    89 				SDL_malloc((sizeof *this->hidden));
       
    90 	}
       
    91 	if ( (this == NULL) || (this->hidden == NULL) ) {
       
    92 		SDL_OutOfMemory();
       
    93 		if ( this ) {
       
    94 			SDL_free(this);
       
    95 		}
       
    96 		return(0);
       
    97 	}
       
    98 	SDL_memset(this->hidden, 0, (sizeof *this->hidden));
       
    99 	mouse_fd = -1;
       
   100 	keyboard_fd = -1;
       
   101 
       
   102 	/* Set the function pointers */
       
   103 	this->VideoInit = GS_VideoInit;
       
   104 	this->ListModes = GS_ListModes;
       
   105 	this->SetVideoMode = GS_SetVideoMode;
       
   106 	this->CreateYUVOverlay = GS_CreateYUVOverlay;
       
   107 	this->SetColors = GS_SetColors;
       
   108 	this->UpdateRects = NULL;
       
   109 	this->VideoQuit = GS_VideoQuit;
       
   110 	this->AllocHWSurface = GS_AllocHWSurface;
       
   111 	this->CheckHWBlit = NULL;
       
   112 	this->FillHWRect = NULL;
       
   113 	this->SetHWColorKey = NULL;
       
   114 	this->SetHWAlpha = NULL;
       
   115 	this->LockHWSurface = GS_LockHWSurface;
       
   116 	this->UnlockHWSurface = GS_UnlockHWSurface;
       
   117 	this->FlipHWSurface = NULL;
       
   118 	this->FreeHWSurface = GS_FreeHWSurface;
       
   119 	this->SetIcon = NULL;
       
   120 	this->SetCaption = NULL;
       
   121 	this->GetWMInfo = NULL;
       
   122 	this->FreeWMCursor = GS_FreeWMCursor;
       
   123 	this->CreateWMCursor = GS_CreateWMCursor;
       
   124 	this->ShowWMCursor = GS_ShowWMCursor;
       
   125 	this->MoveWMCursor = GS_MoveWMCursor;
       
   126 	this->InitOSKeymap = GS_InitOSKeymap;
       
   127 	this->PumpEvents = GS_PumpEvents;
       
   128 
       
   129 	this->free = GS_DeleteDevice;
       
   130 
       
   131 	return this;
       
   132 }
       
   133 
       
   134 VideoBootStrap PS2GS_bootstrap = {
       
   135 	"ps2gs", "PlayStation 2 Graphics Synthesizer",
       
   136 	GS_Available, GS_CreateDevice
       
   137 };
       
   138 
       
   139 /* These are the pixel formats for the 32, 24, and 16 bit video modes */
       
   140 static struct {
       
   141 	int bpp;
       
   142 	Uint32 r;
       
   143 	Uint32 g;
       
   144 	Uint32 b;
       
   145 } GS_pixelmasks[] = {
       
   146 	{ 32, 0x000000FF,	/* RGB little-endian */
       
   147 	      0x0000FF00,
       
   148 	      0x00FF0000 },
       
   149 	{ 24, 0x000000FF,	/* RGB little-endian */
       
   150 	      0x0000FF00,
       
   151 	      0x00FF0000 },
       
   152 	{ 16, 0x0000001f,	/* RGB little-endian */
       
   153 	      0x000003e0,
       
   154 	      0x00007c00 },
       
   155 };
       
   156 /* This is a mapping from SDL bytes-per-pixel to GS pixel format */
       
   157 static int GS_formatmap[] = {
       
   158 	-1,		/* 0 bpp, not a legal value */
       
   159 	-1,		/* 8 bpp, not supported (yet?) */
       
   160 	PS2_GS_PSMCT16,	/* 16 bpp */
       
   161 	PS2_GS_PSMCT24,	/* 24 bpp */
       
   162 	PS2_GS_PSMCT32	/* 32 bpp */
       
   163 };
       
