symbian-qemu-0.9.1-12/libsdl-trunk/src/video/wincommon/SDL_sysevents.c
changeset 1 2fb8b9db1c86
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/symbian-qemu-0.9.1-12/libsdl-trunk/src/video/wincommon/SDL_sysevents.c	Fri Jul 31 15:01:17 2009 +0100
@@ -0,0 +1,924 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+
+/* Make sure XBUTTON stuff is defined that isn't in older Platform SDKs... */
+#ifndef WM_XBUTTONDOWN
+#define WM_XBUTTONDOWN 0x020B
+#endif
+#ifndef WM_XBUTTONUP
+#define WM_XBUTTONUP 0x020C
+#endif
+#ifndef GET_XBUTTON_WPARAM
+#define GET_XBUTTON_WPARAM(w) (HIWORD(w))
+#endif
+
+#include "SDL_events.h"
+#include "SDL_video.h"
+#include "SDL_syswm.h"
+#include "../SDL_sysvideo.h"
+#include "../../events/SDL_sysevents.h"
+#include "../../events/SDL_events_c.h"
+#include "SDL_lowvideo.h"
+#include "SDL_syswm_c.h"
+#include "SDL_main.h"
+#include "SDL_loadso.h"
+
+#ifdef WMMSG_DEBUG
+#include "wmmsg.h"
+#endif
+
+#ifdef _WIN32_WCE
+#include "../gapi/SDL_gapivideo.h"
+
+#define IsZoomed(HWND) 1
+#define NO_GETKEYBOARDSTATE
+#if _WIN32_WCE < 420
+#define NO_CHANGEDISPLAYSETTINGS
+#endif
+#endif
+
+/* The window we use for everything... */
+#ifdef _WIN32_WCE
+LPWSTR SDL_Appname = NULL;
+#else
+LPSTR SDL_Appname = NULL;
+#endif
+Uint32 SDL_Appstyle = 0;
+HINSTANCE SDL_Instance = NULL;
+HWND SDL_Window = NULL;
+RECT SDL_bounds = {0, 0, 0, 0};
+int SDL_windowX = 0;
+int SDL_windowY = 0;
+int SDL_resizing = 0;
+int mouse_relative = 0;
+int posted = 0;
+#ifndef NO_CHANGEDISPLAYSETTINGS
+DEVMODE SDL_desktop_mode;
+DEVMODE SDL_fullscreen_mode;
+#endif
+WORD *gamma_saved = NULL;
+
+
+/* Functions called by the message processing function */
+LONG (*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)=NULL;
+void (*WIN_Activate)(_THIS, BOOL active, BOOL iconic);
+void (*WIN_RealizePalette)(_THIS);
+void (*WIN_PaletteChanged)(_THIS, HWND window);
+void (*WIN_WinPAINT)(_THIS, HDC hdc);
+extern void DIB_SwapGamma(_THIS);
+
+#ifndef NO_GETKEYBOARDSTATE
+/* Variables and support functions for SDL_ToUnicode() */
+static int codepage;
+static int Is9xME();
+static int GetCodePage();
+static int WINAPI ToUnicode9xME(UINT vkey, UINT scancode, BYTE *keystate, LPWSTR wchars, int wsize, UINT flags);
+
+ToUnicodeFN SDL_ToUnicode = ToUnicode9xME;
+#endif /* !NO_GETKEYBOARDSTATE */
+
+
+#if defined(_WIN32_WCE)
+
+// dynamically load aygshell dll because we want SDL to work on HPC and be300
+HINSTANCE aygshell = NULL;
+BOOL (WINAPI *SHFullScreen)(HWND hwndRequester, DWORD dwState) = 0;
+
+#define SHFS_SHOWTASKBAR            0x0001
+#define SHFS_HIDETASKBAR            0x0002
+#define SHFS_SHOWSIPBUTTON          0x0004
+#define SHFS_HIDESIPBUTTON          0x0008
+#define SHFS_SHOWSTARTICON          0x0010
+#define SHFS_HIDESTARTICON          0x0020
+
+static void LoadAygshell(void)
+{
+	if( !aygshell )
+		 aygshell = SDL_LoadObject("aygshell.dll");
+	if( (aygshell != 0) && (SHFullScreen == 0) )
+	{
+		SHFullScreen = (int (WINAPI *)(struct HWND__ *,unsigned long)) SDL_LoadFunction(aygshell, "SHFullScreen");
+	}
+}
+
+/* for gapi landscape mode */
+static void GapiTransform(SDL_ScreenOrientation rotate, char hires, Sint16 *x, Sint16 *y) {
+	Sint16 rotatedX;
+	Sint16 rotatedY;
+
+	if (hires) {
+		*x = *x * 2;
+		*y = *y * 2;
+	}
+
+	switch(rotate) {
+		case SDL_ORIENTATION_UP:
+			{
+/* this code needs testing on a real device!
