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1 // Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies). |
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2 // All rights reserved. |
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3 // This component and the accompanying materials are made available |
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4 // under the terms of "Eclipse Public License v1.0" |
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5 // which accompanies this distribution, and is available |
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6 // at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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7 // |
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8 // Initial Contributors: |
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9 // Nokia Corporation - initial contribution. |
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10 // |
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11 // Contributors: |
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12 // |
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13 // Description: |
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14 // Guest egl implementation debugging support |
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15 |
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16 #include <e32debug.h> |
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17 #include "eglapi.h" |
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18 |
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19 |
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20 #ifdef _DEBUG |
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21 |
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22 // These functions help with verbose debug logging of EGL Attibutes |
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23 |
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24 // Try to get an attribute name string, and a description of the value - switch statements can be extended for later EGL versions |
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25 void TAttribUtils::TraceAttribNames(EGLint aAttrib, EGLint aValue, char** aAttrName, char** aValueName) |
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26 { |
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27 char* attrName = NULL; |
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28 char* valueName = NULL; |
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29 switch (aAttrib) |
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30 { |
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31 case EGL_BUFFER_SIZE: attrName = "EGL_BUFFER_SIZE"; break; |
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32 case EGL_ALPHA_SIZE: attrName = "EGL_ALPHA_SIZE"; break; |
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33 case EGL_BLUE_SIZE: attrName = "EGL_BLUE_SIZE"; break; |
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34 case EGL_GREEN_SIZE: attrName = "EGL_GREEN_SIZE"; break; |
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35 case EGL_RED_SIZE: attrName = "EGL_RED_SIZE"; break; |
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36 case EGL_DEPTH_SIZE: attrName = "EGL_DEPTH_SIZE"; break; |
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37 case EGL_STENCIL_SIZE: attrName = "EGL_STENCIL_SIZE"; break; |
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38 case EGL_CONFIG_CAVEAT: attrName = "EGL_CONFIG_CAVEAT"; |
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39 switch (aValue) |
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40 { |
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41 // Config attribute values |
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42 case EGL_SLOW_CONFIG: valueName = "EGL_SLOW_CONFIG"; break; |
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43 case EGL_NON_CONFORMANT_CONFIG: valueName = "EGL_NON_CONFORMANT_CONFIG"; break; |
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44 } |
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45 break; |
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46 case EGL_CONFIG_ID: attrName = "EGL_CONFIG_ID"; break; |
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47 case EGL_LEVEL: attrName = "EGL_LEVEL"; break; |
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48 case EGL_MAX_PBUFFER_HEIGHT: attrName = "EGL_MAX_PBUFFER_HEIGHT"; break; |
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49 case EGL_MAX_PBUFFER_PIXELS: attrName = "EGL_MAX_PBUFFER_PIXELS"; break; |
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50 case EGL_MAX_PBUFFER_WIDTH: attrName = "EGL_MAX_PBUFFER_WIDTH"; break; |
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51 case EGL_NATIVE_RENDERABLE: attrName = "EGL_NATIVE_RENDERABLE"; break; |
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52 case EGL_NATIVE_VISUAL_ID: attrName = "EGL_NATIVE_VISUAL_ID"; break; |
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53 case EGL_NATIVE_VISUAL_TYPE: attrName = "EGL_NATIVE_VISUAL_TYPE"; break; |
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54 case EGL_PRESERVED_RESOURCES: attrName = "EGL_PRESERVED_RESOURCES"; break; |
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55 case EGL_SAMPLES: attrName = "EGL_SAMPLES"; break; |
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56 case EGL_SAMPLE_BUFFERS: attrName = "EGL_SAMPLE_BUFFERS"; break; |
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57 case EGL_SURFACE_TYPE: attrName = "EGL_SURFACE_TYPE"; |
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58 switch(aValue & 7) |
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59 { |
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60 case 0: valueName = "* | EGL_NONE"; break; |
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61 case 1: valueName = "* | PBUFFER"; break; // EGL_PBUFFER_BIT |
