symbian-qemu-0.9.1-12/libsdl-trunk/src/video/SDL_blit_1.c
changeset 1 2fb8b9db1c86
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/symbian-qemu-0.9.1-12/libsdl-trunk/src/video/SDL_blit_1.c	Fri Jul 31 15:01:17 2009 +0100
@@ -0,0 +1,523 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include "SDL_video.h"
+#include "SDL_blit.h"
+#include "SDL_sysvideo.h"
+#include "SDL_endian.h"
+
+/* Functions to blit from 8-bit surfaces to other surfaces */
+
+static void Blit1to1(SDL_BlitInfo *info)
+{
+#ifndef USE_DUFFS_LOOP
+	int c;
+#endif
+	int width, height;
+	Uint8 *src, *map, *dst;
+	int srcskip, dstskip;
+
+	/* Set up some basic variables */
+	width = info->d_width;
+	height = info->d_height;
+	src = info->s_pixels;
+	srcskip = info->s_skip;
+	dst = info->d_pixels;
+	dstskip = info->d_skip;
+	map = info->table;
+
+	while ( height-- ) {
+#ifdef USE_DUFFS_LOOP
+		DUFFS_LOOP(
+			{
+			  *dst = map[*src];
+			}
+			dst++;
+			src++;
+		, width);
+#else
+		for ( c=width; c; --c ) {
+		        *dst = map[*src];
+			dst++;
+			src++;
+		}
+#endif
+		src += srcskip;
+		dst += dstskip;
+	}
+}
+/* This is now endian dependent */
+#if ( SDL_BYTEORDER == SDL_LIL_ENDIAN )
+#define HI	1
+#define LO	0
+#else /* ( SDL_BYTEORDER == SDL_BIG_ENDIAN ) */
+#define HI	0
+#define LO	1
+#endif
+static void Blit1to2(SDL_BlitInfo *info)
+{
+#ifndef USE_DUFFS_LOOP
+	int c;
+#endif
+	int width, height;
+	Uint8 *src, *dst;
+	Uint16 *map;
+	int srcskip, dstskip;
+
+	/* Set up some basic variables */
+	width = info->d_width;
+	height = info->d_height;
+	src = info->s_pixels;
+	srcskip = info->s_skip;
+	dst = info->d_pixels;
+	dstskip = info->d_skip;
+	map = (Uint16 *)info->table;
+
+#ifdef USE_DUFFS_LOOP
+	while ( height-- ) {
+		DUFFS_LOOP(
+		{
+			*(Uint16 *)dst = map[*src++];
+			dst += 2;
+		},
+		width);
+		src += srcskip;
+		dst += dstskip;
+	}
+#else
+	/* Memory align at 4-byte boundary, if necessary */
+	if ( (long)dst & 0x03 ) {
+		/* Don't do anything if width is 0 */
+		if ( width == 0 ) {
+			return;
+		}
+		--width;
+
+		while ( height-- ) {
+			/* Perform copy alignment */
+			*(Uint16 *)dst = map[*src++];
+			dst += 2;
+
+			/* Copy in 4 pixel chunks */
+			for ( c=width/4; c; --c ) {
+				*(Uint32 *)dst =
+					(map[src[HI]]<<16)|(map[src[LO]]);
+				src += 2;
+				dst += 4;
+				*(Uint32 *)dst =
+					(map[src[HI]]<<16)|(map[src[LO]]);
+				src += 2;
+				dst += 4;
+			}
+			/* Get any leftovers */
+			switch (width & 3) {
+				case 3:
+					*(Uint16 *)dst = map[*src++];
+					dst += 2;
+				case 2:
+					*(Uint32 *)dst =
+					  (map[src[HI]]<<16)|(map[src[LO]]);
+					src += 2;
+					dst += 4;
+					break;
+				case 1:
+					*(Uint16 *)dst = map[*src++];
+					dst += 2;
+					break;
+			}
+			src += srcskip;
+			dst += dstskip;
+		}
+	} else { 
+		while ( height-- ) {
+			/* Copy in 4 pixel chunks */
+			for ( c=width/4; c; --c ) {
+				*(Uint32 *)dst =
+					(map[src[HI]]<<16)|(map[src[LO]]);
+				src += 2;
+				dst += 4;
+				*(Uint32 *)dst =
+					(map[src[HI]]<<16)|(map[src[LO]]);
+				src += 2;
+				dst += 4;
+			}
+			/* Get any leftovers */
+			switch (width & 3) {
+				case 3:
+					*(Uint16 *)dst = map[*src++];
+					dst += 2;
+				case 2:
+					*(Uint32 *)dst =
+					  (map[src[HI]]<<16)|(map[src[LO]]);
+					src += 2;
+					dst += 4;
+					break;
+				case 1:
+					*(Uint16 *)dst = map[*src++];
+					dst += 2;
+					break;
+			}
+			src += srcskip;
+			dst += dstskip;
+		}
+	}
+#endif /* USE_DUFFS_LOOP */
+}
+static void Blit1to3(SDL_BlitInfo *info)
