See09/WRTKit/UI/Control.js
changeset 19 f3521a11d878
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/See09/WRTKit/UI/Control.js	Thu Oct 22 15:52:58 2009 +0100
@@ -0,0 +1,231 @@
+/*
+© Copyright 2008 Nokia Corporation. All rights reserved.
+
+IMPORTANT:  The Nokia software ("WRTKit and Example Widget files") is supplied to you by Nokia
+Corporation (“Nokia”) in consideration of your agreement to the following terms. Your use, installation
+and/or redistribution of the WRTKit and Example Widget files constitutes acceptance of these terms. If
+you do not agree with these terms, please do not use, install, or redistribute the WRTKit and Example
+Widget files.
+
+In consideration of your agreement to abide by the following terms, and subject to these terms, Nokia
+grants you a personal, non-exclusive license, under Nokia’s copyrights in the WRTKit and Example
+Widget files, to use, reproduce, and redistribute the WRTKit and Example files, in text form (for HTML,
+CSS, or JavaScript files) or binary form (for associated images), for the sole purpose of creating S60
+Widgets.
+
+If you redistribute the WRTKit and Example files, you must retain this entire notice in all such
+redistributions of the WRTKit and Example files.
+
+You may not use the name, trademarks, service marks or logos of Nokia to endorse or promote products
+that include the WRTKit and Example files without the prior written explicit agreement with Nokia.
+Except as expressly stated in this notice, no other rights or licenses, express or implied, are granted by
+Nokia herein, including but not limited to any patent rights that may be infringed by your products that
+incorporate the WRTKit and Example files or by other works in which the WRTKit and Example files
+may be incorporated.
+
+The WRTKit and Example files are provided on an "AS IS" basis.  NOKIA MAKES NO
+WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED
+WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A
+PARTICULAR PURPOSE, REGARDING THE EXAMPLES OR ITS USE AND OPERATION
+ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
+
+IN NO EVENT SHALL NOKIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, AND/OR
+DISTRIBUTION OF THE EXAMPLES, HOWEVER CAUSED AND WHETHER UNDER THEORY
+OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE,
+EVEN IF NOKIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+*/
+
+///////////////////////////////////////////////////////////////////////////////
+// The Control class is an abstract base class for all user interface controls.
+
+// Constructor.
+function Control(id, caption) {
+    if (id != UI_NO_INIT_ID) {
+        this.init(id, caption);
+    }
+}
+
+// Control inherits from UIElement.
+Control.prototype = new UIElement(UI_NO_INIT_ID);
+
+// The view that control belongs to.
+Control.prototype.view = null;
+
+// Is the control focused?
+Control.prototype.focused = false;
+
+// Is the pointer over this control?
+Control.prototype.hovering = false;
+
+// The element hierarchy in a control is as follows:
+//
+// rootElement
+//     assemblyElement
+//         captionElement
+//         controlElement
+//
+// The assembly element groups the portion of a control that typically handle
+// the visual effects for focus and hover states. Having a separate root and
+// assembly elements allows other elements to be added to a control without
+// them being affected by the CSS rules of the assembly element.
+
+// The assembly element of this control.
+Control.prototype.assemblyElement = null;
+
+// The caption of this control; null if none.
+Control.prototype.caption = null;
+
+// The caption element of this control.
+Control.prototype.captionElement = null;
+
+// The control element of this control.
+Control.prototype.controlElement = null;
+
+// Initializer - called from constructor.
+Control.prototype.init = function(id, caption) {
+    uiLogger.debug("Control.init(" + id + ", " + caption + ")");
+    
+    // call superclass initializer
+    UIElement.prototype.init.call(this, id);
+    
+    // create assembly, caption and control elements
+    this.assemblyElement = document.createElement("div");
+    this.captionElement = document.createElement("div");
+    this.assemblyElement.appendChild(this.captionElement);
+    this.controlElement = document.createElement("div");
+    this.assemblyElement.appendChild(this.controlElement);
+    this.rootElement.appendChild(this.assemblyElement);
+    
+    // set the caption
+    // style is not updated because the subclass will update the style later
+    // when it has completely initialized the component
+    this.setCaption(caption, true);
+}
+
+// Returns the caption; null if none.
