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/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and /or associated documentation files
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* (the "Materials "), to deal in the Materials without restriction,
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* including without limitation the rights to use, copy, modify, merge,
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* publish, distribute, sublicense, and/or sell copies of the Materials,
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* and to permit persons to whom the Materials are furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Materials.
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*
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* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
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* THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description:
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*
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*/
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#ifndef _VGINTERFACE_H_
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#define _VGINTERFACE_H_
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#include "ImageTarget.h"
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struct SurfaceDescriptor;
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struct BufferContainer;
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class CColorDescriptor;
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typedef void (*fpVGProc)(void);
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// EGL services for VG
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class IVGtoEGLInterface
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{
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public:
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// \todo Descriptions
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virtual void* GetVGContext() = 0;
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virtual bool IsImageInUse( void* image ) = 0;
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virtual bool LockVGSurface( bool read, bool write ) = 0;
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virtual bool UnlockVGSurface() = 0;
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virtual void GetDescForImage( void* image, SurfaceDescriptor& ImageDesc ) = 0;
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virtual void* GetDataForImage( void* image ) = 0;
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virtual void RegisterImageTarget( void* image, EImageTarget target, void* buffer ) = 0;
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virtual void UnregisterImageTarget( void* image, EImageTarget target, void* buffer ) = 0;
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};
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// VG services for EGL
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class IEGLtoVGInterface
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{
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public:
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/* \brief Sets interface for EGL services to VG
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*
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* \param egl Pointer to IVGtoEGLInterface implementation.
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*/
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virtual void SetEGLInterface( IVGtoEGLInterface* egl ) = 0;
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/* \brief Used to create internal VG context
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*
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* \param shareContext Context to be shared with created context
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*
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* \return Handle to created context
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*/
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virtual void* CreateContext( void* shareContext ) = 0;
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/* \brief Releases internal VG context
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*
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* \param context Context to be released
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*
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* \return true if release succeeded false otherwise
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*/
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virtual bool ReleaseContext( void* context ) = 0;
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/* \brief Creates internal VG surface
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*
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* \param desc Descriptor describing surface pixel format, size, stride etc.
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* \param buffers Container for buffers. VG should fill in handle for surface, color buffer and mask buffer.
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* \param image VG image handle used in surface creation (eglCreatePbufferFromClientBuffer()).
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*
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* \return true if surface creation succeeded false otherwise
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*/
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virtual bool CreateSurface( const SurfaceDescriptor* desc, BufferContainer* buffers, void* image ) = 0;
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/* \brief Releases internal VG surface
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*
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* \param surface Surface to be released
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*
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* \return true if surface release succeeded false otherwise
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*/
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virtual bool ReleaseSurface( void* surface ) = 0;
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/* \brief Sets current surface for internal VG context
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*
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* \param context Handle to internal VG context
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* \param surface Handle to internal VG surface to be set current to context.
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*
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* \return true if succeeded false otherwise
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*/
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virtual bool SetCurrentSurface( void* context, void* surface ) = 0;
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/* \brief Resizes internal VG surface
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*
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* \param context Handle to internal VG context
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* \param surface Handle to internal VG surface
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* \param width New width
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* \param height New height
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* \param buffers Container for buffers. VG should fill in handle for surface, color buffer and mask buffer.
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*
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* \return true if resize succeeded false otherwise
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*/
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virtual bool ResizeSurface( void* context, void* surface, int width, int height, BufferContainer* buffers ) =0;
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/* \brief Checks if image handle is valid VGImage
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*
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* \param image Handle to VG image
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* \param colorDesc Color descriptor. VG should fill in descriptor describing image.
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* \param width On return should contain widht of the VG image
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* \param height On return should contain height of the VG image
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*
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* \return true if image is valid false otherwise
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*/
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virtual bool IsValidImage( void* image, CColorDescriptor* colorDesc, int* width, int* height ) = 0;
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/* \brief Checks if image handle is in use by VG
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*
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* param image Handle to VG image
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* return true if image is in use false otherwise
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*/
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virtual bool IsImageInUse( void* image ) = 0;
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/* \brief Flushes current vg context. Same operation as vgFlush().
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*/
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virtual void Flush() = 0;
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/* \brief Finishes VG drawing. Same operation as vgFinish().
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*/
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virtual void Finish() = 0;
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/* \brief Used to get address of vg extension function. Called by eglGetProcAddress().
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*
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* \param procname Name of the vg extension function
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*
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* \return Address of the vg extension function or NULL if extension is not found.
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*/
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virtual fpVGProc GetVGProcAddress( const char *procname ) = 0;
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/* \brief Copy VG color buffer into buffer.
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*
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* \param buffer Buffer to copy data from VG color buffer
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* \param stride Buffer stride
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* \param surface Handle to VG internal surface to copy color buffer from.
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*
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* \return void
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*/
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virtual void CopyBuffers( void* buffer, int stride, void* surface ) = 0;
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/* \brief Updates VG color buffer
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*
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* \param buffer Buffer to copy data from
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* \param stride Stride of buffer
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* \param desc Surface descriptor describing buffer.
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*
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* \return void
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*/
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virtual void UpdateBuffers( void* buffer, int stride, const SurfaceDescriptor* desc ) = 0;
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/* \brief Checks if VG image is root image
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*
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* \param image Handle to VG image
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*
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* \return True if image is root, false otherwise
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*/
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virtual bool IsRootImage( void* image ) = 0;
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/* \brief Copies data from VG image
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*
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* \param image Handle to VG image
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* \param desc Descriptor describing VG image. Function should fill descriptor.
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* \param data Pointer to copy data to.
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*
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* \return void
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*/
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virtual void GetImageData( void* image, SurfaceDescriptor& desc, void* data ) = 0;
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/* \brief Add(+1) VG image reference count when EGLimage is created from VGImage
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*
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* \param image Handle to VG image
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*
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* \return void
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*/
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virtual void AddRef( void* image ) = 0;
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/* \brief Remove(-1) VG image reference count when EGLimage deleted
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*
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* \param image Handle to VG image
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*
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* \return void
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*/
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virtual void RemoveRef( void* image ) = 0;
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};
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typedef IEGLtoVGInterface* (*fpGetVGInterface)(void);
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IEGLtoVGInterface* LoadVGInterface( void*& libraryHandle );
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#endif // _VGINTERFACE_H_
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