+{
+#ifndef USE_DUFFS_LOOP
+	int c;
+#endif
+	int o;
+	int width, height;
+	Uint8 *src, *map, *dst;
+	int srcskip, dstskip;
+
+	/* Set up some basic variables */
+	width = info->d_width;
+	height = info->d_height;
+	src = info->s_pixels;
+	srcskip = info->s_skip;
+	dst = info->d_pixels;
+	dstskip = info->d_skip;
+	map = info->table;
+
+	while ( height-- ) {
+#ifdef USE_DUFFS_LOOP
+		DUFFS_LOOP(
+			{
+				o = *src * 4;
+				dst[0] = map[o++];
+				dst[1] = map[o++];
+				dst[2] = map[o++];
+			}
+			src++;
+			dst += 3;
+		, width);
+#else
+		for ( c=width; c; --c ) {
+			o = *src * 4;
+			dst[0] = map[o++];
+			dst[1] = map[o++];
+			dst[2] = map[o++];
+			src++;
+			dst += 3;
+		}
+#endif /* USE_DUFFS_LOOP */
+		src += srcskip;
+		dst += dstskip;
+	}
+}
+static void Blit1to4(SDL_BlitInfo *info)
+{
+#ifndef USE_DUFFS_LOOP
+	int c;
+#endif
+	int width, height;
+	Uint8 *src;
+	Uint32 *map, *dst;
+	int srcskip, dstskip;
+
+	/* Set up some basic variables */
+	width = info->d_width;
+	height = info->d_height;
+	src = info->s_pixels;
+	srcskip = info->s_skip;
+	dst = (Uint32 *)info->d_pixels;
+	dstskip = info->d_skip/4;
+	map = (Uint32 *)info->table;
+
+	while ( height-- ) {
+#ifdef USE_DUFFS_LOOP
+		DUFFS_LOOP(
+			*dst++ = map[*src++];
+		, width);
+#else
+		for ( c=width/4; c; --c ) {
+			*dst++ = map[*src++];
+			*dst++ = map[*src++];
+			*dst++ = map[*src++];
+			*dst++ = map[*src++];
+		}
+		switch ( width & 3 ) {
+			case 3:
+				*dst++ = map[*src++];
+			case 2:
+				*dst++ = map[*src++];
+			case 1:
+				*dst++ = map[*src++];
+		}
+#endif /* USE_DUFFS_LOOP */
+		src += srcskip;
+		dst += dstskip;
+	}
+}
+
+static void Blit1to1Key(SDL_BlitInfo *info)
+{
+	int width = info->d_width;
+	int height = info->d_height;
+	Uint8 *src = info->s_pixels;
+	int srcskip = info->s_skip;
+	Uint8 *dst = info->d_pixels;
+	int dstskip = info->d_skip;
+	Uint8 *palmap = info->table;
+	Uint32 ckey = info->src->colorkey;
+        
+	if ( palmap ) {
+		while ( height-- ) {
+			DUFFS_LOOP(
+			{
+				if ( *src != ckey ) {
+				  *dst = palmap[*src];
+				}
+				dst++;
+				src++;
+			},
+			width);
+			src += srcskip;
+			dst += dstskip;
+		}
+	} else {
+		while ( height-- ) {
+			DUFFS_LOOP(
+			{
+				if ( *src != ckey ) {
+				  *dst = *src;
+				}
+				dst++;
+				src++;
+			},
+			width);
+			src += srcskip;
+			dst += dstskip;
+		}
+	}
+}
+
+static void Blit1to2Key(SDL_BlitInfo *info)
+{
+	int width = info->d_width;
+	int height = info->d_height;
+	Uint8 *src = info->s_pixels;
+	int srcskip = info->s_skip;
+	Uint16 *dstp = (Uint16 *)info->d_pixels;
+	int dstskip = info->d_skip;
+	Uint16 *palmap = (Uint16 *)info->table;
+	Uint32 ckey = info->src->colorkey;
+
+	/* Set up some basic variables */
+	dstskip /= 2;
+
+	while ( height-- ) {
+		DUFFS_LOOP(
+		{
+			if ( *src != ckey ) {
+				*dstp=palmap[*src];
+			}
+			src++;
+			dstp++;
+		},
+		width);
+		src += srcskip;
+		dstp += dstskip;
+	}
+}
+
+static void Blit1to3Key(SDL_BlitInfo *info)
+{
+	int width = info->d_width;
+	int height = info->d_height;
+	Uint8 *src = info->s_pixels;
+	int srcskip = info->s_skip;
+	Uint8 *dst = info->d_pixels;
+	int dstskip = info->d_skip;
+	Uint8 *palmap = info->table;
+	Uint32 ckey = info->src->colorkey;
+	int o;
+
+	while ( height-- ) {
+		DUFFS_LOOP(
+		{
+			if ( *src != ckey ) {
+				o = *src * 4;
+				dst[0] = palmap[o++];
+				dst[1] = palmap[o++];
+				dst[2] = palmap[o++];
+			}
+			src++;
+			dst += 3;
+		},
+		width);
+		src += srcskip;
+		dst += dstskip;
