symbian-qemu-0.9.1-12/libsdl-trunk/src/video/riscos/SDL_riscosFullScreenVideo.c
changeset 1 2fb8b9db1c86
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/symbian-qemu-0.9.1-12/libsdl-trunk/src/video/riscos/SDL_riscosFullScreenVideo.c	Fri Jul 31 15:01:17 2009 +0100
@@ -0,0 +1,777 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/*
+     File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability
+	 27 March 2003
+
+     Implements RISC OS full screen display.
+*/
+
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "../SDL_sysvideo.h"
+#include "../SDL_pixels_c.h"
+#include "../../events/SDL_events_c.h"
+
+#include "SDL_riscostask.h"
+#include "SDL_riscosvideo.h"
+#include "SDL_riscosevents_c.h"
+#include "SDL_riscosmouse_c.h"
+
+#include "kernel.h"
+#include "swis.h"
+#include "unixlib/os.h"
+#include "unixlib/local.h"
+
+/* Private structures */
+typedef struct tagScreenModeBlock
+{
+   int flags;  // mode selector flags, bit 0 = 1, bit 1-7 format specifier, 8-31 reserved
+   int x_pixels;
+   int y_pixels;
+   int pixel_depth;  // 2^pixel_depth = bpp,i.e. 0 = 1, 1 = 2, 4 = 16, 5 = 32
+   int frame_rate;   // -1 use first match
+   int mode_vars[5]; // array of index, value pairs terminated by -1
+} SCREENMODEBLOCK;
+
+
+/* Helper functions */
+void FULLSCREEN_SetDeviceMode(_THIS);
+int FULLSCREEN_SetMode(int width, int height, int bpp);
+void FULLSCREEN_SetupBanks(_THIS);
+
+/* SDL video device functions for fullscreen mode */
+static int FULLSCREEN_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
+static int FULLSCREEN_FlipHWSurface(_THIS, SDL_Surface *surface);
+void FULLSCREEN_SetWMCaption(_THIS, const char *title, const char *icon);
+extern int RISCOS_GetWmInfo(_THIS, SDL_SysWMinfo *info);
+
+/* UpdateRects variants */
+static void FULLSCREEN_UpdateRects(_THIS, int numrects, SDL_Rect *rects);
+static void FULLSCREEN_UpdateRectsMemCpy(_THIS, int numrects, SDL_Rect *rects);
+static void FULLSCREEN_UpdateRects8bpp(_THIS, int numrects, SDL_Rect *rects);
+static void FULLSCREEN_UpdateRects16bpp(_THIS, int numrects, SDL_Rect *rects);
+static void FULLSCREEN_UpdateRects32bpp(_THIS, int numrects, SDL_Rect *rects);
+static void FULLSCREEN_UpdateRectsOS(_THIS, int numrects, SDL_Rect *rects);
+
+/* Local helper functions */
+static int cmpmodes(const void *va, const void *vb);
+static int FULLSCREEN_AddMode(_THIS, int bpp, int w, int h);
+void FULLSCREEN_SetWriteBank(int bank);
+void FULLSCREEN_SetDisplayBank(int bank);
+static void FULLSCREEN_DisableEscape();
+static void FULLSCREEN_EnableEscape();
+void FULLSCREEN_BuildModeList(_THIS);
+
+/* Following variable is set up in riskosTask.c */
+extern int riscos_backbuffer; /* Create a back buffer in system memory for full screen mode */
+
+/* Following is used to create a sprite back buffer */
+extern unsigned char *WIMP_CreateBuffer(int width, int height, int bpp);
+
+/* Fast assembler copy */
+extern void RISCOS_Put32(void *to, int pixels, int pitch, int rows, void *from, int src_skip_bytes);
+
+SDL_Surface *FULLSCREEN_SetVideoMode(_THIS, SDL_Surface *current,
+				int width, int height, int bpp, Uint32 flags)
+{
+   _kernel_swi_regs regs;
+   Uint32 Rmask = 0;
