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// Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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// Guest egl implementation debugging support
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#include <e32debug.h>
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#include "eglapi.h"
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#ifdef _DEBUG
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// These functions help with verbose debug logging of EGL Attibutes
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// Try to get an attribute name string, and a description of the value - switch statements can be extended for later EGL versions
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void TAttribUtils::TraceAttribNames(EGLint aAttrib, EGLint aValue, char** aAttrName, char** aValueName)
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{
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char* attrName = NULL;
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char* valueName = NULL;
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switch (aAttrib)
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{
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case EGL_BUFFER_SIZE: attrName = "EGL_BUFFER_SIZE"; break;
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case EGL_ALPHA_SIZE: attrName = "EGL_ALPHA_SIZE"; break;
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case EGL_BLUE_SIZE: attrName = "EGL_BLUE_SIZE"; break;
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case EGL_GREEN_SIZE: attrName = "EGL_GREEN_SIZE"; break;
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case EGL_RED_SIZE: attrName = "EGL_RED_SIZE"; break;
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case EGL_DEPTH_SIZE: attrName = "EGL_DEPTH_SIZE"; break;
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case EGL_STENCIL_SIZE: attrName = "EGL_STENCIL_SIZE"; break;
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case EGL_CONFIG_CAVEAT: attrName = "EGL_CONFIG_CAVEAT";
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switch (aValue)
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{
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// Config attribute values
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case EGL_SLOW_CONFIG: valueName = "EGL_SLOW_CONFIG"; break;
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case EGL_NON_CONFORMANT_CONFIG: valueName = "EGL_NON_CONFORMANT_CONFIG"; break;
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}
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break;
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case EGL_CONFIG_ID: attrName = "EGL_CONFIG_ID"; break;
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case EGL_LEVEL: attrName = "EGL_LEVEL"; break;
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case EGL_MAX_PBUFFER_HEIGHT: attrName = "EGL_MAX_PBUFFER_HEIGHT"; break;
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case EGL_MAX_PBUFFER_PIXELS: attrName = "EGL_MAX_PBUFFER_PIXELS"; break;
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case EGL_MAX_PBUFFER_WIDTH: attrName = "EGL_MAX_PBUFFER_WIDTH"; break;
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case EGL_NATIVE_RENDERABLE: attrName = "EGL_NATIVE_RENDERABLE"; break;
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case EGL_NATIVE_VISUAL_ID: attrName = "EGL_NATIVE_VISUAL_ID"; break;
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case EGL_NATIVE_VISUAL_TYPE: attrName = "EGL_NATIVE_VISUAL_TYPE"; break;
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case EGL_PRESERVED_RESOURCES: attrName = "EGL_PRESERVED_RESOURCES"; break;
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case EGL_SAMPLES: attrName = "EGL_SAMPLES"; break;
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case EGL_SAMPLE_BUFFERS: attrName = "EGL_SAMPLE_BUFFERS"; break;
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case EGL_SURFACE_TYPE: attrName = "EGL_SURFACE_TYPE";
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switch(aValue & 7)
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{
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case 0: valueName = "* | EGL_NONE"; break;
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case 1: valueName = "* | PBUFFER"; break; // EGL_PBUFFER_BIT
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case 2: valueName = "* | PIXMAP"; break; // EGL_PIXMAP_BIT
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case 3: valueName = "* | PIXMAP | PBUFFER"; break;
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case 4: valueName = "* | WINDOW"; break; // EGL_WINDOW_BIT
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case 5: valueName = "* | WINDOW | PBUFFER"; break;
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case 6: valueName = "* | WINDOW | PIXMAP"; break;
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case 7: valueName = "* | WINDOW | PIXMAP | PBUFFER"; break;
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}
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break;
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case EGL_TRANSPARENT_TYPE: attrName = "EGL_TRANSPARENT_TYPE";
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if (aValue == EGL_TRANSPARENT_RGB)
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valueName = "EGL_TRANSPARENT_RGB";
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break;
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case EGL_TRANSPARENT_BLUE_VALUE: attrName = "EGL_TRANSPARENT_BLUE_VALUE"; break;
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case EGL_TRANSPARENT_GREEN_VALUE: attrName = "EGL_TRANSPARENT_GREEN_VALUE"; break;
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case EGL_TRANSPARENT_RED_VALUE: attrName = "EGL_TRANSPARENT_RED_VALUE"; break;
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case EGL_BIND_TO_TEXTURE_RGB: attrName = "EGL_BIND_TO_TEXTURE_RGB"; break;
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case EGL_BIND_TO_TEXTURE_RGBA: attrName = "EGL_BIND_TO_TEXTURE_RGBA"; break;
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case EGL_MIN_SWAP_INTERVAL: attrName = "EGL_MIN_SWAP_INTERVAL"; break;
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case EGL_MAX_SWAP_INTERVAL: attrName = "EGL_MAX_SWAP_INTERVAL"; break;
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case EGL_LUMINANCE_SIZE: attrName = "EGL_LUMINANCE_SIZE"; break;
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case EGL_ALPHA_MASK_SIZE: attrName = "EGL_ALPHA_MASK_SIZE"; break;
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case EGL_COLOR_BUFFER_TYPE: attrName = "EGL_COLOR_BUFFER_TYPE";
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switch (aValue)
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{
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// EGL_COLOR_BUFFER_TYPE values
