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1 /* "Rotating trees" (Armin Rigo) |
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2 * |
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3 * Google "splay trees" for the general idea. |
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4 * |
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5 * It's a dict-like data structure that works best when accesses are not |
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6 * random, but follow a strong pattern. The one implemented here is for |
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7 * access patterns where the same small set of keys is looked up over |
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8 * and over again, and this set of keys evolves slowly over time. |
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9 */ |
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10 |
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11 #include <stdlib.h> |
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12 |
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13 #define EMPTY_ROTATING_TREE ((rotating_node_t *)NULL) |
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14 |
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15 typedef struct rotating_node_s rotating_node_t; |
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16 typedef int (*rotating_tree_enum_fn) (rotating_node_t *node, void *arg); |
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17 |
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18 struct rotating_node_s { |
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19 void *key; |
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20 rotating_node_t *left; |
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21 rotating_node_t *right; |
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22 }; |
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23 |
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24 void RotatingTree_Add(rotating_node_t **root, rotating_node_t *node); |
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25 rotating_node_t* RotatingTree_Get(rotating_node_t **root, void *key); |
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26 int RotatingTree_Enum(rotating_node_t *root, rotating_tree_enum_fn enumfn, |
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27 void *arg); |