symbian-qemu-0.9.1-12/libsdl-trunk/test/testbitmap.c
changeset 1 2fb8b9db1c86
equal deleted inserted replaced
0:ffa851df0825 1:2fb8b9db1c86
       
     1 
       
     2 /* Simple program:  Test bitmap blits */
       
     3 
       
     4 #include <stdio.h>
       
     5 #include <stdlib.h>
       
     6 #include <string.h>
       
     7 
       
     8 #include "SDL.h"
       
     9 #include "picture.xbm"
       
    10 
       
    11 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
       
    12 static void quit(int rc)
       
    13 {
       
    14 	SDL_Quit();
       
    15 	exit(rc);
       
    16 }
       
    17 
       
    18 SDL_Surface *LoadXBM(SDL_Surface *screen, int w, int h, Uint8 *bits)
       
    19 {
       
    20 	SDL_Surface *bitmap;
       
    21 	Uint8 *line;
       
    22 
       
    23 	/* Allocate the bitmap */
       
    24 	bitmap = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0);
       
    25 	if ( bitmap == NULL ) {
       
    26 		fprintf(stderr, "Couldn't allocate bitmap: %s\n",
       
    27 						SDL_GetError());
       
    28 		return(NULL);
       
    29 	}
       
    30 
       
    31 	/* Copy the pixels */
       
    32 	line = (Uint8 *)bitmap->pixels;
       
    33 	w = (w+7)/8;
       
    34 	while ( h-- ) {
       
    35 		memcpy(line, bits, w);
       
    36 		/* X11 Bitmap images have the bits reversed */
       
    37 		{ int i, j; Uint8 *buf, byte;
       
    38 			for ( buf=line, i=0; i<w; ++i, ++buf ) {
       
    39 				byte = *buf;
       
    40 				*buf = 0;
       
    41 				for ( j=7; j>=0; --j ) {
       
    42 					*buf |= (byte&0x01)<<j;
       
    43 					byte >>= 1;
       
    44 				}
       
    45 			}
       
    46 		}
       
    47 		line += bitmap->pitch;
       
    48 		bits += w;
       
    49 	}
       
    50 	return(bitmap);
       
    51 }
       
    52 
       
    53 int main(int argc, char *argv[])
       
    54 {
       
    55 	SDL_Surface *screen;
       
    56 	SDL_Surface *bitmap;
       
    57 	Uint8  video_bpp;
       
    58 	Uint32 videoflags;
       
    59 	Uint8 *buffer;
       
    60 	int i, k, done;
       
    61 	SDL_Event event;
       
    62 	Uint16 *buffer16;
       
    63         Uint16 color;
       
    64         Uint8  gradient;
       
    65 	SDL_Color palette[256];
       
    66 
       
    67 
       
    68 	/* Initialize SDL */
       
    69 	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
       
    70 		fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
       
    71 		return(1);
       
    72 	}
       
    73 
       
    74 	video_bpp = 0;
       
    75 	videoflags = SDL_SWSURFACE;
       
    76 	while ( argc > 1 ) {
       
    77 		--argc;
       
    78 		if ( strcmp(argv[argc-1], "-bpp") == 0 ) {
       
    79 			video_bpp = atoi(argv[argc]);
       
    80 			--argc;
       
    81 		} else
       
    82 		if ( strcmp(argv[argc], "-warp") == 0 ) {
       
    83 			videoflags |= SDL_HWPALETTE;
       
    84 		} else
       
    85 		if ( strcmp(argv[argc], "-hw") == 0 ) {
       
    86 			videoflags |= SDL_HWSURFACE;
       
    87 		} else
       
    88 		if ( strcmp(argv[argc], "-fullscreen") == 0 ) {
       
    89 			videoflags |= SDL_FULLSCREEN;
       
    90 		} else {
       
    91 			fprintf(stderr,
       
    92 			"Usage: %s [-bpp N] [-warp] [-hw] [-fullscreen]\n",
       
    93 								argv[0]);
       