   164 
       
   165 static unsigned long long head_tags[] __attribute__((aligned(16))) = {
       
   166 	4 | (1LL << 60),	/* GIFtag */
       
   167 	0x0e,			/* A+D */
       
   168 	0,			/* 2 */
       
   169 	PS2_GS_BITBLTBUF,
       
   170 	0,			/* 4 */
       
   171 	PS2_GS_TRXPOS,
       
   172 	0,			/* 6 */
       
   173 	PS2_GS_TRXREG,
       
   174 	0,			/* 8 */
       
   175 	PS2_GS_TRXDIR
       
   176 };
       
   177 
       
   178 #define MAXIMG		(32767 * 16)
       
   179 #define MAXTAGS		8
       
   180 
       
   181 static inline int loadimage_nonblock(int fd, struct ps2_image *image, int size,
       
   182                                      unsigned long long *hm,
       
   183                                      unsigned long long *im)
       
   184 {
       
   185 	struct ps2_plist plist;
       
   186 	struct ps2_packet packet[1 + MAXTAGS * 2];
       
   187 	int isize;
       
   188 	int pnum, it, eop;
       
   189 	char *data;
       
   190 
       
   191 	/* initialize the variables */
       
   192 	data = (char *)image->ptr;
       
   193 	pnum = it = eop = 0;
       
   194 	plist.packet = packet;
       
   195 
       
   196 	/* make BITBLT packet */
       
   197 	packet[pnum].ptr = hm;
       
   198 	packet[pnum].len = sizeof(head_tags);
       
   199 	pnum++;
       
   200 	hm[2] = ((unsigned long long)image->fbp << 32) |
       
   201 	        ((unsigned long long)image->fbw << 48) |
       
   202 	        ((unsigned long long)image->psm << 56);
       
   203 	hm[4] = ((unsigned long long)image->x << 32) |
       
   204 	        ((unsigned long long)image->y << 48);
       
   205 	hm[6] = (unsigned long long)image->w |
       
   206 	        ((unsigned long long)image->h << 32);
       
   207 
       
   208 	/* make image mode tags */
       
   209 	while (!eop) {
       
   210 		isize = size > MAXIMG ? MAXIMG : size;
       
   211 		size -= isize;
       
   212 		eop = (size == 0);
       
   213 
       
   214 		packet[pnum].ptr = &im[it];
       
   215 		packet[pnum].len = sizeof(unsigned long long) * 2;
       
   216 		pnum++;
       
   217 		im[it++] = (isize >> 4) | (eop ? (1 << 15) : 0) | (2LL << 58);
       
   218 		im[it++] = 0;
       
   219 
       
   220 		packet[pnum].ptr = (void *)data;
       
   221 		packet[pnum].len = isize;
       
   222 		pnum++;
       
   223 		data += isize;
       
   224 	}
       
   225 	plist.num = pnum;
       
   226 
       
   227 	return ioctl(fd, PS2IOC_SENDL, &plist);
       
   228 }
       
   229 
       
   230 static unsigned long long tex_tags[] __attribute__((aligned(16))) = {
       
   231 	3 | (1LL << 60),	/* GIFtag */
       
   232 	0x0e,			/* A+D */
       
   233 	0,			/* 2 */
       
   234 	PS2_GS_TEX0_1,
       
   235 	(1 << 5) + (1 << 6),
       
   236 	PS2_GS_TEX1_1,
       
   237 	0,
       
   238 	PS2_GS_TEXFLUSH
       
   239 };
       
   240 static unsigned long long scale_tags[] __attribute__((aligned(16))) = {
       
   241 	5 | (1LL << 60),	/* GIFtag */
       
   242 	0x0e,			/* A+D */
       
   243 	6 + (1 << 4) + (1 << 8),
       
   244 	PS2_GS_PRIM,
       
   245 	((unsigned long long)0 * 16) + (((unsigned long long)0 * 16) << 16),
       
   246 	PS2_GS_UV,
       
   247 	((unsigned long long)0 * 16) + (((unsigned long long)0 * 16) << 16),
       
   248 	PS2_GS_XYZ2,
       
   249 	0,			/* 8 */
       
   250 	PS2_GS_UV,
       
   251 	0,			/* 10 */
       
   252 	PS2_GS_XYZ2
       
   253 };
       
   254 
       
   255 
       
   256 int scaleimage_nonblock(int fd, unsigned long long *tm, unsigned long long *sm)
       