+   So it will be enabled later */
+/*
+#ifdef _WIN32_WCE
+#if _WIN32_WCE >= 420
+				// test device orientation
+				// FIXME: do not check every mouse message
+				DEVMODE settings;
+				SDL_memset(&settings, 0, sizeof(DEVMODE));
+				settings.dmSize = sizeof(DEVMODE);
+				settings.dmFields = DM_DISPLAYORIENTATION;
+				ChangeDisplaySettingsEx(NULL, &settings, NULL, CDS_TEST, NULL);
+				if( settings.dmOrientation == DMDO_90 )
+				{
+					rotatedX = SDL_VideoSurface->h - *x;
+					rotatedY = *y;
+					*x = rotatedX;
+					*y = rotatedY;
+				}
+#endif
+#endif */
+			}
+			break;
+		case SDL_ORIENTATION_RIGHT:
+			if (!SDL_VideoSurface)
+				break;
+			rotatedX = SDL_VideoSurface->w - *y;
+			rotatedY = *x;
+			*x = rotatedX;
+			*y = rotatedY;
+			break;
+		case SDL_ORIENTATION_LEFT:
+			if (!SDL_VideoSurface)
+				break;
+			rotatedX = *y;
+			rotatedY = SDL_VideoSurface->h - *x;
+			*x = rotatedX;
+			*y = rotatedY;
+			break;
+	}
+}
+
+#endif
+
+/* JC 14 Mar 2006
+   This is used all over the place, in the windib driver and in the dx5 driver
+   So we may as well stick it here instead of having multiple copies scattered
+   about
+*/
+void WIN_FlushMessageQueue()
+{
+	MSG  msg;
+	while ( PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) ) {
+		if ( msg.message == WM_QUIT ) break;
+		TranslateMessage( &msg );
+		DispatchMessage( &msg );
+	}
+}
+
+static void SDL_RestoreGameMode(void)
+{
+#ifdef _WIN32_WCE
+	SDL_VideoDevice *this = current_video;
+	if(SDL_strcmp(this->name, "gapi") == 0)
+	{
+		if( this->hidden->suspended )
+		{
+			this->hidden->suspended = 0;
+		}
+	}
+#else
+	ShowWindow(SDL_Window, SW_RESTORE);
+#endif
+
+#ifndef NO_CHANGEDISPLAYSETTINGS
+#ifndef _WIN32_WCE
+	ChangeDisplaySettings(&SDL_fullscreen_mode, CDS_FULLSCREEN);
+#endif
+#endif /* NO_CHANGEDISPLAYSETTINGS */
+}
+static void SDL_RestoreDesktopMode(void)
+{
+
+#ifdef _WIN32_WCE
+	SDL_VideoDevice *this = current_video;
+	if(SDL_strcmp(this->name, "gapi") == 0)
+	{
+		if( !this->hidden->suspended )
+		{
+			this->hidden->suspended = 1;
+		}
+	}
+#else
+	/* WinCE does not have a taskbar, so minimizing is not convenient */
+	ShowWindow(SDL_Window, SW_MINIMIZE);
+#endif
+
+#ifndef NO_CHANGEDISPLAYSETTINGS
+#ifndef _WIN32_WCE
+	ChangeDisplaySettings(NULL, 0);
+#endif
+#endif /* NO_CHANGEDISPLAYSETTINGS */
+}
+
+#ifdef WM_MOUSELEAVE
+/* 
+   Special code to handle mouse leave events - this sucks...