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case EGL_RGB_BUFFER: valueName = "EGL_RGB_BUFFER"; break;
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case EGL_LUMINANCE_BUFFER: valueName = "EGL_LUMINANCE_BUFFER"; break;
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}
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break;
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case EGL_RENDERABLE_TYPE: attrName = "EGL_RENDERABLE_TYPE";
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switch(aValue)
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{
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case 0: valueName = "EGL_NONE"; break;
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case 1: valueName = "GL-ES"; break;
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case 2: valueName = "VG"; break;
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case 3: valueName = "VG | GL-ES"; break;
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case 4: valueName = "GL-ES2"; break;
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case 5: valueName = "GL-ES2 | GL-ES"; break;
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case 6: valueName = "GL-ES2 | VG"; break;
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case 7: valueName = "GL-ES2 | VG | GL-ES"; break;
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case 8: valueName = "GL"; break;
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case 9: valueName = "GL | GL-ES"; break;
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case 10: valueName = "GL | VG"; break;
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case 11: valueName = "GL | VG | GL-ES"; break;
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case 12: valueName = "GL | GL-ES2"; break;
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case 13: valueName = "GL | GL-ES2 | GL-ES"; break;
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case 14: valueName = "GL | GL-ES2 | VG"; break;
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case 15: valueName = "GL | GL-ES2 | VG | GL-ES"; break;
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}
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break;
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case EGL_MATCH_NATIVE_PIXMAP: attrName = "EGL_MATCH_NATIVE_PIXMAP"; break; // Pseudo-attribute (not queryable)
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case EGL_CONFORMANT: attrName = "EGL_CONFORMANT"; break;
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case EGL_HEIGHT: attrName = "EGL_HEIGHT"; break;
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case EGL_WIDTH: attrName = "EGL_WIDTH"; break;
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case EGL_LARGEST_PBUFFER: attrName = "EGL_LARGEST_PBUFFER"; break;
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case EGL_TEXTURE_FORMAT: attrName = "EGL_TEXTURE_FORMAT";
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switch (aValue)
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{
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// config attribute values, for EGL_TEXTURE_FORMAT
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case EGL_NO_TEXTURE: valueName = "EGL_NO_TEXTURE"; break;
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case EGL_TEXTURE_RGB: valueName = "EGL_TEXTURE_RGB"; break;
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case EGL_TEXTURE_RGBA: valueName = "EGL_TEXTURE_RGBA"; break;
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case EGL_TEXTURE_2D: valueName = "EGL_TEXTURE_2D"; break;
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}
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break;
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case EGL_TEXTURE_TARGET: attrName = "EGL_TEXTURE_TARGET"; break;
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case EGL_MIPMAP_TEXTURE: attrName = "EGL_MIPMAP_TEXTURE"; break;
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case EGL_MIPMAP_LEVEL: attrName = "EGL_MIPMAP_LEVEL"; break;
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case EGL_RENDER_BUFFER: attrName = "EGL_RENDER_BUFFER";
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switch (aValue)
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{
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// EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets
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case EGL_BACK_BUFFER: valueName = "EGL_BACK_BUFFER"; break;
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case EGL_SINGLE_BUFFER: valueName = "EGL_SINGLE_BUFFER"; break;
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}
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break;
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case EGL_VG_COLORSPACE: attrName = "EGL_VG_COLORSPACE";
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switch (aValue)
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{
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// OpenVG color spaces
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case EGL_VG_COLORSPACE_sRGB: valueName = "EGL_VG_COLORSPACE_sRGB"; break;
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case EGL_VG_COLORSPACE_LINEAR: valueName = "EGL_VG_COLORSPACE_LINEAR"; break;
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}
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break;
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case EGL_VG_ALPHA_FORMAT: attrName = "EGL_VG_ALPHA_FORMAT";
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switch (aValue)
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{
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// OpenVG alpha formats
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case EGL_VG_ALPHA_FORMAT_NONPRE: valueName = "EGL_VG_ALPHA_FORMAT_NONPRE"; break;
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case EGL_VG_ALPHA_FORMAT_PRE: valueName = "EGL_VG_ALPHA_FORMAT_PRE"; break;
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}
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break;
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case EGL_HORIZONTAL_RESOLUTION: attrName = "EGL_HORIZONTAL_RESOLUTION"; break;
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case EGL_VERTICAL_RESOLUTION: attrName = "EGL_VERTICAL_RESOLUTION"; break;
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case EGL_PIXEL_ASPECT_RATIO: attrName = "EGL_PIXEL_ASPECT_RATIO"; break;
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case EGL_SWAP_BEHAVIOR: attrName = "EGL_SWAP_BEHAVIOR"; break;
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case EGL_MULTISAMPLE_RESOLVE: attrName = "EGL_MULTISAMPLE_RESOLVE"; break;
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default: // unknown value - maybe buggy data or a later EGL version. Debug prints include the hex anyway.