+   Uint32 Gmask = 0;
+   Uint32 Bmask = 0;
+   int create_back_buffer = riscos_backbuffer;
+
+   switch(bpp)
+   {
+	case 8:
+		flags |= SDL_HWPALETTE;
+		break;
+
+	case 15:
+	case 16:
+		Bmask = 0x00007c00;
+		Gmask = 0x000003e0;
+		Rmask = 0x0000001f;
+		break;
+
+	case 32:
+		Bmask = 0x00ff0000;
+		Gmask = 0x0000ff00;
+		Rmask = 0x000000ff;
+		break;
+
+	default:
+		SDL_SetError("Pixel depth not supported");
+		return NULL;
+		break;
+   }
+
+   if (FULLSCREEN_SetMode(width, height, bpp) == 0)
+   {
+	   SDL_SetError("Couldn't set requested mode");
+	   return (NULL);
+   }
+
+/* 	printf("Setting mode %dx%d\n", width, height); */
+
+	/* Allocate the new pixel format for the screen */
+	if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0) ) {
+	    RISCOS_RestoreWimpMode();
+		SDL_SetError("Couldn't allocate new pixel format for requested mode");
+		return(NULL);
+	}
+
+	/* Set up the new mode framebuffer */
+	current->w = width;
+	this->hidden->height = current->h = height;
+
+   regs.r[0] = -1; /* -1 for current screen mode */
+
+   /* Get screen width in bytes */
+   regs.r[1] = 6; // Screen Width in bytes
+   _kernel_swi(OS_ReadModeVariable, &regs, &regs);
+
+   current->pitch = regs.r[2];
+
+   if (flags & SDL_DOUBLEBUF)
+   {
+	   regs.r[0] = 2; /* Screen area */
+	   _kernel_swi(OS_ReadDynamicArea, &regs, &regs);
+	   
+	   /* Reg 1 has amount of memory currently used for display */
+	   regs.r[0] = 2; /* Screen area */
+	   regs.r[1] = (current->pitch * height * 2) - regs.r[1];
+	   if (_kernel_swi(OS_ChangeDynamicArea, &regs, &regs) != NULL)
+	   {
+		   /* Can't allocate enough screen memory for double buffer */
+		   flags &= ~SDL_DOUBLEBUF;
+	   }
+   }
+   
+  	current->flags = flags | SDL_FULLSCREEN | SDL_HWSURFACE | SDL_PREALLOC;
+	
+
+	/* Need to set display banks here for double buffering */
+	if (flags & SDL_DOUBLEBUF)
+	{
+	   FULLSCREEN_SetWriteBank(0);
+	   FULLSCREEN_SetDisplayBank(1);
+
+         create_back_buffer = 0; /* Don't need a back buffer for a double buffered display */
+    }
+
+    FULLSCREEN_SetupBanks(this);
+
+    if (create_back_buffer)
+    {
+       /* If not double buffered we may need to create a memory
+         ** back buffer to simulate processing on other OSes.
+         ** This is turned on by setting the enviromental variable
+         ** SDL$<name>$BackBuffer >= 1
+         */
+       if (riscos_backbuffer == 3)
+          this->hidden->bank[0] = WIMP_CreateBuffer(width, height, bpp);
+       else
+          this->hidden->bank[0] = SDL_malloc(height * current->pitch);
+       if (this->hidden->bank[0] == 0)
+       {
+ 	       RISCOS_RestoreWimpMode();
+           SDL_SetError("Couldnt allocate memory for back buffer");
+           return (NULL);
+       }
+       /* Surface updated in programs is now a software surface */
+       current->flags &= ~SDL_HWSURFACE;
+    }
+
+    /* Store address of allocated screen bank to be freed later */
+    if (this->hidden->alloc_bank) SDL_free(this->hidden->alloc_bank);
+    if (create_back_buffer)
+    {
+        this->hidden->alloc_bank = this->hidden->bank[0];
+        if (riscos_backbuffer == 3)
+        {