   257 {
       
   258 	struct ps2_plist plist;
       
   259 	struct ps2_packet packet[2];
       
   260 
       
   261 	/* initialize the variables */
       
   262 	plist.num = 2;
       
   263 	plist.packet = packet;
       
   264 
       
   265 	packet[0].ptr = tm;
       
   266 	packet[0].len = sizeof(tex_tags);
       
   267 	packet[1].ptr = sm;
       
   268 	packet[1].len = sizeof(scale_tags);
       
   269 
       
   270 	return ioctl(fd, PS2IOC_SENDL, &plist);
       
   271 }
       
   272 
       
   273 static int power_of_2(int value)
       
   274 {
       
   275 	int shift;
       
   276 
       
   277 	for ( shift = 0; (1<<shift) < value; ++shift ) {
       
   278 		/* Keep looking */ ;
       
   279 	}
       
   280 	return(shift);
       
   281 }
       
   282 
       
   283 static int GS_VideoInit(_THIS, SDL_PixelFormat *vformat)
       
   284 {
       
   285 	struct ps2_screeninfo vinfo;
       
   286 
       
   287 	/* Initialize the library */
       
   288 	console_fd = open(PS2_DEV_GS, O_RDWR, 0);
       
   289 	if ( console_fd < 0 ) {
       
   290 		SDL_SetError("Unable to open %s", PS2_DEV_GS);
       
   291 		return(-1);
       
   292 	}
       
   293 	memory_fd = open(PS2_DEV_MEM, O_RDWR, 0);
       
   294 	if ( memory_fd < 0 ) {
       
   295 		close(console_fd);
       
   296 		console_fd = -1;
       
   297 		SDL_SetError("Unable to open %s", PS2_DEV_MEM);
       
   298 		return(-1);
       
   299 	}
       
   300 
       
   301 	if ( ioctl(console_fd, PS2IOC_GSCREENINFO, &vinfo) < 0 ) {
       
   302 		close(memory_fd);
       
   303 		close(console_fd);
       
   304 		console_fd = -1;
       
   305 		SDL_SetError("Couldn't get console pixel format");
       
   306 		return(-1);
       
   307 	}
       
   308 
       
   309 	/* Determine the current screen size */
       
   310 	this->info.current_w = vinfo.w;
       
   311 	this->info.current_h = vinfo.h;
       
   312 
       
   313 	/* Determine the current screen depth */
       
   314 	switch (vinfo.psm) {
       
   315 	    /* Supported pixel formats */
       
   316 	    case PS2_GS_PSMCT32:
       
   317 	    case PS2_GS_PSMCT24:
       
   318 	    case PS2_GS_PSMCT16:
       
   319 		break;
       
   320 	    default:
       
   321 		GS_VideoQuit(this);
       
   322 		SDL_SetError("Unknown console pixel format: %d", vinfo.psm);
       
   323 		return(-1);
       
   324 	}
       
   325 	vformat->BitsPerPixel = GS_pixelmasks[vinfo.psm].bpp;
       
   326 	vformat->Rmask = GS_pixelmasks[vinfo.psm].r;
       
   327 	vformat->Gmask = GS_pixelmasks[vinfo.psm].g;
       
   328 	vformat->Bmask = GS_pixelmasks[vinfo.psm].b;
       
   329 	saved_vinfo = vinfo;
       
   330 
       
   331 	/* Enable mouse and keyboard support */
       
   332 	if ( GS_OpenKeyboard(this) < 0 ) {
       
   333 		GS_VideoQuit(this);
       
   334 		SDL_SetError("Unable to open keyboard");
       
   335 		return(-1);
       
   336 	}
       
   337 	if ( GS_OpenMouse(this) < 0 ) {
       
   338 		const char *sdl_nomouse;
       
   339 
       
   340 		sdl_nomouse = SDL_getenv("SDL_NOMOUSE");
       
   341 		if ( ! sdl_nomouse ) {
       
   342 			GS_VideoQuit(this);
       
   343 			SDL_SetError("Unable to open mouse");
       
   344 			return(-1);
       
   345 		}
       
   346 	}
       
   347 
       
   348 	/* We're done! */
       
   349 	return(0);
       