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62 case 2: valueName = "* | PIXMAP"; break; // EGL_PIXMAP_BIT |
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63 case 3: valueName = "* | PIXMAP | PBUFFER"; break; |
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64 case 4: valueName = "* | WINDOW"; break; // EGL_WINDOW_BIT |
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65 case 5: valueName = "* | WINDOW | PBUFFER"; break; |
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66 case 6: valueName = "* | WINDOW | PIXMAP"; break; |
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67 case 7: valueName = "* | WINDOW | PIXMAP | PBUFFER"; break; |
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68 } |
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69 break; |
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70 case EGL_TRANSPARENT_TYPE: attrName = "EGL_TRANSPARENT_TYPE"; |
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71 if (aValue == EGL_TRANSPARENT_RGB) |
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72 valueName = "EGL_TRANSPARENT_RGB"; |
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73 break; |
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74 case EGL_TRANSPARENT_BLUE_VALUE: attrName = "EGL_TRANSPARENT_BLUE_VALUE"; break; |
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75 case EGL_TRANSPARENT_GREEN_VALUE: attrName = "EGL_TRANSPARENT_GREEN_VALUE"; break; |
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76 case EGL_TRANSPARENT_RED_VALUE: attrName = "EGL_TRANSPARENT_RED_VALUE"; break; |
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77 case EGL_BIND_TO_TEXTURE_RGB: attrName = "EGL_BIND_TO_TEXTURE_RGB"; break; |
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78 case EGL_BIND_TO_TEXTURE_RGBA: attrName = "EGL_BIND_TO_TEXTURE_RGBA"; break; |
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79 case EGL_MIN_SWAP_INTERVAL: attrName = "EGL_MIN_SWAP_INTERVAL"; break; |
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80 case EGL_MAX_SWAP_INTERVAL: attrName = "EGL_MAX_SWAP_INTERVAL"; break; |
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81 case EGL_LUMINANCE_SIZE: attrName = "EGL_LUMINANCE_SIZE"; break; |
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82 case EGL_ALPHA_MASK_SIZE: attrName = "EGL_ALPHA_MASK_SIZE"; break; |
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83 case EGL_COLOR_BUFFER_TYPE: attrName = "EGL_COLOR_BUFFER_TYPE"; |
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84 switch (aValue) |
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85 { |
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86 // EGL_COLOR_BUFFER_TYPE values |
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87 case EGL_RGB_BUFFER: valueName = "EGL_RGB_BUFFER"; break; |
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88 case EGL_LUMINANCE_BUFFER: valueName = "EGL_LUMINANCE_BUFFER"; break; |
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89 } |
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90 break; |
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91 case EGL_RENDERABLE_TYPE: attrName = "EGL_RENDERABLE_TYPE"; |
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92 switch(aValue) |
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93 { |
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94 case 0: valueName = "EGL_NONE"; break; |
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95 case 1: valueName = "GL-ES"; break; |
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96 case 2: valueName = "VG"; break; |
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97 case 3: valueName = "VG | GL-ES"; break; |
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98 case 4: valueName = "GL-ES2"; break; |
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99 case 5: valueName = "GL-ES2 | GL-ES"; break; |
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100 case 6: valueName = "GL-ES2 | VG"; break; |
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101 case 7: valueName = "GL-ES2 | VG | GL-ES"; break; |
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102 case 8: valueName = "GL"; break; |
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103 case 9: valueName = "GL | GL-ES"; break; |
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104 case 10: valueName = "GL | VG"; break; |
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105 case 11: valueName = "GL | VG | GL-ES"; break; |
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106 case 12: valueName = "GL | GL-ES2"; break; |
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107 case 13: valueName = "GL | GL-ES2 | GL-ES"; break; |
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108 case 14: valueName = "GL | GL-ES2 | VG"; break; |
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109 case 15: valueName = "GL | GL-ES2 | VG | GL-ES"; break; |
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110 } |
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111 break; |
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112 case EGL_MATCH_NATIVE_PIXMAP: attrName = "EGL_MATCH_NATIVE_PIXMAP"; break; // Pseudo-attribute (not queryable) |
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113 case EGL_CONFORMANT: attrName = "EGL_CONFORMANT"; break; |
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114 case EGL_HEIGHT: attrName = "EGL_HEIGHT"; break; |
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115 case EGL_WIDTH: attrName = "EGL_WIDTH"; break; |
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116 case EGL_LARGEST_PBUFFER: attrName = "EGL_LARGEST_PBUFFER"; break; |
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117 case EGL_TEXTURE_FORMAT: attrName = "EGL_TEXTURE_FORMAT"; |
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118 switch (aValue) |
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119 { |
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120 // config attribute values, for EGL_TEXTURE_FORMAT |