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break;
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}
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if (aValue == EGL_NONE)
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valueName = "EGL_NONE";
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if (aAttrib == EGL_NONE)
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attrName = "EGL_NONE";
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*aAttrName = attrName;
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*aValueName = valueName;
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}
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// verbose debug logging of EGL Attibute Lists
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void TAttribUtils::TraceAttribList(const EGLint* aAttribList)
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{
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int length = 0;
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if (aAttribList)
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{
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while (aAttribList[length] != EGL_NONE)
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{
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char* attrName = NULL;
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char* valueName = NULL;
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// try to get an attribute name string, and a description of the value
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TraceAttribNames(aAttribList[length], aAttribList[length+1], &attrName, &valueName);
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// print attribute & value as numbers, and also print a string name/description if one could be determined
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if (attrName)
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{
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if (valueName)
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{
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EGL_TRACE(" TraceAttribList aAttribList[%d]=0x%x (\"%s\"), aAttribList[%d]=0x%x (\"%s\")",
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length, aAttribList[length], attrName, length+1, aAttribList[length+1], valueName);
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}
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else
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{
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EGL_TRACE(" TraceAttribList aAttribList[%d]=0x%x (\"%s\"), aAttribList[%d]=0x%x (%d)",
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length, aAttribList[length], attrName, length+1, aAttribList[length+1], aAttribList[length+1]);
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}
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}
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else
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{
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EGL_TRACE(" TraceAttribList aAttribList[%d]=0x%x, aAttribList[%d]=0x%x (%d)",
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length, aAttribList[length], length+1, aAttribList[length+1], aAttribList[length+1]);
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}
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length += 2;
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}
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++length;
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}
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}
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// verbose debug logging of EGL Get Attibute fn
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void TAttribUtils::TraceGetAttrib(char* aApiName, char* aObjType, EGLDisplay aDisplay, EGLint aObject, EGLint aAttribute, EGLint *aValue, EGLBoolean aResult)
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{
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char* attrName = NULL;
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char* valueName = NULL;
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if (aResult)
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{
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// try to get an attribute name string, and a description of the value
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TraceAttribNames(aAttribute, *aValue, &attrName, &valueName);
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// print attribute & value as numbers, and also print a string name/description if one could be determined
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if (attrName)
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{
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if (valueName)
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{
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EGL_TRACE("%s succeeded: aDisplay=%d, %s=%d, aAttrib=0x%x (\"%s\"), aValue=0x%x (\"%s\")",
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aApiName, aDisplay, aObjType, aObject, aAttribute, attrName, *aValue, valueName);
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}
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else
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{
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EGL_TRACE("%s succeeded: aDisplay=%d, %s=%d, aAttrib=0x%x (\"%s\"), aValue=0x%x (%d)",
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aApiName, aDisplay, aObjType, aObject, aAttribute, attrName, *aValue, *aValue);
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}
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}
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else
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{
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EGL_TRACE("%s succeeded: aDisplay=%d, %s=%d, aAttrib=0x%x, aValue=0x%x (%d)",
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aApiName, aDisplay, aObjType, aObject, aAttribute, *aValue, *aValue);
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}
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}
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else
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{
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// try to get an attribute name string
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TraceAttribNames(aAttribute, 0, &attrName, &valueName);
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if (attrName)
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{
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EGL_TRACE("%s failed: aDisplay=%d, %s=%d, attribute=0x%x (\"%s\")",
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aApiName, aDisplay, aObjType, aObject, aAttribute, attrName);
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}
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else
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{
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EGL_TRACE("%s failed: aDisplay=%d, %s=%d, attribute=0x%x",
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aApiName, aDisplay, aObjType, aObject, aAttribute);
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}
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}
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}
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// verbose debug logging of EGL Get Attibute fn
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void TAttribUtils::TraceSetAttrib(char* aApiName, char* aObjType, EGLDisplay aDisplay, EGLint aObject, EGLint aAttribute, EGLint aValue)
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{
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char* attrName = NULL;
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char* valueName = NULL;
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// try to get an attribute name string, and a description of the value
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TraceAttribNames(aAttribute, aValue, &attrName, &valueName);
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// print attribute & value as numbers, and also print a string name/description if one could be determined
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if (attrName)
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{
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if (valueName)
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{
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EGL_TRACE("%s: aDisplay=%d, %s=%d, aAttrib=0x%x (\"%s\"), aValue=0x%x (\"%s\")",
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aApiName, aDisplay, aObjType, aObject, aAttribute, attrName, aValue, valueName);
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}
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else
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{
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EGL_TRACE("%s: aDisplay=%d, %s=%d, aAttrib=0x%x (\"%s\"), aValue=0x%x (%d)",
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aApiName, aDisplay, aObjType, aObject, aAttribute, attrName, aValue, aValue);
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}
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}
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else
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{
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EGL_TRACE("%s: aDisplay=%d, %s=%d, aAttrib=0x%x, aValue=0x%x (%d)",
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aApiName, aDisplay, aObjType, aObject, aAttribute, aValue, aValue);
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}
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}
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#endif
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