+           this->hidden->bank[0] += 60; /* Start of sprite data */
+           if (bpp == 8) this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */
+        }
+    } else
+	  this->hidden->alloc_bank = 0;
+
+    // Clear both banks to black
+    SDL_memset(this->hidden->bank[0], 0, height * current->pitch);
+    SDL_memset(this->hidden->bank[1], 0, height * current->pitch);
+
+ 	   this->hidden->current_bank = 0;
+	   current->pixels = this->hidden->bank[0];
+
+    /* Have to set the screen here, so SetDeviceMode will pick it up */
+    this->screen = current;
+
+	/* Reset device functions for the wimp */
+	FULLSCREEN_SetDeviceMode(this);
+
+/*	FULLSCREEN_DisableEscape(); */
+
+	/* We're done */
+	return(current);
+}
+
+/* Reset any device functions that have been changed because we have run in WIMP mode */
+void FULLSCREEN_SetDeviceMode(_THIS)
+{
+	/* Update rects is different if we have a backbuffer */
+
+	if (riscos_backbuffer && (this->screen->flags & SDL_DOUBLEBUF) == 0)
+      {
+	   switch(riscos_backbuffer)
+         {
+            case 2: /* ARM code full word copy */
+               switch(this->screen->format->BytesPerPixel)
+               {
+                  case 1: /* 8bpp modes */
+               	   this->UpdateRects = FULLSCREEN_UpdateRects8bpp;
+                     break;
+                  case 2: /* 15/16bpp modes */
+               	   this->UpdateRects = FULLSCREEN_UpdateRects16bpp;
+                     break;
+                  case 4: /* 32 bpp modes */
+               	   this->UpdateRects = FULLSCREEN_UpdateRects32bpp;
+                     break;
+
+                  default: /* Just default to the memcpy routine */
+               	   this->UpdateRects = FULLSCREEN_UpdateRectsMemCpy;
+                     break;
+                }
+               break;
+
+            case 3: /* Use OS sprite plot routine */
+               this->UpdateRects = FULLSCREEN_UpdateRectsOS;
+               break;
+
+            default: /* Old but safe memcpy */
+               this->UpdateRects = FULLSCREEN_UpdateRectsMemCpy;
+               break;
+         }
+      } else
+	   this->UpdateRects = FULLSCREEN_UpdateRects; /* Default do nothing implementation */
+
+	this->SetColors   = FULLSCREEN_SetColors;
+
+	this->FlipHWSurface = FULLSCREEN_FlipHWSurface;
+
+	this->SetCaption = FULLSCREEN_SetWMCaption;
+	this->SetIcon = NULL;
+	this->IconifyWindow = NULL;
+	
+	this->ShowWMCursor = RISCOS_ShowWMCursor;
+	this->WarpWMCursor = FULLSCREEN_WarpWMCursor;
+
+	this->PumpEvents = FULLSCREEN_PumpEvents;	
+}
+
+/* Query for the list of available video modes */
+void FULLSCREEN_BuildModeList(_THIS)
+{
+	_kernel_swi_regs regs;
+	char *enumInfo = NULL;
+	char *enum_ptr;
+	int *blockInfo;
+	int j;
+	int num_modes;
+
+	/* Find out how much space we need */
+	regs.r[0] = 2; /* Reason code */
+	regs.r[2] = 0; /* Number of modes to skip */
+	regs.r[6] = 0; /* pointer to block or 0 for count */
+	regs.r[7] = 0; /* Size of block in bytes */
+	_kernel_swi(OS_ScreenMode, &regs, &regs);
+
+    num_modes = -regs.r[2];
+
+	/* Video memory should be in r[5] */
+	this->info.video_mem = regs.r[5]/1024;
+
+	enumInfo = (unsigned char *)SDL_malloc(-regs.r[7]);