   350 }
       
   351 
       
   352 static SDL_Rect **GS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
       
   353 {
       
   354 	static SDL_Rect GS_vesa_mode_list[] = {
       
   355 		{ 0, 0, 1280, 1024 },
       
   356 		{ 0, 0, 1024, 768 },
       
   357 		{ 0, 0, 800, 600 },
       
   358 		{ 0, 0, 640, 480 }
       
   359 	};
       
   360 	static SDL_Rect *GS_vesa_modes[] = {
       
   361 		&GS_vesa_mode_list[0],
       
   362 		&GS_vesa_mode_list[1],
       
   363 		&GS_vesa_mode_list[2],
       
   364 		&GS_vesa_mode_list[3],
       
   365 		NULL
       
   366 	};
       
   367 	static SDL_Rect GS_tvout_stretch;
       
   368 	static SDL_Rect GS_tvout_mode;
       
   369 	static SDL_Rect *GS_tvout_modes[3];
       
   370 	SDL_Rect **modes = NULL;
       
   371 
       
   372 	switch (format->BitsPerPixel) {
       
   373 	    case 16:
       
   374 	    case 24:
       
   375 	    case 32:
       
   376 		if ( saved_vinfo.mode == PS2_GS_VESA ) {
       
   377 			modes = GS_vesa_modes;
       
   378 		} else {
       
   379 			int i, j = 0;
       
   380 
       
   381 // FIXME - what's wrong with the stretch code at 16 bpp?
       
   382 if ( format->BitsPerPixel != 32 ) break;
       
   383 			/* Add a mode that we could possibly stretch to */
       
   384 			for ( i=0; GS_vesa_modes[i]; ++i ) {
       
   385 				if ( (GS_vesa_modes[i]->w == saved_vinfo.w) &&
       
   386 				     (GS_vesa_modes[i]->h != saved_vinfo.h) ) {
       
   387 					GS_tvout_stretch.w=GS_vesa_modes[i]->w;
       
   388 					GS_tvout_stretch.h=GS_vesa_modes[i]->h;
       
   389 					GS_tvout_modes[j++] = &GS_tvout_stretch;
       
   390 					break;
       
   391 				}
       
   392 			}
       
   393 			/* Add the current TV video mode */
       
   394 			GS_tvout_mode.w = saved_vinfo.w;
       
   395 			GS_tvout_mode.h = saved_vinfo.h;
       
   396 			GS_tvout_modes[j++] = &GS_tvout_mode;
       
   397 			GS_tvout_modes[j++] = NULL;
       
   398 
       
   399 			/* Return the created list of modes */
       
   400 			modes = GS_tvout_modes;
       
   401 		}
       
   402 		break;
       
   403 	    default:
       
   404 		break;
       
   405 	}
       
   406 	return(modes);
       
   407 }
       
   408 
       
   409 /* Various screen update functions available */
       
   410 static void GS_DMAFullUpdate(_THIS, int numrects, SDL_Rect *rects);
       
   411 
       
   412 static SDL_Surface *GS_SetVideoMode(_THIS, SDL_Surface *current,
       
   413 				int width, int height, int bpp, Uint32 flags)
       
   414 {
       
   415 	struct ps2_screeninfo vinfo;
       
   416 
       
   417 	/* Set the terminal into graphics mode */
       
   418 	if ( GS_EnterGraphicsMode(this) < 0 ) {
       
   419 		return(NULL);
       
   420 	}
       
   421 
       
   422 	/* Set the video mode and get the final screen format */
       
   423 	if ( ioctl(console_fd, PS2IOC_GSCREENINFO, &vinfo) < 0 ) {
       
   424 		SDL_SetError("Couldn't get console screen info");
       
   425 		return(NULL);
       
   426 	}
       
   427 	if ( (vinfo.w != width) || (vinfo.h != height) ||
       
   428 	     (GS_pixelmasks[vinfo.psm].bpp != bpp) ) {
       
   429 		/* If we're not in VESA mode, we have to scale resolution */
       
   430 		if ( saved_vinfo.mode == PS2_GS_VESA ) {
       
   431 			switch (width) {
       
   432 			    case 640:
       
