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# Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
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#
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# Permission is hereby granted, free of charge, to any person obtaining a
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# copy of this software and /or associated documentation files
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# (the "Materials "), to deal in the Materials without restriction,
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# including without limitation the rights to use, copy, modify, merge,
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# publish, distribute, sublicense, and/or sell copies of the Materials,
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# and to permit persons to whom the Materials are furnished to do so,
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# subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included
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# in all copies or substantial portions of the Materials.
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#
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# THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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# DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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# OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
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# THE USE OR OTHER DEALINGS IN THE MATERIALS.
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#
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# Initial Contributors:
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# Nokia Corporation - initial contribution.
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#
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# Contributors:
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#
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# Description:
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# CMake meta build file for host libGLESv2
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set(GLES2_SRC_DIR ${CMAKE_CURRENT_SOURCE_DIR}/src/GLES2)
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set(GLES2_INC_DIR ${CMAKE_CURRENT_SOURCE_DIR}/src/include)
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if(WIN32)
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message("*** EGL Win32")
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set(GLES2_SSE_FLAGS "/arch:SSE2")
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set(GLES2_PLATFORM_LINK_LIBRARIES "")
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else(WIN32)
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set(GLES2_SSE_FLAGS "-msse2 -mfpmath=sse -march=pentium4")
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set(GLES2_PLATFORM_LINK_LIBRARIES m stdc++)
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endif(WIN32)
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set(GLES2_SRC_FILES
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${GLES2_INC_DIR}/common.h
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${GLES2_SRC_DIR}/buffer.h
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${GLES2_SRC_DIR}/context.h
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${GLES2_SRC_DIR}/degl.h
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${GLES2_SRC_DIR}/get.h
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${GLES2_SRC_DIR}/half.h
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${GLES2_SRC_DIR}/hgl.h
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${GLES2_SRC_DIR}/object.h
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${GLES2_SRC_DIR}/platform.h
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${GLES2_SRC_DIR}/program.h
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${GLES2_SRC_DIR}/shader.h
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${GLES2_SRC_DIR}/vertex.h
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${GLES2_SRC_DIR}/texture.h
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${GLES2_SRC_DIR}/util.h
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${GLES2_SRC_DIR}/fbo.h
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${GLES2_SRC_DIR}/blend.c
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${GLES2_SRC_DIR}/buffer.c
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${GLES2_SRC_DIR}/clear.c
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${GLES2_SRC_DIR}/context.c
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${GLES2_SRC_DIR}/depth.c
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${GLES2_SRC_DIR}/draw.c
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${GLES2_SRC_DIR}/fbo.c
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${GLES2_SRC_DIR}/get.c
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${GLES2_SRC_DIR}/half.c
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${GLES2_SRC_DIR}/hgl.c
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${GLES2_SRC_DIR}/object.c
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${GLES2_SRC_DIR}/pixel.c
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${GLES2_SRC_DIR}/platform.c
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${GLES2_SRC_DIR}/program.c
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${GLES2_SRC_DIR}/shader.c
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${GLES2_SRC_DIR}/stencil.c
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${GLES2_SRC_DIR}/texture.c
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${GLES2_SRC_DIR}/vertex.c
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${GLES2_SRC_DIR}/util.c
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${GLES2_SRC_DIR}/degl.cpp
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)
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include_directories(
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${GLES2_SRC_DIR}
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${GLES2_INC_DIR}
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${COMMON_INC_DIR}
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)
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if (WIN32)
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add_definitions(-DCONFIG_WIN32 -DBUILD_GLES2)
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else(WIN32)
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add_definitions(-DCONFIG_X11 -DBUILD_GLES2)
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endif(WIN32)
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add_library(${LIBRARY_NAME_PREFIX}GLESv2 SHARED ${GLES2_SRC_FILES})
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target_link_libraries(${LIBRARY_NAME_PREFIX}GLESv2 ${GLES2_PLATFORM_LINK_LIBRARIES})
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