+	if (enumInfo == NULL)
+	{
+		SDL_OutOfMemory();
+		return;
+	}
+	/* Read mode information into block */
+	regs.r[2] = 0;
+	regs.r[6] = (int)enumInfo;
+	regs.r[7] = -regs.r[7];
+	_kernel_swi(OS_ScreenMode, &regs, &regs);
+
+	enum_ptr = enumInfo;
+
+	for (j =0; j < num_modes;j++)
+	{
+		blockInfo = (int *)enum_ptr;
+		if ((blockInfo[1] & 255) == 1) /* We understand this format */
+		{
+			switch(blockInfo[4])
+			{
+			case 3: /* 8 bits per pixel */
+				FULLSCREEN_AddMode(this, 8, blockInfo[2], blockInfo[3]);
+				break;
+			case 4: /* 15 bits per pixel */
+				FULLSCREEN_AddMode(this, 15, blockInfo[2], blockInfo[3]);
+				break;
+			case 5: /* 32 bits per pixel */
+				FULLSCREEN_AddMode(this, 32, blockInfo[2], blockInfo[3]);
+				break;
+			}
+		}
+
+		enum_ptr += blockInfo[0];
+	}
+
+	SDL_free(enumInfo);
+		
+	/* Sort the mode lists */
+	for ( j=0; j<NUM_MODELISTS; ++j ) {
+		if ( SDL_nummodes[j] > 0 ) {
+			SDL_qsort(SDL_modelist[j], SDL_nummodes[j], sizeof *SDL_modelist[j], cmpmodes);
+		}
+	}
+}
+
+static int FULLSCREEN_FlipHWSurface(_THIS, SDL_Surface *surface)
+{
+   _kernel_swi_regs regs;
+   regs.r[0] = 19;
+
+   FULLSCREEN_SetDisplayBank(this->hidden->current_bank);
+   this->hidden->current_bank ^= 1;
+   FULLSCREEN_SetWriteBank(this->hidden->current_bank);
+   surface->pixels = this->hidden->bank[this->hidden->current_bank];
+
+   /* Wait for Vsync */
+   _kernel_swi(OS_Byte, &regs, &regs);
+
+	return(0);
+}
+
+/* Nothing to do if we are writing direct to hardware */
+static void FULLSCREEN_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
+{
+}
+
+/* Safe but slower Memory copy from our allocated back buffer */
+static void FULLSCREEN_UpdateRectsMemCpy(_THIS, int numrects, SDL_Rect *rects)
+{
+      int j;
+      char *to, *from;
+      int pitch = this->screen->pitch;
+      int row;
+      int xmult = this->screen->format->BytesPerPixel;
+      for (j = 0; j < numrects; j++)
+      {
+         from = this->hidden->bank[0] + rects->x * xmult + rects->y * pitch;
+         to  = this->hidden->bank[1] + rects->x * xmult + rects->y * pitch;
+         for (row = 0; row < rects->h; row++)
+         {
+             SDL_memcpy(to, from, rects->w * xmult);
+             from += pitch;
+             to += pitch;
+         }
+         rects++;
+      }
+}
+
+/* Use optimized assembler memory copy. Deliberately copies extra columns if
+   necessary to ensure the rectangle is word aligned. */
+static void FULLSCREEN_UpdateRects8bpp(_THIS, int numrects, SDL_Rect *rects)
+{
+   int j;
+   char *to, *from;
+   int pitch = this->screen->pitch;
+   int width_bytes;
+   int src_skip_bytes;
+
+   for (j = 0; j < numrects; j++)
+   {
+      from = this->hidden->bank[0] + rects->x + rects->y * pitch;
+      to  = this->hidden->bank[1] + rects->x + rects->y * pitch;
+      width_bytes = rects->w;
+      if ((int)from & 3)
+      {
+         int extra = ((int)from & 3);
+         from -= extra;
+         to -= extra;
+         width_bytes += extra;
+      }
+      if (width_bytes & 3) width_bytes += 4 - (width_bytes & 3);
+      src_skip_bytes = pitch - width_bytes;
+               
+      RISCOS_Put32(to, (width_bytes >> 2), pitch, (int)rects->h, from, src_skip_bytes);