+   http://support.microsoft.com/support/kb/articles/q183/1/07.asp
+
+   TrackMouseEvent() is only available on Win98 and WinNT.
+   _TrackMouseEvent() is available on Win95, but isn't yet in the mingw32
+   development environment, and only works on systems that have had IE 3.0
+   or newer installed on them (which is not the case with the base Win95).
+   Therefore, we implement our own version of _TrackMouseEvent() which
+   uses our own implementation if TrackMouseEvent() is not available.
+*/
+static BOOL (WINAPI *_TrackMouseEvent)(TRACKMOUSEEVENT *ptme) = NULL;
+
+static VOID CALLBACK
+TrackMouseTimerProc(HWND hWnd, UINT uMsg, UINT idEvent, DWORD dwTime)
+{
+	RECT rect;
+	POINT pt;
+
+	GetClientRect(hWnd, &rect);
+	MapWindowPoints(hWnd, NULL, (LPPOINT)&rect, 2);
+	GetCursorPos(&pt);
+	if ( !PtInRect(&rect, pt) || (WindowFromPoint(pt) != hWnd) ) {
+		if ( !KillTimer(hWnd, idEvent) ) {
+			/* Error killing the timer! */
+		}
+		PostMessage(hWnd, WM_MOUSELEAVE, 0, 0);
+	}
+}
+static BOOL WINAPI WIN_TrackMouseEvent(TRACKMOUSEEVENT *ptme)
+{
+	if ( ptme->dwFlags == TME_LEAVE ) {
+		return SetTimer(ptme->hwndTrack, ptme->dwFlags, 100,
+		                (TIMERPROC)TrackMouseTimerProc) != 0;
+	}
+	return FALSE;
+}
+#endif /* WM_MOUSELEAVE */
+
+/* Function to retrieve the current keyboard modifiers */
+static void WIN_GetKeyboardState(void)
+{
+#ifndef NO_GETKEYBOARDSTATE
+	SDLMod state;
+	BYTE keyboard[256];
+	Uint8 *kstate = SDL_GetKeyState(NULL);
+
+	state = KMOD_NONE;
+	if ( GetKeyboardState(keyboard) ) {
+		if ( keyboard[VK_LSHIFT] & 0x80) {
+			state |= KMOD_LSHIFT;
+			kstate[SDLK_LSHIFT] = SDL_PRESSED;
+		}
+		if ( keyboard[VK_RSHIFT] & 0x80) {
+			state |= KMOD_RSHIFT;
+			kstate[SDLK_RSHIFT] = SDL_PRESSED;
+		}
+		if ( keyboard[VK_LCONTROL] & 0x80) {
+			state |= KMOD_LCTRL;
+			kstate[SDLK_LCTRL] = SDL_PRESSED;
+		}
+		if ( keyboard[VK_RCONTROL] & 0x80) {
+			state |= KMOD_RCTRL;
+			kstate[SDLK_RCTRL] = SDL_PRESSED;
+		}
+		if ( keyboard[VK_LMENU] & 0x80) {
+			state |= KMOD_LALT;
+			kstate[SDLK_LALT] = SDL_PRESSED;
+		}
+		if ( keyboard[VK_RMENU] & 0x80) {
+			state |= KMOD_RALT;
+			kstate[SDLK_RALT] = SDL_PRESSED;
+		}
+		if ( keyboard[VK_NUMLOCK] & 0x01) {
+			state |= KMOD_NUM;
+			kstate[SDLK_NUMLOCK] = SDL_PRESSED;
+		}
+		if ( keyboard[VK_CAPITAL] & 0x01) {
+			state |= KMOD_CAPS;
+			kstate[SDLK_CAPSLOCK] = SDL_PRESSED;
+		}
+	}
+	SDL_SetModState(state);
+#endif /* !NO_GETKEYBOARDSTATE */
+}
+
+/* The main Win32 event handler
+DJM: This is no longer static as (DX5/DIB)_CreateWindow needs it
+*/
+LRESULT CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
+{
+	SDL_VideoDevice *this = current_video;
+	static int mouse_pressed = 0;
+	static int in_window = 0;
+#ifdef WMMSG_DEBUG
+	fprintf(stderr, "Received windows message:  ");
+	if ( msg > MAX_WMMSG ) {
+		fprintf(stderr, "%d", msg);
+	} else {
+		fprintf(stderr, "%s", wmtab[msg]);
+	}
+	fprintf(stderr, " -- 0x%X, 0x%X\n", wParam, lParam);
+#endif
+	switch (msg) {
+
+		case WM_ACTIVATE: {
+			SDL_VideoDevice *this = current_video;
+			BOOL active, minimized;
+			Uint8 appstate;
