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/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and /or associated documentation files
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* (the "Materials "), to deal in the Materials without restriction,
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* including without limitation the rights to use, copy, modify, merge,
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* publish, distribute, sublicense, and/or sell copies of the Materials,
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* and to permit persons to whom the Materials are furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Materials.
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*
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* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
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* THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description:
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*
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*/
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#include "EGLSurface.h"
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#include "SurfaceDescriptor.h"
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#include "EGLConfig.h"
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#include "EGLContext.h"
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#include "EGLOs.h"
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#include <string.h>
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// Required for free. \todo Shouldn't this use C++ new[]/delete[] instead?
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#include <stdlib.h>
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CEGLSurface::CEGLSurface( CEGLSurface::SurfaceType type, EGLint colorSpace, EGLint alphaFormat, EGLint renderBuffer, CEGLConfig* config ) :
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m_type( type ),
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m_colorSpace( colorSpace ),
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m_alphaFormat( alphaFormat ),
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m_renderBuffer( renderBuffer ),
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m_config( config ),
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m_boundContext( NULL ),
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m_thread( NULL ),
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m_mipmapLevel( 0 ),
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m_multisampleResolve( EGL_MULTISAMPLE_RESOLVE_DEFAULT ),
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m_swapBehavior( /*EGL_BUFFER_DESTROYED*/EGL_BUFFER_PRESERVED ),
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m_vgDirty(false),
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m_gles1Dirty(false),
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m_gles2Dirty(false),
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m_isLocked(false)
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{
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EGLI_ASSERT( m_config != NULL );
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memset( &m_textureBinding, 0, sizeof(struct EGLITextureBinding) );
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memset( &m_vgBuffers, 0, sizeof(struct BufferContainer) );
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memset( &m_glesBuffers, 0, sizeof(struct BufferContainer) );
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CEGLOs::InitializeLock( &m_lock );
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}
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CEGLSurface::~CEGLSurface(void)
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{
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if( m_glesBuffers.m_colorBuffer )
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free (m_glesBuffers.m_colorBuffer );
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CEGLOs::DestroyLock( &m_lock );
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}
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void CEGLSurface::BindToContext( CEGLContext* context )
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{
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m_boundContext = context;
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}
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bool CEGLSurface::Resize( EGLint width, EGLint height )
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{
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if( width == m_width && height == m_height && m_glesBuffers.m_colorBuffer )
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{
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// Size didn't change and we have gles color buffer already
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return true;
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}
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if( width != m_width )
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{
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SetStride( (width * m_config->GetDescriptor()->Bpp() + 7)/8 );
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}
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m_width = width;
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m_height = height;
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if( m_glesBuffers.m_colorBuffer )
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free( m_glesBuffers.m_colorBuffer );
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m_glesBuffers.m_colorBuffer = malloc( height * m_stride );
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if( !(m_glesBuffers.m_colorBuffer) ) return false;
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return true;
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}
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SurfaceDescriptor* CEGLSurface::Descriptor()
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{
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CColorDescriptor* colorDesc = m_config->GetDescriptor();
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EGLI_ASSERT( colorDesc != NULL );
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m_surfaceDescriptor.m_width = Width();
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m_surfaceDescriptor.m_height = Height();
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m_surfaceDescriptor.m_stride = Stride();
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m_surfaceDescriptor.m_colorDescriptor = *colorDesc;
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m_surfaceDescriptor.m_colorDescriptor.SetSurfaceType(m_colorSpace, m_alphaFormat);
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EGLint alphaSize = colorDesc->AlphaSize();
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EGLint blueSize = colorDesc->BlueSize();
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EGLint greenSize = colorDesc->GreenSize();
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EGLint redSize = colorDesc->RedSize();
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EGLint luminanceSize = colorDesc->LuminanceSize();
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if( colorDesc->isLuminance() )
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{
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// \todo LA AL?
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m_surfaceDescriptor.m_redShift = 0;
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m_surfaceDescriptor.m_greenShift = 0;
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m_surfaceDescriptor.m_blueShift = 0;
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m_surfaceDescriptor.m_alphaShift = 0;
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m_surfaceDescriptor.m_luminanceShift = alphaSize;
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}
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else
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{
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m_surfaceDescriptor.m_luminanceShift = 0;
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/* Found these from CPlatsimEGL::egliGetSymbianPixelFormat()
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in platsim_graphics/platsimegl/src/platsimegl.cpp. Pixel format
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should be transfered through serialization.
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EUidPixelFormatARGB_8888
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EUidPixelFormatARGB_8888_PRE
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EUidPixelFormatXRGB_8888
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EUidPixelFormatARGB_4444
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EUidPixelFormatXRGB_4444
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EUidPixelFormatRGB_565
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EUidPixelFormatARGB_1555
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--
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Harri
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*/
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// \todo We need pixel format through serialization.
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#if defined(EGLI_USE_PLATSIM_EXTENSIONS)
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m_surfaceDescriptor.m_blueShift = 0;
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m_surfaceDescriptor.m_greenShift = blueSize;
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m_surfaceDescriptor.m_redShift = blueSize + greenSize;
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m_surfaceDescriptor.m_alphaShift = blueSize + greenSize + redSize;
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#else
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// \note TeroP, changing these to match OpenVG color formats. This should make blitting
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// to _win32_ window fast, but a solution for Symbian vs. Win32 native build should be
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// defined.
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// That is: This has to match the EGLtoVGInterface::CopyBuffers VGImageFormat somehow.
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// Currently: VG_sARGB_8888_PRE;
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m_surfaceDescriptor.m_blueShift = 0;
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m_surfaceDescriptor.m_greenShift = blueSize;
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m_surfaceDescriptor.m_redShift = blueSize + greenSize;
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m_surfaceDescriptor.m_alphaShift = redSize + greenSize + blueSize;
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#endif //EGLI_USE_PLATSIM_EXTENSIONS
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}
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m_surfaceDescriptor.m_maskSize = m_surfaceDescriptor.m_colorDescriptor.AlphaMaskSize();
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m_surfaceDescriptor.m_stencilSize = m_config->GetAttribute( EGL_STENCIL_SIZE );
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m_surfaceDescriptor.m_depthSize = m_config->GetAttribute( EGL_DEPTH_SIZE );
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return &m_surfaceDescriptor;
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}
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void CEGLSurface::SetAttribute( EGLint attrib, EGLint value )
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{
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switch( attrib )
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{
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case EGL_MIPMAP_LEVEL:
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{
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m_mipmapLevel = value;
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break;
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}
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case EGL_MULTISAMPLE_RESOLVE:
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{
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m_multisampleResolve = value;
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break;
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}
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case EGL_SWAP_BEHAVIOR:
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{
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m_swapBehavior = value;
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break;
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}
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}
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}
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EGLint CEGLSurface::Attribute( EGLint attrib ) const
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{
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EGLint ret = EGL_BAD_ATTRIBUTE;
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switch( attrib )
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{
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case EGL_MIPMAP_LEVEL:
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{
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ret = m_mipmapLevel;
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break;
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}
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case EGL_MULTISAMPLE_RESOLVE:
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{
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ret = m_multisampleResolve;
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break;
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}
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case EGL_SWAP_BEHAVIOR:
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{
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ret = m_swapBehavior;
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break;
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}
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}
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return ret;
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}
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void CEGLSurface::Lock()
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{
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CEGLOs::GetLock( &m_lock );
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m_isLocked = true;
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}
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void CEGLSurface::Unlock()
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{
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CEGLOs::ReleaseLock( &m_lock );
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m_isLocked = false;
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}
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