+      rects++;
+   }
+}
+
+/* Use optimized assembler memory copy. Deliberately copies extra columns if
+   necessary to ensure the rectangle is word aligned. */
+static void FULLSCREEN_UpdateRects16bpp(_THIS, int numrects, SDL_Rect *rects)
+{
+   int j;
+   char *to, *from;
+   int pitch = this->screen->pitch;
+   int width_bytes;
+   int src_skip_bytes;
+
+   for (j = 0; j < numrects; j++)
+   {
+      from = this->hidden->bank[0] + (rects->x << 1) + rects->y * pitch;
+      to  = this->hidden->bank[1] + (rects->x << 1) + rects->y * pitch;
+      width_bytes = (((int)rects->w) << 1);
+      if ((int)from & 3)
+      {
+         from -= 2;
+         to -= 2;
+         width_bytes += 2;
+      }
+      if (width_bytes & 3) width_bytes += 2;
+      src_skip_bytes = pitch - width_bytes;
+               
+      RISCOS_Put32(to, (width_bytes >> 2), pitch, (int)rects->h, from, src_skip_bytes);
+      rects++;
+   }
+}
+
+/* Use optimized assembler memory copy. 32 bpp modes are always word aligned */
+static void FULLSCREEN_UpdateRects32bpp(_THIS, int numrects, SDL_Rect *rects)
+{
+   int j;
+   char *to, *from;
+   int pitch = this->screen->pitch;
+   int width;
+
+   for (j = 0; j < numrects; j++)
+   {
+      from = this->hidden->bank[0] + (rects->x << 2) + rects->y * pitch;
+      to  = this->hidden->bank[1] + (rects->x << 2) + rects->y * pitch;
+      width = (int)rects->w ;
+               
+      RISCOS_Put32(to, width, pitch, (int)rects->h, from, pitch - (width << 2));
+      rects++;
+   }
+}
+
+/* Use operating system sprite plots. Currently this is much slower than the
+   other variants however accelerated sprite plotting can be seen on the horizon
+   so this prepares for it. */
+static void FULLSCREEN_UpdateRectsOS(_THIS, int numrects, SDL_Rect *rects)
+{
+   _kernel_swi_regs regs;
+   _kernel_oserror *err;
+   int j;
+   int y;
+
+   regs.r[0] = 28 + 512;
+   regs.r[1] = (unsigned int)this->hidden->alloc_bank;
+   regs.r[2] = (unsigned int)this->hidden->alloc_bank+16;
+   regs.r[5] = 0;
+
+   for (j = 0; j < numrects; j++)
+   {
+      y = this->screen->h - rects->y; /* top of clipping region */
+      _kernel_oswrch(24); /* Set graphics clip region */
+      _kernel_oswrch((rects->x << this->hidden->xeig) & 0xFF); /* left */
+      _kernel_oswrch(((rects->x << this->hidden->xeig) >> 8) & 0xFF);
+      _kernel_oswrch(((y - rects->h) << this->hidden->yeig) & 0xFF); /* bottom */
+      _kernel_oswrch((((y - rects->h) << this->hidden->yeig)>> 8) & 0xFF);
+      _kernel_oswrch(((rects->x + rects->w - 1) << this->hidden->xeig) & 0xFF); /* right */
+      _kernel_oswrch((((rects->x + rects->w - 1)<< this->hidden->xeig) >> 8) & 0xFF);
+      _kernel_oswrch(((y-1) << this->hidden->yeig) & 0xFF); /* top */
+      _kernel_oswrch((((y-1) << this->hidden->yeig) >> 8) & 0xFF);
+
+      regs.r[3] = 0;
+      regs.r[4] = 0;
+
+      if ((err = _kernel_swi(OS_SpriteOp, &regs, &regs)) != 0)
+      {
+         printf("OS_SpriteOp failed \n%s\n",err->errmess);
+      }
+
+      rects++;
+
+      /* Reset to full screen clipping */
+      _kernel_oswrch(24); /* Set graphics clip region */
+      _kernel_oswrch(0); /* left */