+
+			minimized = HIWORD(wParam);
+			active = (LOWORD(wParam) != WA_INACTIVE) && !minimized;
+			if ( active ) {
+				/* Gain the following states */
+				appstate = SDL_APPACTIVE|SDL_APPINPUTFOCUS;
+				if ( this->input_grab != SDL_GRAB_OFF ) {
+					WIN_GrabInput(this, SDL_GRAB_ON);
+				}
+				if ( !(SDL_GetAppState()&SDL_APPINPUTFOCUS) ) {
+					if ( ! DDRAW_FULLSCREEN() ) {
+						DIB_SwapGamma(this);
+					}
+					if ( WINDIB_FULLSCREEN() ) {
+						SDL_RestoreGameMode();
+					}
+				}
+#if defined(_WIN32_WCE)
+				if ( WINDIB_FULLSCREEN() ) {
+					LoadAygshell();
+					if( SHFullScreen )
+						SHFullScreen(SDL_Window, SHFS_HIDESTARTICON|SHFS_HIDETASKBAR|SHFS_HIDESIPBUTTON);
+					else
+						ShowWindow(FindWindow(TEXT("HHTaskBar"),NULL),SW_HIDE);
+				}
+#endif
+				posted = SDL_PrivateAppActive(1, appstate);
+				WIN_GetKeyboardState();
+			} else {
+				/* Lose the following states */
+				appstate = SDL_APPINPUTFOCUS;
+				if ( minimized ) {
+					appstate |= SDL_APPACTIVE;
+				}
+				if ( this->input_grab != SDL_GRAB_OFF ) {
+					WIN_GrabInput(this, SDL_GRAB_OFF);
+				}
+				if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) {
+					if ( ! DDRAW_FULLSCREEN() ) {
+						DIB_SwapGamma(this);
+					}
+					if ( WINDIB_FULLSCREEN() ) {
+						SDL_RestoreDesktopMode();
+#if defined(_WIN32_WCE)
+						LoadAygshell();
+						if( SHFullScreen ) 
+							SHFullScreen(SDL_Window, SHFS_SHOWSTARTICON|SHFS_SHOWTASKBAR|SHFS_SHOWSIPBUTTON);
+						else
+							ShowWindow(FindWindow(TEXT("HHTaskBar"),NULL),SW_SHOW);
+#endif
+					}
+				}
+				posted = SDL_PrivateAppActive(0, appstate);
+			}
+			WIN_Activate(this, active, minimized);
+			return(0);
+		}
+		break;
+
+		case WM_MOUSEMOVE: {
+			
+			/* Mouse is handled by DirectInput when fullscreen */
+			if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) {
+				Sint16 x, y;
+
+				/* mouse has entered the window */
+				if ( ! in_window ) {
+#ifdef WM_MOUSELEAVE
+					TRACKMOUSEEVENT tme;
+
+					tme.cbSize = sizeof(tme);
+					tme.dwFlags = TME_LEAVE;
+					tme.hwndTrack = SDL_Window;
+					_TrackMouseEvent(&tme);
+#endif /* WM_MOUSELEAVE */
+					in_window = TRUE;
+
+					posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
+				}
+
+				/* mouse has moved within the window */
+				x = LOWORD(lParam);
+				y = HIWORD(lParam);
+				if ( mouse_relative ) {
+					POINT center;
+					center.x = (SDL_VideoSurface->w/2);
+					center.y = (SDL_VideoSurface->h/2);
+					x -= (Sint16)center.x;
+					y -= (Sint16)center.y;
+					if ( x || y ) {
+						ClientToScreen(SDL_Window, &center);
+						SetCursorPos(center.x, center.y);
+						posted = SDL_PrivateMouseMotion(0, 1, x, y);
+					}
+				} else {
+#ifdef _WIN32_WCE
+					if (SDL_VideoSurface)
+						GapiTransform(this->hidden->userOrientation, this->hidden->hiresFix, &x, &y);
+#endif
+					posted = SDL_PrivateMouseMotion(0, 0, x, y);
+				}
+			}
+		}
+		return(0);
+
+#ifdef WM_MOUSELEAVE
+		case WM_MOUSELEAVE: {
+
+			/* Mouse is handled by DirectInput when fullscreen */
+			if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) {