   433 				vinfo.res = PS2_GS_640x480;
       
   434 				break;
       
   435 			    case 800:
       
   436 				vinfo.res = PS2_GS_800x600;
       
   437 				break;
       
   438 			    case 1024:
       
   439 				vinfo.res = PS2_GS_1024x768;
       
   440 				break;
       
   441 			    case 1280:
       
   442 				vinfo.res = PS2_GS_1280x1024;
       
   443 				break;
       
   444 			    default:
       
   445 				SDL_SetError("Unsupported resolution: %dx%d\n",
       
   446 					     width, height);
       
   447 				return(NULL);
       
   448 			}
       
   449 			vinfo.res |= (PS2_GS_75Hz << 8);
       
   450 			vinfo.w = width;
       
   451 			vinfo.h = height;
       
   452 		}
       
   453 		vinfo.fbp = 0;
       
   454 		vinfo.psm = GS_formatmap[bpp/8];
       
   455 		if ( vinfo.psm < 0 ) {
       
   456 			SDL_SetError("Unsupported depth: %d bpp\n", bpp);
       
   457 			return(NULL);
       
   458 		}
       
   459 		if ( ioctl(console_fd, PS2IOC_SSCREENINFO, &vinfo) < 0 ) {
       
   460 			SDL_SetError("Couldn't set console screen info");
       
   461 			return(NULL);
       
   462 		}
       
   463 
       
   464 		/* Unmap the previous DMA buffer */
       
   465 		if ( mapped_mem ) {
       
   466 			munmap(mapped_mem, mapped_len);
       
   467 			mapped_mem = NULL;
       
   468 		}
       
   469 	}
       
   470 	if ( ! SDL_ReallocFormat(current, GS_pixelmasks[vinfo.psm].bpp,
       
   471 	                                  GS_pixelmasks[vinfo.psm].r,
       
   472 	                                  GS_pixelmasks[vinfo.psm].g,
       
   473 	                                  GS_pixelmasks[vinfo.psm].b, 0) ) {
       
   474 		return(NULL);
       
   475 	}
       
   476 
       
   477 	/* Set up the new mode framebuffer */
       
   478 	current->flags = SDL_FULLSCREEN;
       
   479 	current->w = width;
       
   480 	current->h = height;
       
   481 	current->pitch = SDL_CalculatePitch(current);
       
   482 
       
   483 	/* Memory map the DMA area for block memory transfer */
       
   484 	if ( ! mapped_mem ) {
       
   485 		pixels_len = height * current->pitch;
       
   486 		mapped_len = pixels_len +
       
   487 		             /* Screen update DMA command area */
       
   488 		             sizeof(head_tags) + ((2 * MAXTAGS) * 16);
       
   489 		if ( saved_vinfo.mode != PS2_GS_VESA ) {
       
   490 			mapped_len += sizeof(tex_tags) + sizeof(scale_tags);
       
   491 		}
       
   492 		mapped_mem = mmap(0, mapped_len, PROT_READ|PROT_WRITE,
       
   493 		                  MAP_SHARED, memory_fd, 0);
       
   494 		if ( mapped_mem == MAP_FAILED ) {
       
   495 			SDL_SetError("Unable to map %d bytes for DMA",
       
   496 			             mapped_len);
       
   497 			mapped_mem = NULL;
       
   498 			return(NULL);
       
   499 		}
       
   500 
       
   501 		/* Set up the entire screen for DMA transfer */
       
   502 		screen_image.ptr = mapped_mem;
       
   503 		screen_image.fbp = 0;
       
   504 		screen_image.fbw = (vinfo.w + 63) / 64;
       
   505 		screen_image.psm = vinfo.psm;
       
   506 		screen_image.x = 0;
       
   507 		if ( vinfo.h == height ) {
       
   508 			screen_image.y = 0;
       
   509 		} else {
       
   510 			/* Put image offscreen and scale to screen height */
       
   511 			screen_image.y = vinfo.h;
       
   512 		}
       
   513 		screen_image.w = current->w;
       
   514 		screen_image.h = current->h;
       