+Control.prototype.getCaption = function() {
+    return this.caption;
+}
+
+// Sets the caption; null if none.
+Control.prototype.setCaption = function(caption, noStyleUpdate) {
+    uiLogger.debug("Control.setCaption(" + caption + ")");
+    
+    // set the display style
+    this.captionElement.style.display = (caption == null) ? "none" : "block";
+    
+    // set the caption
+    this.caption = caption;
+    this.captionElement.innerHTML = (caption == null) ? "" : caption;
+    
+    // update style
+    if (!noStyleUpdate) {
+        this.updateStyleFromState();
+    }
+}
+
+// Returns the enabled state.
+// Override this in subclasses as required to implement the state change.
+Control.prototype.isEnabled = function() {
+    return false;
+}
+
+// Sets the enabled state.
+// Override this in subclasses as required to implement the state change.
+Control.prototype.setEnabled = function(enabled) {
+    uiLogger.debug("Control.setEnabled(" + enabled + ")");
+}
+
+// Returns the focusable state for the control.
+// Defaults focusable if enabled - override this in subclasses as required.
+Control.prototype.isFocusable = function() {
+    return this.isEnabled();
+}
+
+// Returns the focused state for the control.
+Control.prototype.isFocused = function() {
+    return this.focused;
+}
+
+// Sets the focused state for the control.
+// Note: This may not always succeed.
+// Override this in subclasses as required to implement the state change.
+Control.prototype.setFocused = function(focused) {
+    uiLogger.debug("Control.setFocused(" + focused + ")");
+    // note that this.focused gets set as a result of focusStateChanged() being called
+    // rather than setting it explicitly here
+}
+
+// Called when the focus state has changed for this control.
+Control.prototype.focusStateChanged = function(focused) {
+    uiLogger.debug("Control.focusStateChanged(" + focused + ")");
+    if (this.focused != focused) {
+        this.focused = focused;
+        
+        // let the view know about the focus change
+        if (this.view != null) {
+            this.view.focusedControlChanged(focused ? this : null);
+        }
+        
+        // update the style from the current state
+        this.updateStyleFromState();
+        
+        // notify event listeners
+        this.fireEvent(this.createEvent("FocusStateChanged", focused));
+    }
+}
+
+// Called when the hover state has changed for this control.
+Control.prototype.hoverStateChanged = function(hovering) {
+    uiLogger.debug("Control.hoverStateChanged(" + hovering + ")");
+    if (this.hovering != hovering) {
+        this.hovering = hovering;
+        
+        // update the style from the current state
+        this.updateStyleFromState();
+        
+        // notify event listeners
+        this.fireEvent(this.createEvent("HoverStateChanged", hovering));
+    }
+}
+
+// Helper method that returns the state name for the current state.
+Control.prototype.getStyleStateName = function() {
+    var focusable = this.isFocusable();
+    if (focusable && this.focused) {
+        return "Focus";
+    } else if (focusable && this.hovering) {
+        return "Hover";
+    } else if (!this.isEnabled()) {
+        return "Disabled";
+    } else {
+        return "Normal";
+    }
+}
+
+// Resets the state tracking for focus and hover.
+// Override this in subclasses as required to implement the state reset.
+Control.prototype.resetFocusState = function() {
+    uiLogger.debug("Control.resetFocusState()");
+    this.hovering = false;
+    this.focused = false;
+    this.updateStyleFromState();
+}
+
+// Helper function that sets a classname for an element.
+// Only sets the class name if it actually is different from the current value.
+Control.prototype.setClassName = function(element, className) {
+    if (element.className != className) {
+        element.className = className;
+    }
+}
+
+// Updates the style of the control to reflects the state of the control.
+// Override this in subclasses as required to implement the state change.
+Control.prototype.updateStyleFromState = function() {
+    uiLogger.debug("Control.updateStyleFromState()");
+}