+				/* mouse has left the window */
+				/* or */
+				/* Elvis has left the building! */
+				posted = SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
+			}
+			in_window = FALSE;
+		}
+		return(0);
+#endif /* WM_MOUSELEAVE */
+
+		case WM_LBUTTONDOWN:
+		case WM_LBUTTONUP:
+		case WM_MBUTTONDOWN:
+		case WM_MBUTTONUP:
+		case WM_RBUTTONDOWN:
+		case WM_RBUTTONUP:
+		case WM_XBUTTONDOWN:
+		case WM_XBUTTONUP: {
+			/* Mouse is handled by DirectInput when fullscreen */
+			if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) {
+				WORD xbuttonval = 0;
+				Sint16 x, y;
+				Uint8 button, state;
+
+				/* DJM:
+				   We want the SDL window to take focus so that
+				   it acts like a normal windows "component"
+				   (e.g. gains keyboard focus on a mouse click).
+				 */
+				SetFocus(SDL_Window);
+
+				/* Figure out which button to use */
+				switch (msg) {
+					case WM_LBUTTONDOWN:
+						button = SDL_BUTTON_LEFT;
+						state = SDL_PRESSED;
+						break;
+					case WM_LBUTTONUP:
+						button = SDL_BUTTON_LEFT;
+						state = SDL_RELEASED;
+						break;
+					case WM_MBUTTONDOWN:
+						button = SDL_BUTTON_MIDDLE;
+						state = SDL_PRESSED;
+						break;
+					case WM_MBUTTONUP:
+						button = SDL_BUTTON_MIDDLE;
+						state = SDL_RELEASED;
+						break;
+					case WM_RBUTTONDOWN:
+						button = SDL_BUTTON_RIGHT;
+						state = SDL_PRESSED;
+						break;
+					case WM_RBUTTONUP:
+						button = SDL_BUTTON_RIGHT;
+						state = SDL_RELEASED;
+						break;
+					case WM_XBUTTONDOWN:
+						xbuttonval = GET_XBUTTON_WPARAM(wParam);
+						button = SDL_BUTTON_X1 + xbuttonval - 1;
+						state = SDL_PRESSED;
+						break;
+					case WM_XBUTTONUP:
+						xbuttonval = GET_XBUTTON_WPARAM(wParam);
+						button = SDL_BUTTON_X1 + xbuttonval - 1;
+						state = SDL_RELEASED;
+						break;
+					default:
+						/* Eh? Unknown button? */
+						return(0);
+				}
+				if ( state == SDL_PRESSED ) {
+					/* Grab mouse so we get up events */
+					if ( ++mouse_pressed > 0 ) {
+						SetCapture(hwnd);
+					}
+				} else {
+					/* Release mouse after all up events */
+					if ( --mouse_pressed <= 0 ) {
+						ReleaseCapture();
+						mouse_pressed = 0;
+					}
+				}
+				if ( mouse_relative ) {
+				/*	RJR: March 28, 2000
+					report internal mouse position if in relative mode */
+					x = 0; y = 0;
+				} else {
+					x = (Sint16)LOWORD(lParam);
+					y = (Sint16)HIWORD(lParam);
+#ifdef _WIN32_WCE
+					if (SDL_VideoSurface)
+						GapiTransform(this->hidden->userOrientation, this->hidden->hiresFix, &x, &y);
+#endif
+				}
+				posted = SDL_PrivateMouseButton(
+							state, button, x, y);
+
+				/*
+				 * MSDN says:
+				 *  "Unlike the WM_LBUTTONUP, WM_MBUTTONUP, and WM_RBUTTONUP
+				 *   messages, an application should return TRUE from [an 
+				 *   XBUTTON message] if it processes it. Doing so will allow
+				 *   software that simulates this message on Microsoft Windows
+				 *   systems earlier than Windows 2000 to determine whether
+				 *   the window procedure processed the message or called
+				 *   DefWindowProc to process it.
