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/* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and /or associated documentation files
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* (the "Materials "), to deal in the Materials without restriction,
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* including without limitation the rights to use, copy, modify, merge,
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* publish, distribute, sublicense, and/or sell copies of the Materials,
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* and to permit persons to whom the Materials are furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Materials.
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*
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* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
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* THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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#ifndef __SFBLITTER_H
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#define __SFBLITTER_H
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#ifndef __RIDEFS_H
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# include "riDefs.h"
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#endif
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#ifndef __RIIMAGE_H
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# include "riImage.h"
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#endif
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#include "VG/openvg.h"
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namespace OpenVGRI {
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class PPCompiler;
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struct BlitterHash {
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BlitterHash() {value[0] = 0; }
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bool operator==(const BlitterHash& rhs) const { return value[0] == rhs.value[0]; }
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RIuint32 value[1];
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};
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// \todo Rename to just "Blitter" and move out of the same compilation unit.
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class DynamicBlitter {
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public:
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struct BlitSignatureState {
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VGMaskOperation maskOperation;
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bool incompatibleStrides;
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bool isMaskOperation;
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bool unsafeInput;
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// Derived:
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Color::Descriptor srcDesc;
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Color::Descriptor dstDesc;
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};
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struct BlitUniforms {
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void* dst;
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const void* src;
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RIuint32 srcX;
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RIuint32 srcY;
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RIuint32 dstX;
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RIuint32 dstY;
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RIuint32 width;
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RIuint32 height;
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RIint32 srcStride;
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RIint32 dstStride;
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};
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public:
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DynamicBlitter();
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~DynamicBlitter();
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static void calculateHash(BlitterHash& hash, const BlitSignatureState& state);
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void setMaskOperation(VGMaskOperation maskOperation) { m_maskOperation = maskOperation; }
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void enableMaskOperation(bool isMaskOperation) { m_isMaskOperation = isMaskOperation; }
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void setFillColor(const Color& fillColor) { m_fillColor = fillColor; }
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void enableFill(bool isFill) { m_isFill = isFill; }
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void prepareBlit(Image* dst, const Image* src, int sx, int sy, int dx, int dy, int w, int h);
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void blit();
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const BlitSignatureState& getSignatureState() { return m_signatureState; }
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const BlitUniforms& getUniforms() { return m_uniforms; }
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private:
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VGMaskOperation m_maskOperation;
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bool m_isMaskOperation;
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Color m_fillColor;
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bool m_isFill;
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BlitSignatureState m_signatureState;
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BlitUniforms m_uniforms;
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};
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}
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#endif
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