+	}
+}
+
+static void Blit1to4Key(SDL_BlitInfo *info)
+{
+	int width = info->d_width;
+	int height = info->d_height;
+	Uint8 *src = info->s_pixels;
+	int srcskip = info->s_skip;
+	Uint32 *dstp = (Uint32 *)info->d_pixels;
+	int dstskip = info->d_skip;
+	Uint32 *palmap = (Uint32 *)info->table;
+	Uint32 ckey = info->src->colorkey;
+
+	/* Set up some basic variables */
+	dstskip /= 4;
+
+	while ( height-- ) {
+		DUFFS_LOOP(
+		{
+			if ( *src != ckey ) {
+				*dstp = palmap[*src];
+			}
+			src++;
+			dstp++;
+		},
+		width);
+		src += srcskip;
+		dstp += dstskip;
+	}
+}
+
+static void Blit1toNAlpha(SDL_BlitInfo *info)
+{
+	int width = info->d_width;
+	int height = info->d_height;
+	Uint8 *src = info->s_pixels;
+	int srcskip = info->s_skip;
+	Uint8 *dst = info->d_pixels;
+	int dstskip = info->d_skip;
+	SDL_PixelFormat *dstfmt = info->dst;
+	const SDL_Color *srcpal	= info->src->palette->colors;
+	int dstbpp;
+	const int A = info->src->alpha;
+
+	/* Set up some basic variables */
+	dstbpp = dstfmt->BytesPerPixel;
+
+	while ( height-- ) {
+	        int sR, sG, sB;
+		int dR, dG, dB;
+	    	DUFFS_LOOP4(
+			{
+			        Uint32 pixel;
+				sR = srcpal[*src].r;
+				sG = srcpal[*src].g;
+				sB = srcpal[*src].b;
+				DISEMBLE_RGB(dst, dstbpp, dstfmt,
+					     pixel, dR, dG, dB);
+				ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB);
+			  	ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB);
+				src++;
+				dst += dstbpp;
+			},
+			width);
+		src += srcskip;
+		dst += dstskip;
+	}
+}
+
+static void Blit1toNAlphaKey(SDL_BlitInfo *info)
+{
+	int width = info->d_width;
+	int height = info->d_height;
+	Uint8 *src = info->s_pixels;
+	int srcskip = info->s_skip;
+	Uint8 *dst = info->d_pixels;
+	int dstskip = info->d_skip;
+	SDL_PixelFormat *srcfmt = info->src;
+	SDL_PixelFormat *dstfmt = info->dst;
+	const SDL_Color *srcpal	= info->src->palette->colors;
+	Uint32 ckey = srcfmt->colorkey;
+	int dstbpp;
+	const int A = srcfmt->alpha;
+
+	/* Set up some basic variables */
+	dstbpp = dstfmt->BytesPerPixel;
+
+	while ( height-- ) {
+	        int sR, sG, sB;
+		int dR, dG, dB;
+		DUFFS_LOOP(
+		{
+			if ( *src != ckey ) {
+			        Uint32 pixel;
+				sR = srcpal[*src].r;
+				sG = srcpal[*src].g;
+				sB = srcpal[*src].b;
+				DISEMBLE_RGB(dst, dstbpp, dstfmt,
+							pixel, dR, dG, dB);
+				ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB);
+			  	ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB);
+			}
+			src++;
+			dst += dstbpp;
+		},
+		width);
+		src += srcskip;
+		dst += dstskip;
+	}
+}
+
+static SDL_loblit one_blit[] = {
+	NULL, Blit1to1, Blit1to2, Blit1to3, Blit1to4
+};
+
+static SDL_loblit one_blitkey[] = {
+        NULL, Blit1to1Key, Blit1to2Key, Blit1to3Key, Blit1to4Key
+};
+
+SDL_loblit SDL_CalculateBlit1(SDL_Surface *surface, int blit_index)
+{
+	int which;
+	SDL_PixelFormat *dstfmt;
+
+	dstfmt = surface->map->dst->format;
+	if ( dstfmt->BitsPerPixel < 8 ) {
+		which = 0;
+	} else {
+		which = dstfmt->BytesPerPixel;
+	}
+	switch(blit_index) {
+	case 0:			/* copy */
+	    return one_blit[which];
+
+	case 1:			/* colorkey */
+	    return one_blitkey[which];
+
+	case 2:			/* alpha */
+	    /* Supporting 8bpp->8bpp alpha is doable but requires lots of
+	       tables which consume space and takes time to precompute,
+	       so is better left to the user */
+	    return which >= 2 ? Blit1toNAlpha : NULL;
+
+	case 3:			/* alpha + colorkey */
+	    return which >= 2 ? Blit1toNAlphaKey : NULL;
+
+	}
+	return NULL;
+}