+				 */
+				if (xbuttonval > 0)
+					return(TRUE);
+			}
+		}
+		return(0);
+
+
+#if (_WIN32_WINNT >= 0x0400) || (_WIN32_WINDOWS > 0x0400)
+		case WM_MOUSEWHEEL: 
+			if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) {
+				int move = (short)HIWORD(wParam);
+				if ( move ) {
+					Uint8 button;
+					if ( move > 0 )
+						button = SDL_BUTTON_WHEELUP;
+					else
+						button = SDL_BUTTON_WHEELDOWN;
+					posted = SDL_PrivateMouseButton(
+						SDL_PRESSED, button, 0, 0);
+					posted |= SDL_PrivateMouseButton(
+						SDL_RELEASED, button, 0, 0);
+				}
+			}
+			return(0);
+#endif
+
+#ifdef WM_GETMINMAXINFO
+		/* This message is sent as a way for us to "check" the values
+		 * of a position change.  If we don't like it, we can adjust
+		 * the values before they are changed.
+		 */
+		case WM_GETMINMAXINFO: {
+			MINMAXINFO *info;
+			RECT        size;
+			int x, y;
+			int style;
+			int width;
+			int height;
+
+			/* We don't want to clobber an internal resize */
+			if ( SDL_resizing )
+				return(0);
+
+			/* We allow resizing with the SDL_RESIZABLE flag */
+			if ( SDL_PublicSurface &&
+				(SDL_PublicSurface->flags & SDL_RESIZABLE) ) {
+				return(0);
+			}
+
+			/* Get the current position of our window */
+			GetWindowRect(SDL_Window, &size);
+			x = size.left;
+			y = size.top;
+
+			/* Calculate current width and height of our window */
+			size.top = 0;
+			size.left = 0;
+			if ( SDL_PublicSurface != NULL ) {
+				size.bottom = SDL_PublicSurface->h;
+				size.right = SDL_PublicSurface->w;
+			} else {
+				size.bottom = 0;
+				size.right = 0;
+			}
+
+			/* DJM - according to the docs for GetMenu(), the
+			   return value is undefined if hwnd is a child window.
+			   Aparently it's too difficult for MS to check
+			   inside their function, so I have to do it here.
+          		 */
+         		style = GetWindowLong(hwnd, GWL_STYLE);
+         		AdjustWindowRect(
+				&size,
+				style,
+            			style & WS_CHILDWINDOW ? FALSE
+						       : GetMenu(hwnd) != NULL);
+
+			width = size.right - size.left;
+			height = size.bottom - size.top;
+
+			/* Fix our size to the current size */
+			info = (MINMAXINFO *)lParam;
+			info->ptMaxSize.x = width;
+			info->ptMaxSize.y = height;
+			info->ptMaxPosition.x = x;
+			info->ptMaxPosition.y = y;
+			info->ptMinTrackSize.x = width;
+			info->ptMinTrackSize.y = height;
+			info->ptMaxTrackSize.x = width;
+			info->ptMaxTrackSize.y = height;
+		}
+		return(0);
+#endif /* WM_GETMINMAXINFO */
+
+		case WM_WINDOWPOSCHANGED: {
+			SDL_VideoDevice *this = current_video;
+			int w, h;
+
+			GetClientRect(SDL_Window, &SDL_bounds);
+			ClientToScreen(SDL_Window, (LPPOINT)&SDL_bounds);
+			ClientToScreen(SDL_Window, (LPPOINT)&SDL_bounds+1);
+			if ( !SDL_resizing && !IsZoomed(SDL_Window) &&
+			     SDL_PublicSurface &&
+				!(SDL_PublicSurface->flags & SDL_FULLSCREEN) ) {
