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1 #include "rotatingtree.h" |
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2 |
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3 #define KEY_LOWER_THAN(key1, key2) ((char*)(key1) < (char*)(key2)) |
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4 |
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5 /* The randombits() function below is a fast-and-dirty generator that |
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6 * is probably irregular enough for our purposes. Note that it's biased: |
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7 * I think that ones are slightly more probable than zeroes. It's not |
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8 * important here, though. |
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9 */ |
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10 |
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11 static unsigned int random_value = 1; |
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12 static unsigned int random_stream = 0; |
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13 |
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14 static int |
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15 randombits(int bits) |
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16 { |
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17 int result; |
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18 if (random_stream < (1U << bits)) { |
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19 random_value *= 1082527; |
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20 random_stream = random_value; |
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21 } |
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22 result = random_stream & ((1<<bits)-1); |
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23 random_stream >>= bits; |
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24 return result; |
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25 } |
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26 |
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27 |
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28 /* Insert a new node into the tree. |
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29 (*root) is modified to point to the new root. */ |
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30 void |
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31 RotatingTree_Add(rotating_node_t **root, rotating_node_t *node) |
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32 { |
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33 while (*root != NULL) { |
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34 if (KEY_LOWER_THAN(node->key, (*root)->key)) |
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35 root = &((*root)->left); |
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36 else |
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37 root = &((*root)->right); |
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38 } |
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39 node->left = NULL; |
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40 node->right = NULL; |
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41 *root = node; |
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42 } |
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43 |
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44 /* Locate the node with the given key. This is the most complicated |
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45 function because it occasionally rebalances the tree to move the |
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46 resulting node closer to the root. */ |
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47 rotating_node_t * |
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48 RotatingTree_Get(rotating_node_t **root, void *key) |
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49 { |
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50 if (randombits(3) != 4) { |
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51 /* Fast path, no rebalancing */ |
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52 rotating_node_t *node = *root; |
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53 while (node != NULL) { |
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54 if (node->key == key) |
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55 return node; |
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56 if (KEY_LOWER_THAN(key, node->key)) |
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57 node = node->left; |
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58 else |
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59 node = node->right; |
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60 } |
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61 return NULL; |
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62 } |
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63 else { |
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64 rotating_node_t **pnode = root; |
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65 rotating_node_t *node = *pnode; |
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66 rotating_node_t *next; |
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67 int rotate; |
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68 if (node == NULL) |
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69 return NULL; |
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70 while (1) { |
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71 if (node->key == key) |
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72 return node; |
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73 rotate = !randombits(1); |
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74 if (KEY_LOWER_THAN(key, node->key)) { |
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75 next = node->left; |
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76 if (next == NULL) |
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77 return NULL; |
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78 if (rotate) { |
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79 node->left = next->right; |
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80 next->right = node; |
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81 *pnode = next; |
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82 } |
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83 else |
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84 pnode = &(node->left); |
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85 } |
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86 else { |
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87 next = node->right; |
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88 if (next == NULL) |
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89 return NULL; |
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90 if (rotate) { |
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91 node->right = next->left; |
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92 next->left = node; |
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93 *pnode = next; |
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94 } |
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95 else |
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96 pnode = &(node->right); |
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97 } |
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98 node = next; |
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99 } |
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100 } |
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101 } |
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102 |
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103 /* Enumerate all nodes in the tree. The callback enumfn() should return |
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104 zero to continue the enumeration, or non-zero to interrupt it. |
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105 A non-zero value is directly returned by RotatingTree_Enum(). */ |
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106 int |
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107 RotatingTree_Enum(rotating_node_t *root, rotating_tree_enum_fn enumfn, |
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108 void *arg) |
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109 { |
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110 int result; |
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111 rotating_node_t *node; |
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112 while (root != NULL) { |
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113 result = RotatingTree_Enum(root->left, enumfn, arg); |
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114 if (result != 0) return result; |
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115 node = root->right; |
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116 result = enumfn(root, arg); |
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117 if (result != 0) return result; |
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118 root = node; |
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119 } |
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120 return 0; |
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121 } |