Fix E32PATH to make bootstrap compile correctly, tidy up other extension option paths
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
Copyright (C) 2001 Hsieh-Fu Tsai
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
Hsieh-Fu Tsai
clare@setabox.com
*/
#include "SDL_config.h"
#ifndef _SDL_nxvideo_h
#define _SDL_nxvideo_h
#include <microwin/nano-X.h>
#include "../SDL_sysvideo.h"
#ifdef ENABLE_NANOX_DEBUG
#define Dprintf printf
#else
#define Dprintf(ignore...)
#endif
// Hidden "this" pointer for the video functions
#define _THIS SDL_VideoDevice * this
// Private display data
typedef struct NX_SDL_VISUAL {
int bpp ;
Uint32 red_mask ;
Uint32 green_mask ;
Uint32 blue_mask ;
} nx_sdl_visual_t ;
struct SDL_PrivateVideoData {
GR_WINDOW_ID SDL_Window ;
GR_WINDOW_ID FSwindow ;
// Flag: true if we have been passed a window
char * SDL_windowid ;
GR_GC_ID GC ;
unsigned char * Image ;
unsigned char * Image_buff ; /* for GrArea*/
unsigned char * Clientfb; /* for DirectFB*/
nx_sdl_visual_t SDL_Visual ;
// The current list of available video modes
SDL_Rect ** modelist ;
int currently_fullscreen ;
// for fullscreen
int OffsetX, OffsetY ;
// for GammaRamp
Uint16 * GammaRamp_R, * GammaRamp_G, * GammaRamp_B ;
// for GrArea, r_mask, g_mask, b_mask
int pixel_type ;
#ifdef ENABLE_NANOX_DIRECT_FB
GR_WINDOW_FB_INFO fbinfo;
#endif
} ;
#define SDL_Window (this -> hidden -> SDL_Window)
#define FSwindow (this -> hidden -> FSwindow)
#define SDL_windowid (this -> hidden -> SDL_windowid)
#define SDL_GC (this -> hidden -> GC)
#define SDL_Image (this -> hidden -> Image)
#define Image_buff (this -> hidden -> Image_buff)
#define Clientfb (this -> hidden -> Clientfb)
#define SDL_Visual (this -> hidden -> SDL_Visual)
#define SDL_modelist (this -> hidden -> modelist)
#define currently_fullscreen (this -> hidden -> currently_fullscreen)
#define OffsetX (this -> hidden -> OffsetX)
#define OffsetY (this -> hidden -> OffsetY)
#define GammaRamp_R (this -> hidden -> GammaRamp_R)
#define GammaRamp_G (this -> hidden -> GammaRamp_G)
#define GammaRamp_B (this -> hidden -> GammaRamp_B)
#define pixel_type (this -> hidden -> pixel_type)
#define fbinfo (this -> hidden -> fbinfo)
#define CI_SIZE 256 // color index size
#endif // _SDL_nxvideo_h