   515 
       
   516 		/* get screen image data size (qword aligned) */
       
   517 		screen_image_size = (screen_image.w * screen_image.h);
       
   518 		switch (screen_image.psm) {
       
   519 		    case PS2_GS_PSMCT32:
       
   520 			screen_image_size *= 4;
       
   521 			break;
       
   522 		    case PS2_GS_PSMCT24:
       
   523 			screen_image_size *= 3;
       
   524 			break;
       
   525 		    case PS2_GS_PSMCT16:
       
   526 			screen_image_size *= 2;
       
   527 			break;
       
   528 		}
       
   529 		screen_image_size = (screen_image_size + 15) & ~15;
       
   530 
       
   531 		/* Set up the memory for screen update DMA commands */
       
   532 		head_tags_mem = (unsigned long long *)
       
   533 		                (mapped_mem + pixels_len);
       
   534 		image_tags_mem = (unsigned long long *)
       
   535 		                 ((caddr_t)head_tags_mem + sizeof(head_tags));
       
   536 		SDL_memcpy(head_tags_mem, head_tags, sizeof(head_tags));
       
   537 		if ( saved_vinfo.mode != PS2_GS_VESA ) {
       
   538 			tex_tags_mem = (unsigned long long *)
       
   539 		                 ((caddr_t)image_tags_mem + ((2*MAXTAGS)*16));
       
   540 			scale_tags_mem = (unsigned long long *)
       
   541 		                 ((caddr_t)tex_tags_mem + sizeof(tex_tags));
       
   542 			SDL_memcpy(tex_tags_mem, tex_tags, sizeof(tex_tags));
       
   543 			tex_tags_mem[2] = 
       
   544 				(vinfo.h * vinfo.w) / 64 +
       
   545 	          		((unsigned long long)screen_image.fbw << 14) +
       
   546 	          		((unsigned long long)screen_image.psm << 20) +
       
   547 	          		((unsigned long long)power_of_2(screen_image.w) << 26) +
       
   548 	          		((unsigned long long)power_of_2(screen_image.h) << 30) +
       
   549 	          		((unsigned long long)1 << 34) +
       
   550 	          		((unsigned long long)1 << 35);
       
   551 			SDL_memcpy(scale_tags_mem, scale_tags, sizeof(scale_tags));
       
   552 			scale_tags_mem[8] =
       
   553 				((unsigned long long)screen_image.w * 16) +
       
   554 			         (((unsigned long long)screen_image.h * 16) << 16);
       
   555 			scale_tags_mem[10] =
       
   556 				((unsigned long long)vinfo.w * 16) +
       
   557 			         (((unsigned long long)vinfo.h * 16) << 16);
       
   558 		}
       
   559 	}
       
   560 	current->pixels = NULL;
       
   561 	if ( SDL_getenv("SDL_FULLSCREEN_UPDATE") ) {
       
   562 		/* Correct semantics */
       
   563 		current->flags |= SDL_ASYNCBLIT;
       
   564 	} else {
       
   565 		/* We lie here - the screen memory isn't really the visible
       
   566 		   display memory and still requires an update, but this
       
   567 		   has the desired effect for most applications.
       
   568 		 */
       
   569 		current->flags |= SDL_HWSURFACE;
       
   570 	}
       
   571 
       
   572 	/* Set the update rectangle function */
       
   573 	this->UpdateRects = GS_DMAFullUpdate;
       
   574 
       
   575 	/* We're done */
       
   576 	return(current);
       
   577 }
       
   578 
       
   579 /* We don't support hardware surfaces yet */
       
   580 static int GS_AllocHWSurface(_THIS, SDL_Surface *surface)
       
   581 {
       
   582 	return(-1);
       
   583 }
       
   584 static void GS_FreeHWSurface(_THIS, SDL_Surface *surface)
       
   585 {
       
   586 	return;
       
   587 }
       
   588 static int GS_LockHWSurface(_THIS, SDL_Surface *surface)
       
   589 {
       
   590 	if ( surface == this->screen ) {
       
   591 		/* Since mouse motion affects 'pixels', lock it */
       
   592 		SDL_LockCursor();
       
   593 
       
   594 		/* Make sure any pending DMA has completed */
       
   595 		if ( dma_pending ) {
       
   596 			ioctl(console_fd, PS2IOC_SENDQCT, 1);
       