+				SDL_windowX = SDL_bounds.left;
+				SDL_windowY = SDL_bounds.top;
+			}
+			w = SDL_bounds.right-SDL_bounds.left;
+			h = SDL_bounds.bottom-SDL_bounds.top;
+			if ( this->input_grab != SDL_GRAB_OFF ) {
+				ClipCursor(&SDL_bounds);
+			}
+			if ( SDL_PublicSurface && 
+				(SDL_PublicSurface->flags & SDL_RESIZABLE) ) {
+				SDL_PrivateResize(w, h);
+			}
+		}
+		break;
+
+		/* We need to set the cursor */
+		case WM_SETCURSOR: {
+			Uint16 hittest;
+
+			hittest = LOWORD(lParam);
+			if ( hittest == HTCLIENT ) {
+				SetCursor(SDL_hcursor);
+				return(TRUE);
+			}
+		}
+		break;
+
+		/* We are about to get palette focus! */
+		case WM_QUERYNEWPALETTE: {
+			WIN_RealizePalette(current_video);
+			return(TRUE);
+		}
+		break;
+
+		/* Another application changed the palette */
+		case WM_PALETTECHANGED: {
+			WIN_PaletteChanged(current_video, (HWND)wParam);
+		}
+		break;
+
+		/* We were occluded, refresh our display */
+		case WM_PAINT: {
+			HDC hdc;
+			PAINTSTRUCT ps;
+
+			hdc = BeginPaint(SDL_Window, &ps);
+			if ( current_video->screen &&
+			     !(current_video->screen->flags & SDL_OPENGL) ) {
+				WIN_WinPAINT(current_video, hdc);
+			}
+			EndPaint(SDL_Window, &ps);
+		}
+		return(0);
+
+		/* DJM: Send an expose event in this case */
+		case WM_ERASEBKGND: {
+			posted = SDL_PrivateExpose();
+		}
+		return(0);
+
+		case WM_CLOSE: {
+			if ( (posted = SDL_PrivateQuit()) )
+				PostQuitMessage(0);
+		}
+		return(0);
+
+		case WM_DESTROY: {
+			PostQuitMessage(0);
+		}
+		return(0);
+
+#ifndef NO_GETKEYBOARDSTATE
+		case WM_INPUTLANGCHANGE: {
+			codepage = GetCodePage();
+		}
+		return(TRUE);
+#endif
+
+		default: {
+			/* Special handling by the video driver */
+			if (HandleMessage) {
+				return(HandleMessage(current_video,
+			                     hwnd, msg, wParam, lParam));
+			}
+		}
+		break;
+	}
+	return(DefWindowProc(hwnd, msg, wParam, lParam));
+}
+
+/* Allow the application handle to be stored and retrieved later */
+static void *SDL_handle = NULL;
+
+void SDL_SetModuleHandle(void *handle)
+{
+	SDL_handle = handle;
+}
+void *SDL_GetModuleHandle(void)
+{
+	void *handle;
+
+	if ( SDL_handle ) {
+		handle = SDL_handle;
+	} else {
+		handle = GetModuleHandle(NULL);
+	}
+	return(handle);
+}
+
+/* This allows the SDL_WINDOWID hack */
+BOOL SDL_windowid = FALSE;
+
+static int app_registered = 0;
+
+/* Register the class for this application -- exported for winmain.c */
+int SDL_RegisterApp(char *name, Uint32 style, void *hInst)
+{
+	WNDCLASS class;
+#ifdef WM_MOUSELEAVE
+	HMODULE handle;
+#endif
+
+	/* Only do this once... */
+	if ( app_registered ) {
+		++app_registered;
+		return(0);
+	}
+
+#ifndef CS_BYTEALIGNCLIENT
+#define CS_BYTEALIGNCLIENT	0
+#endif
+	if ( ! name && ! SDL_Appname ) {
+		name = "SDL_app";
+		SDL_Appstyle = CS_BYTEALIGNCLIENT;
+		SDL_Instance = hInst ? hInst : SDL_GetModuleHandle();
+	}
+
+	if ( name ) {
+#ifdef _WIN32_WCE