    94 			quit(1);
       
    95 		}
       
    96 	}
       
    97 
       
    98 	/* Set 640x480 video mode */
       
    99 	if ( (screen=SDL_SetVideoMode(640,480,video_bpp,videoflags)) == NULL ) {
       
   100 		fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
       
   101 						video_bpp, SDL_GetError());
       
   102 		quit(2);
       
   103 	}
       
   104 
       
   105 	if (video_bpp==8) {
       
   106 		/* Set a gray colormap, reverse order from white to black */
       
   107 		for ( i=0; i<256; ++i ) {
       
   108 			palette[i].r = 255-i;
       
   109 			palette[i].g = 255-i;
       
   110 			palette[i].b = 255-i;
       
   111 		}
       
   112 		SDL_SetColors(screen, palette, 0, 256);
       
   113 	}
       
   114 
       
   115 	/* Set the surface pixels and refresh! */
       
   116 	if ( SDL_LockSurface(screen) < 0 ) {
       
   117 		fprintf(stderr, "Couldn't lock the display surface: %s\n",
       
   118 							SDL_GetError());
       
   119 		quit(2);
       
   120 	}
       
   121 	buffer=(Uint8 *)screen->pixels;
       
   122 	if (screen->format->BytesPerPixel!=2) {
       
   123         	for ( i=0; i<screen->h; ++i ) {
       
   124         		memset(buffer,(i*255)/screen->h, screen->pitch);
       
   125         		buffer += screen->pitch;
       
   126         	}
       
   127         }
       
   128         else
       
   129         {
       
   130 		for ( i=0; i<screen->h; ++i ) {
       
   131 			gradient=((i*255)/screen->h);
       
   132                         color = SDL_MapRGB(screen->format, gradient, gradient, gradient);
       
   133                         buffer16=(Uint16*)buffer;
       
   134                         for (k=0; k<screen->w; k++)
       
   135                         {
       
   136                             *(buffer16+k)=color;
       
   137                         }
       
   138 			buffer += screen->pitch;
       
   139 		}
       
   140         }
       
   141 	SDL_UnlockSurface(screen);
       
   142 	SDL_UpdateRect(screen, 0, 0, 0, 0);
       
   143 
       
   144 	/* Load the bitmap */
       
   145 	bitmap = LoadXBM(screen, picture_width, picture_height,
       
   146 					(Uint8 *)picture_bits);
       
   147 	if ( bitmap == NULL ) {
       
   148 		quit(1);
       
   149 	}
       
   150 
       
   151 	/* Wait for a keystroke */
       
   152 	done = 0;
       
   153 	while ( !done ) {
       
   154 		/* Check for events */
       
   155 		while ( SDL_PollEvent(&event) ) {
       
   156 			switch (event.type) {
       
   157 				case SDL_MOUSEBUTTONDOWN: {
       
   158 					SDL_Rect dst;
       
   159 
       
   160 					dst.x = event.button.x - bitmap->w/2;
       
   161 					dst.y = event.button.y - bitmap->h/2;
       
   162 					dst.w = bitmap->w;
       
   163 					dst.h = bitmap->h;
       
   164 					SDL_BlitSurface(bitmap, NULL,
       
   165 								screen, &dst);
       
   166 					SDL_UpdateRects(screen,1,&dst);
       
   167 					}
       
   168 					break;
       
   169 				case SDL_KEYDOWN:
       
   170 					/* Any key press quits the app... */
       
   171 					done = 1;
       
   172 					break;
       
   173 				case SDL_QUIT:
       
   174 					done = 1;
       
   175 					break;
       
   176 				default:
       
   177 					break;
       
   178 			}
       
   179 		}
       
   180 	}
       
   181 	SDL_FreeSurface(bitmap);
       
   182 	SDL_Quit();
       
   183 	return(0);
       
   184 }