symbian-qemu-0.9.1-12/libsdl-trunk/src/video/photon/SDL_ph_mouse.c
changeset 1 2fb8b9db1c86
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/symbian-qemu-0.9.1-12/libsdl-trunk/src/video/photon/SDL_ph_mouse.c	Fri Jul 31 15:01:17 2009 +0100
@@ -0,0 +1,220 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include "SDL_mouse.h"
+#include "../../events/SDL_events_c.h"
+#include "../SDL_cursor_c.h"
+#include "SDL_ph_mouse_c.h"
+
+struct WMcursor
+{
+    PhCursorDef_t *ph_cursor ;
+};
+
+void ph_FreeWMCursor(_THIS, WMcursor *cursor)
+{
+    if (window != NULL)
+    {
+        SDL_Lock_EventThread();
+
+        if (PtSetResource(window, Pt_ARG_CURSOR_TYPE, Ph_CURSOR_INHERIT, 0) < 0)
+        {
+            /* TODO: output error msg */
+        }
+
+        SDL_Unlock_EventThread();
+    }	
+
+    SDL_free(cursor);
+}
+
+WMcursor *ph_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
+{
+    WMcursor* cursor;
+    int clen, i;
+    unsigned char bit, databit, maskbit;
+
+    /* Allocate and initialize the cursor memory */
+    if ((cursor = (WMcursor*)SDL_malloc(sizeof(WMcursor))) == NULL)
+    {
+        SDL_OutOfMemory();
+        return(NULL);
+    }
+    SDL_memset(cursor,0,sizeof(WMcursor));
+
+    cursor->ph_cursor = (PhCursorDef_t *) SDL_malloc(sizeof(PhCursorDef_t) + 32*4*2);
+
+    if (cursor->ph_cursor == NULL)
+    {
+        SDL_SetError("ph_CreateWMCursor(): cursor malloc failed !\n");
+        return NULL;
+    }
+
+    SDL_memset(cursor->ph_cursor,0,(sizeof(PhCursorDef_t) + 32*4*2));
+
+    cursor->ph_cursor->hdr.type =Ph_RDATA_CURSOR;   
+    cursor->ph_cursor->size1.x = (short)w;
+    cursor->ph_cursor->size1.y = (short)h;
+    cursor->ph_cursor->offset1.x = (short)hot_x;
+    cursor->ph_cursor->offset1.y = (short)hot_y;
+    cursor->ph_cursor->bytesperline1 = (char)w/8;
+    cursor->ph_cursor->color1 = Pg_WHITE;
+    cursor->ph_cursor->size2.x = (short)w;
+    cursor->ph_cursor->size2.y = (short)h;
+    cursor->ph_cursor->offset2.x = (short)hot_x;
+    cursor->ph_cursor->offset2.y = (short)hot_y;
+    cursor->ph_cursor->bytesperline2 = (char)w/8;
+    cursor->ph_cursor->color2 = Pg_BLACK;
+
+    clen = (w/8)*h;
+
+    /* Copy the mask and the data to different bitmap planes */
+    for (i=0; i<clen; ++i)
+    {
+        for (bit = 0; bit < 8; bit++)
+        {
+            databit = data[i] & (1 << bit);
+            maskbit = mask[i] & (1 << bit);
+
+            cursor->ph_cursor->images[i] |= (databit == 0) ? maskbit : 0;
+            /* If the databit != 0, treat it as a black pixel and
+             * ignore the maskbit (can't do an inverted color) */
+            cursor->ph_cursor->images[i+clen] |= databit;
+        }
+    }
+
+    /* #bytes following the hdr struct */
+    cursor->ph_cursor->hdr.len =sizeof(PhCursorDef_t) + clen*2 - sizeof(PhRegionDataHdr_t); 
+
+    return (cursor);
+}
+
+PhCursorDef_t ph_GetWMPhCursor(WMcursor *cursor)
+{
+    return (*cursor->ph_cursor);
+}
+
+int ph_ShowWMCursor(_THIS, WMcursor* cursor)
+{
+    PtArg_t args[3];
+    int nargs = 0;
+
+    /* Don't do anything if the display is gone */
+    if (window == NULL)
+    {
+        return (0);
+    }
+
+    /* looks like photon can't draw mouse cursor in direct mode */
+    if ((this->screen->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN)
+    {
+         /* disable the fake mouse in the fullscreen OpenGL mode */
+         if ((this->screen->flags & SDL_OPENGL) == SDL_OPENGL)
+         {
+             cursor=NULL;
+         }
+         else
+         {
+             return (0);
+         }
+    }
+
+    /* Set the photon cursor, or blank if cursor is NULL */
+    if (cursor!=NULL)
+    {
+        PtSetArg(&args[0], Pt_ARG_CURSOR_TYPE, Ph_CURSOR_BITMAP, 0);
+        /* Could set next to any PgColor_t value */
+        PtSetArg(&args[1], Pt_ARG_CURSOR_COLOR, Ph_CURSOR_DEFAULT_COLOR , 0);
+        PtSetArg(&args[2], Pt_ARG_BITMAP_CURSOR, cursor->ph_cursor, (cursor->ph_cursor->hdr.len + sizeof(PhRegionDataHdr_t)));
+        nargs = 3;
+    }
+    else /* Ph_CURSOR_NONE */
+    {
+        PtSetArg(&args[0], Pt_ARG_CURSOR_TYPE, Ph_CURSOR_NONE, 0);
+        nargs = 1;
+    }
+
+    SDL_Lock_EventThread();
+
+    if (PtSetResources(window, nargs, args) < 0 )
+    {
+        return (0);
+    }	
+
+    SDL_Unlock_EventThread();
+
+    return (1);
+}
+
+
+void ph_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
+{
+    short abs_x, abs_y;
+
+    SDL_Lock_EventThread();
+    PtGetAbsPosition( window, &abs_x, &abs_y );
+    PhMoveCursorAbs( PhInputGroup(NULL), x + abs_x, y + abs_y );
+    SDL_Unlock_EventThread();
+}
+
+
+void ph_CheckMouseMode(_THIS)
+{
+    /* If the mouse is hidden and input is grabbed, we use relative mode */
+    if ( !(SDL_cursorstate & CURSOR_VISIBLE) && (this->input_grab != SDL_GRAB_OFF))
+    {
+        mouse_relative = 1;
+    }
+    else
+    {
+        mouse_relative = 0;
+    }
+}
+
+
+void ph_UpdateMouse(_THIS)
+{
+    PhCursorInfo_t phcursor;
+    short abs_x;
+    short abs_y;
+
+    /* Lock the event thread, in multi-threading environments */
+    SDL_Lock_EventThread();
+
+    /* synchronizing photon mouse cursor position and SDL mouse position, if cursor appears over window. */
+    PtGetAbsPosition(window, &abs_x, &abs_y);
+    PhQueryCursor(PhInputGroup(NULL), &phcursor);
+    if (((phcursor.pos.x >= abs_x) && (phcursor.pos.x <= abs_x + this->screen->w)) &&
+        ((phcursor.pos.y >= abs_y) && (phcursor.pos.y <= abs_y + this->screen->h)))
+    {
+        SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
+        SDL_PrivateMouseMotion(0, 0, phcursor.pos.x-abs_x, phcursor.pos.y-abs_y);
+    }
+    else
+    {
+        SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
+    }
+
+    /* Unlock the event thread, in multi-threading environments */
+    SDL_Unlock_EventThread();
+}