+		/* WinCE uses the UNICODE version */
+		SDL_Appname = SDL_iconv_utf8_ucs2(name);
+#else
+		SDL_Appname = SDL_iconv_utf8_locale(name);
+#endif /* _WIN32_WCE */
+		SDL_Appstyle = style;
+		SDL_Instance = hInst ? hInst : SDL_GetModuleHandle();
+	}
+
+	/* Register the application class */
+	class.hCursor		= NULL;
+	class.hIcon		= LoadImage(SDL_Instance, SDL_Appname,
+				            IMAGE_ICON,
+	                                    0, 0, LR_DEFAULTCOLOR);
+	class.lpszMenuName	= NULL;
+	class.lpszClassName	= SDL_Appname;
+	class.hbrBackground	= NULL;
+	class.hInstance		= SDL_Instance;
+	class.style		= SDL_Appstyle;
+#if SDL_VIDEO_OPENGL
+	class.style		|= CS_OWNDC;
+#endif
+	class.lpfnWndProc	= WinMessage;
+	class.cbWndExtra	= 0;
+	class.cbClsExtra	= 0;
+	if ( ! RegisterClass(&class) ) {
+		SDL_SetError("Couldn't register application class");
+		return(-1);
+	}
+
+#ifdef WM_MOUSELEAVE
+	/* Get the version of TrackMouseEvent() we use */
+	_TrackMouseEvent = NULL;
+	handle = GetModuleHandle("USER32.DLL");
+	if ( handle ) {
+		_TrackMouseEvent = (BOOL (WINAPI *)(TRACKMOUSEEVENT *))GetProcAddress(handle, "TrackMouseEvent");
+	}
+	if ( _TrackMouseEvent == NULL ) {
+		_TrackMouseEvent = WIN_TrackMouseEvent;
+	}
+#endif /* WM_MOUSELEAVE */
+
+#ifndef NO_GETKEYBOARDSTATE
+	/* Initialise variables for SDL_ToUnicode() */
+	codepage = GetCodePage();
+	SDL_ToUnicode = Is9xME() ? ToUnicode9xME : ToUnicode;
+#endif
+
+	app_registered = 1;
+	return(0);
+}
+
+/* Unregisters the windowclass registered in SDL_RegisterApp above. */
+void SDL_UnregisterApp()
+{
+	WNDCLASS class;
+
+	/* SDL_RegisterApp might not have been called before */
+	if ( !app_registered ) {
+		return;
+	}
+	--app_registered;
+	if ( app_registered == 0 ) {
+		/* Check for any registered window classes. */
+		if ( GetClassInfo(SDL_Instance, SDL_Appname, &class) ) {
+			UnregisterClass(SDL_Appname, SDL_Instance);
+		}
+		SDL_free(SDL_Appname);
+		SDL_Appname = NULL;
+	}
+}
+
+#ifndef NO_GETKEYBOARDSTATE
+/* JFP: Implementation of ToUnicode() that works on 9x/ME/2K/XP */
+
+static int Is9xME()
+{
+	OSVERSIONINFO   info;
+
+	SDL_memset(&info, 0, sizeof(info));
+	info.dwOSVersionInfoSize = sizeof(info);
+	if (!GetVersionEx(&info)) {
+		return 0;
+	}
+	return (info.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS);
+}
+
+static int GetCodePage()
+{
+	char	buff[8];
+	int	lcid = MAKELCID(LOWORD(GetKeyboardLayout(0)), SORT_DEFAULT);
+	int	cp = GetACP();
+
+	if (GetLocaleInfo(lcid, LOCALE_IDEFAULTANSICODEPAGE, buff, sizeof(buff))) {
+		cp = SDL_atoi(buff);
+	}
+	return cp;
+}
+
+static int WINAPI ToUnicode9xME(UINT vkey, UINT scancode, PBYTE keystate, LPWSTR wchars, int wsize, UINT flags)
+{
+	BYTE	chars[2];
+
+	if (ToAsciiEx(vkey, scancode, keystate, (WORD*)chars, 0, GetKeyboardLayout(0)) == 1) {
+		return MultiByteToWideChar(codepage, 0, chars, 1, wchars, wsize);
+	}
+	return 0;
+}
+
+#endif /* !NO_GETKEYBOARDSTATE */