+      _kernel_oswrch(0);
+      _kernel_oswrch(0); /* bottom */
+      _kernel_oswrch(0);
+      _kernel_oswrch(((this->screen->w-1) << this->hidden->xeig) & 0xFF); /* right */
+      _kernel_oswrch((((this->screen->w-1) << this->hidden->xeig) >> 8) & 0xFF);
+      _kernel_oswrch(((this->screen->h-1) << this->hidden->yeig) & 0xFF); /* top */
+      _kernel_oswrch((((this->screen->h-1) << this->hidden->yeig) >> 8) & 0xFF);
+   }
+}
+
+
+int FULLSCREEN_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
+{
+	_kernel_swi_regs regs;
+	int palette[256];
+
+	regs.r[0] = -1;
+	regs.r[1] = -1;
+	regs.r[2] = (int)palette;
+	regs.r[3] = 1024;
+	regs.r[4] = 0;
+	_kernel_swi(ColourTrans_ReadPalette, &regs, &regs);
+
+	while(ncolors--)
+	{
+		palette[firstcolor] = ((colors->b) << 24) | ((colors->g) << 16) | ((colors->r) << 8);
+		firstcolor++;
+		colors++;
+	}
+
+	regs.r[0] = -1;
+	regs.r[1] = -1;
+	regs.r[2] = (int)palette;
+	regs.r[3] = 0;
+	regs.r[4] = 0;
+	_kernel_swi(ColourTrans_WritePalette, &regs, &regs);
+
+	return(1);
+}
+
+
+static int cmpmodes(const void *va, const void *vb)
+{
+    SDL_Rect *a = *(SDL_Rect **)va;
+    SDL_Rect *b = *(SDL_Rect **)vb;
+    if(a->w == b->w)
+        return b->h - a->h;
+    else
+        return b->w - a->w;
+}
+
+static int FULLSCREEN_AddMode(_THIS, int bpp, int w, int h)
+{
+	SDL_Rect *mode;
+	int i, index;
+	int next_mode;
+
+	/* Check to see if we already have this mode */
+	if ( bpp < 8 ) {  /* Not supported */
+		return(0);
+	}
+	index = ((bpp+7)/8)-1;
+	for ( i=0; i<SDL_nummodes[index]; ++i ) {
+		mode = SDL_modelist[index][i];
+		if ( (mode->w == w) && (mode->h == h) ) {
+			return(0);
+		}
+	}
+
+	/* Set up the new video mode rectangle */
+	mode = (SDL_Rect *)SDL_malloc(sizeof *mode);
+	if ( mode == NULL ) {
+		SDL_OutOfMemory();
+		return(-1);
+	}
+	mode->x = 0;
+	mode->y = 0;
+	mode->w = w;
+	mode->h = h;
+
+	/* Allocate the new list of modes, and fill in the new mode */
+	next_mode = SDL_nummodes[index];
+	SDL_modelist[index] = (SDL_Rect **)
+	       SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));
+	if ( SDL_modelist[index] == NULL ) {
+		SDL_OutOfMemory();
+		SDL_nummodes[index] = 0;
+		SDL_free(mode);
+		return(-1);
+	}
+	SDL_modelist[index][next_mode] = mode;
+	SDL_modelist[index][next_mode+1] = NULL;
+	SDL_nummodes[index]++;
+
+	return(0);
+}
+
+void FULLSCREEN_SetWriteBank(int bank)
+{
+   _kernel_swi_regs regs;
+   regs.r[0] = 112;
+   regs.r[1] = bank+1;
+   _kernel_swi(OS_Byte, &regs, &regs);
+}
+
+void FULLSCREEN_SetDisplayBank(int bank)
+{
+   _kernel_swi_regs regs;
+   regs.r[0] = 113;
+   regs.r[1] = bank+1;
+   _kernel_swi(OS_Byte, &regs, &regs);
+}
+
+
+/** Disable special escape key processing */
+static void FULLSCREEN_DisableEscape()
+{
+   _kernel_swi_regs regs;
+   regs.r[0] = 229;
+   regs.r[1] = 1;
+   regs.r[2] = 0;
+   _kernel_swi(OS_Byte, &regs, &regs);
+  
+}
+
+/** Enable special escape key processing */
+static void FULLSCREEN_EnableEscape()
+{
+   _kernel_swi_regs regs;
+   regs.r[0] = 229;
+   regs.r[1] = 0;
+   regs.r[2] = 0;
+   _kernel_swi(OS_Byte, &regs, &regs);
+  
+}
+
+/** Store caption in case this is called before we create a window */