   597 			dma_pending = 0;
       
   598 		}
       
   599 
       
   600 		/* If the cursor is drawn on the DMA area, remove it */
       
   601 		if ( cursor_drawn ) {
       
   602 			surface->pixels = mapped_mem + surface->offset;
       
   603 			SDL_EraseCursorNoLock(this->screen);
       
   604 			cursor_drawn = 0;
       
   605 		}
       
   606 
       
   607 		/* Set the surface pixels to the base of the DMA area */
       
   608 		surface->pixels = mapped_mem;
       
   609 
       
   610 		/* We're finished! */
       
   611 		SDL_UnlockCursor();
       
   612 	}
       
   613 	return(0);
       
   614 }
       
   615 static void GS_UnlockHWSurface(_THIS, SDL_Surface *surface)
       
   616 {
       
   617 	if ( surface == this->screen ) {
       
   618 		/* Since mouse motion affects 'pixels', lock it */
       
   619 		SDL_LockCursor();
       
   620 		surface->pixels = NULL;
       
   621 		SDL_UnlockCursor();
       
   622 	}
       
   623 }
       
   624 
       
   625 static void GS_DMAFullUpdate(_THIS, int numrects, SDL_Rect *rects)
       
   626 {
       
   627 	/* Lock so we aren't interrupted by a mouse update */
       
   628 	SDL_LockCursor();
       
   629 
       
   630 	/* Make sure any pending DMA has completed */
       
   631 	if ( dma_pending ) {
       
   632 		ioctl(console_fd, PS2IOC_SENDQCT, 1);
       
   633 		dma_pending = 0;
       
   634 	}
       
   635 
       
   636 	/* If the mouse is visible, draw it on the DMA area */
       
   637 	if ( (SDL_cursorstate & CURSOR_VISIBLE) && !cursor_drawn ) {
       
   638 		this->screen->pixels = mapped_mem + this->screen->offset;
       
   639 		SDL_DrawCursorNoLock(this->screen);
       
   640 		this->screen->pixels = NULL;
       
   641 		cursor_drawn = 1;
       
   642 	}
       
   643 
       
   644 	/* Put the image onto the screen */
       
   645 	loadimage_nonblock(console_fd,
       
   646 	                   &screen_image, screen_image_size,
       
   647 	                   head_tags_mem, image_tags_mem);
       
   648 	if ( screen_image.y > 0 ) {
       
   649 		/* Need to scale offscreen image to TV output */
       
   650 		ioctl(console_fd, PS2IOC_SENDQCT, 1);
       
   651 		dma_pending = 0;
       
   652 		scaleimage_nonblock(console_fd, tex_tags_mem, scale_tags_mem);
       
   653 	} else {
       
   654 		dma_pending = 1;
       
   655 	}
       
   656 
       
   657 	/* We're finished! */
       
   658 	SDL_UnlockCursor();
       
   659 }
       
   660 
       
   661 static int GS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
       
   662 {
       
   663 	return(0);
       
   664 }
       
   665 
       
   666 static void GS_VideoQuit(_THIS)
       
   667 {
       
   668 	/* Close console and input file descriptors */
       
   669 	if ( console_fd > 0 ) {
       
   670 		/* Unmap the video framebuffer */
       
   671 		if ( mapped_mem ) {
       
   672 			/* Unmap the video framebuffer */
       
   673 			munmap(mapped_mem, mapped_len);
       
   674 			mapped_mem = NULL;
       
   675 		}
       
   676 		close(memory_fd);
       
   677 
       
   678 		/* Restore the original video mode */
       
   679 		if ( GS_InGraphicsMode(this) ) {
       
   680 			ioctl(console_fd, PS2IOC_SSCREENINFO, &saved_vinfo);
       
   681 		}
       
   682 
       
   683 		/* We're all done with the graphics device */
       
   684 		close(console_fd);
       
   685 		console_fd = -1;
       
   686 	}
       
   687 	GS_CloseMouse(this);
       
   688 	GS_CloseKeyboard(this);
       
   689 }