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/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and /or associated documentation files
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* (the "Materials "), to deal in the Materials without restriction,
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* including without limitation the rights to use, copy, modify, merge,
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* publish, distribute, sublicense, and/or sell copies of the Materials,
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* and to permit persons to whom the Materials are furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Materials.
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*
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* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
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* THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description:
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*
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*/
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#include "EGLProcess.h"
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#include "EGLThread.h"
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#include "eglInternal.h"
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CEGLProcess::CEGLProcess( EGLint processId ) :
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m_id( processId ),
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m_currentThread( NULL )
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{
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}
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CEGLProcess::~CEGLProcess(void)
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{
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DestroyPointerVector<CEGLThread>(m_threads);
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}
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CEGLThread* CEGLProcess::AddThread( EGLI_THREAD_ID threadId, bool setCurrent, EGLint supportedApis )
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{
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CEGLThread* thread = HasThread( threadId );
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if( !thread )
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{
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thread = EGLI_NEW CEGLThread( threadId, supportedApis );
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if( thread )
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{
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AddObject<CEGLThread>( m_threads, thread );
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}
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}
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if( setCurrent && thread )
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{
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m_currentThread = thread;
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}
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return thread;
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}
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void CEGLProcess::RemoveThread( EGLI_THREAD_ID threadId )
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{
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if( m_currentThread && m_currentThread->Id() == threadId )
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{
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m_currentThread = NULL;
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}
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DeleteObjectById<CEGLThread>( m_threads, threadId );
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}
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CEGLThread* CEGLProcess::HasThread( EGLI_THREAD_ID threadId ) const
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{
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return FindObjectById<CEGLThread>( m_threads, threadId, NULL );
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}
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void CEGLProcess::SetCurrentThread( EGLI_THREAD_ID threadId )
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{
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#if defined(EGLI_USE_PLATSIM_EXTENSIONS)
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EGLI_ASSERT(m_currentThread != NULL);
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if( m_currentThread->Id() != threadId )
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{
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m_currentThread = FindObjectById<CEGLThread>( m_threads, threadId, NULL );
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EGLI_ASSERT( m_currentThread != NULL );
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}
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#else
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EGLI_ASSERT( false );
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#endif
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}
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CEGLThread* CEGLProcess::CurrentThread() const
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{
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#if defined(EGLI_USE_PLATSIM_EXTENSIONS)
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EGLI_ASSERT( m_currentThread != NULL );
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return m_currentThread;
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#elif defined(_WIN32)
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EGLI_THREAD_ID threadId = GetCurrentThreadId();
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CEGLThread* thread = FindObjectById( m_threads, threadId, NULL );
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//EGLI_ASSERT( thread != NULL );
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return thread;
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#else // Linux
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// \todo
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#endif
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}
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CEGLSurface* CEGLProcess::FindBoundSurface( CEGLContext* context, bool readSurface ) const
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{
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EGLI_ASSERT( context != NULL );
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CEGLSurface* ret = NULL;
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std::vector<CEGLThread*>::const_iterator iter = m_threads.begin();
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while( iter != m_threads.end() )
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{
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if( (*iter)->CurrentVGContext() == context )
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{
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ret = (*iter)->CurrentVGSurface();
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break;
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}
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else if( (*iter)->CurrentGLESContext() == context )
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{
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//TODO
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EGLI_ASSERT( false );
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}
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}
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return ret;
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}
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