+void FULLSCREEN_SetWMCaption(_THIS, const char *title, const char *icon)
+{
+	SDL_strlcpy(this->hidden->title, title, SDL_arraysize(this->hidden->title));
+}
+
+/* Set screen mode
+*
+*  Returns 1 if mode is set ok, otherwise 0
+*/
+
+int FULLSCREEN_SetMode(int width, int height, int bpp)
+{
+   SCREENMODEBLOCK smb;
+   _kernel_swi_regs regs;
+
+   smb.flags = 1;
+   smb.x_pixels = width;
+   smb.y_pixels = height;
+   smb.mode_vars[0] = -1;
+
+   switch(bpp)
+   {
+	case 8:
+		smb.pixel_depth = 3;
+		/* Note: Need to set ModeFlags to 128 and NColour variables to 255 get full 8 bit palette */
+		smb.mode_vars[0] = 0; smb.mode_vars[1] = 128; /* Mode flags */
+		smb.mode_vars[2] = 3; smb.mode_vars[3] = 255; /* NColour (number of colours -1) */
+		smb.mode_vars[4] = -1; /* End of list */
+		break;
+
+	case 15:
+	case 16:
+		smb.pixel_depth = 4;
+		break;
+
+	case 32:
+		smb.pixel_depth = 5;
+		break;
+
+	default:
+		SDL_SetError("Pixel depth not supported");
+		return 0;
+		break;
+   }
+   
+   smb.frame_rate = -1;
+
+   regs.r[0] = 0;
+   regs.r[1] = (int)&smb;
+
+   if (_kernel_swi(OS_ScreenMode, &regs, &regs) != 0)
+   {
+	   SDL_SetError("Couldn't set requested mode");
+	   return 0;
+   }
+
+    /* Turn cursor off*/
+    _kernel_oswrch(23);_kernel_oswrch(1);_kernel_oswrch(0);
+    _kernel_oswrch(0);_kernel_oswrch(0);_kernel_oswrch(0);
+    _kernel_oswrch(0);_kernel_oswrch(0);_kernel_oswrch(0);
+    _kernel_oswrch(0);_kernel_oswrch(0);
+
+   return 1;
+}
+
+/* Get Start addresses for the screen banks */
+void FULLSCREEN_SetupBanks(_THIS)
+{
+   _kernel_swi_regs regs;
+   int block[5];
+   block[0] = 148; /* Write screen start */
+   block[1] = 149; /* Display screen start */
+   block[2] = 4;  /* X eig factor */
+   block[3] = 5;  /* Y eig factor */
+   block[4] = -1;  /* End of list of variables to request */
+
+   regs.r[0] = (int)block;
+   regs.r[1] = (int)block;
+   _kernel_swi(OS_ReadVduVariables, &regs, &regs);
+
+   this->hidden->bank[0] = (void *)block[0];
+   this->hidden->bank[1] = (void *)block[1];
+   this->hidden->xeig = block[2];
+   this->hidden->yeig = block[3];
+}
+
+/* Toggle to full screen mode from the WIMP */
+
+int FULLSCREEN_ToggleFromWimp(_THIS)
+{
+   int width = this->screen->w;
+   int height = this->screen->h;
+   int bpp = this->screen->format->BitsPerPixel;
+
+   RISCOS_StoreWimpMode();
+   if (FULLSCREEN_SetMode(width, height, bpp))
+   {
+       char *buffer = this->hidden->alloc_bank; /* This is start of sprite data */
+       /* Support back buffer mode only */
+       if (riscos_backbuffer == 0) riscos_backbuffer = 1;
+
+       FULLSCREEN_SetupBanks(this);
+
+       this->hidden->bank[0] = buffer + 60; /* Start of sprite data */
+       if (bpp == 8) this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */
+
+	   this->hidden->current_bank = 0;
+	   this->screen->pixels = this->hidden->bank[0];
+
+       /* Copy back buffer to screen memory */
+       SDL_memcpy(this->hidden->bank[1], this->hidden->bank[0], width * height * this->screen->format->BytesPerPixel);
+
+       FULLSCREEN_SetDeviceMode(this);
+       return 1;
+   } else
+      RISCOS_RestoreWimpMode();
+
+   return 0;
+}