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121 case EGL_NO_TEXTURE: valueName = "EGL_NO_TEXTURE"; break; |
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122 case EGL_TEXTURE_RGB: valueName = "EGL_TEXTURE_RGB"; break; |
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123 case EGL_TEXTURE_RGBA: valueName = "EGL_TEXTURE_RGBA"; break; |
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124 case EGL_TEXTURE_2D: valueName = "EGL_TEXTURE_2D"; break; |
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125 } |
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126 break; |
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127 case EGL_TEXTURE_TARGET: attrName = "EGL_TEXTURE_TARGET"; break; |
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128 case EGL_MIPMAP_TEXTURE: attrName = "EGL_MIPMAP_TEXTURE"; break; |
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129 case EGL_MIPMAP_LEVEL: attrName = "EGL_MIPMAP_LEVEL"; break; |
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130 case EGL_RENDER_BUFFER: attrName = "EGL_RENDER_BUFFER"; |
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131 switch (aValue) |
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132 { |
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133 // EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets |
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134 case EGL_BACK_BUFFER: valueName = "EGL_BACK_BUFFER"; break; |
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135 case EGL_SINGLE_BUFFER: valueName = "EGL_SINGLE_BUFFER"; break; |
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136 } |
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137 break; |
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138 case EGL_VG_COLORSPACE: attrName = "EGL_VG_COLORSPACE"; |
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139 switch (aValue) |
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140 { |
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141 // OpenVG color spaces |
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142 case EGL_VG_COLORSPACE_sRGB: valueName = "EGL_VG_COLORSPACE_sRGB"; break; |
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143 case EGL_VG_COLORSPACE_LINEAR: valueName = "EGL_VG_COLORSPACE_LINEAR"; break; |
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144 } |
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145 break; |
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146 case EGL_VG_ALPHA_FORMAT: attrName = "EGL_VG_ALPHA_FORMAT"; |
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147 switch (aValue) |
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148 { |
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149 // OpenVG alpha formats |
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150 case EGL_VG_ALPHA_FORMAT_NONPRE: valueName = "EGL_VG_ALPHA_FORMAT_NONPRE"; break; |
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151 case EGL_VG_ALPHA_FORMAT_PRE: valueName = "EGL_VG_ALPHA_FORMAT_PRE"; break; |
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152 } |
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153 break; |
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154 case EGL_HORIZONTAL_RESOLUTION: attrName = "EGL_HORIZONTAL_RESOLUTION"; break; |
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155 case EGL_VERTICAL_RESOLUTION: attrName = "EGL_VERTICAL_RESOLUTION"; break; |
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156 case EGL_PIXEL_ASPECT_RATIO: attrName = "EGL_PIXEL_ASPECT_RATIO"; break; |
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157 case EGL_SWAP_BEHAVIOR: attrName = "EGL_SWAP_BEHAVIOR"; break; |
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158 case EGL_MULTISAMPLE_RESOLVE: attrName = "EGL_MULTISAMPLE_RESOLVE"; break; |
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159 default: // unknown value - maybe buggy data or a later EGL version. Debug prints include the hex anyway. |
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160 break; |
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161 } |
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162 |
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163 if (aValue == EGL_NONE) |
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164 valueName = "EGL_NONE"; |
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165 if (aAttrib == EGL_NONE) |
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166 attrName = "EGL_NONE"; |
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167 |
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168 *aAttrName = attrName; |
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169 *aValueName = valueName; |
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170 } |
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171 |
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172 // verbose debug logging of EGL Attibute Lists |
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173 void TAttribUtils::TraceAttribList(const EGLint* aAttribList) |
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174 { |
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175 int length = 0; |
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176 if (aAttribList) |
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177 { |
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178 while (aAttribList[length] != EGL_NONE) |
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179 { |
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180 char* attrName = NULL; |
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181 char* valueName = NULL; |
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182 // try to get an attribute name string, and a description of the value |
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183 TraceAttribNames(aAttribList[length], aAttribList[length+1], &attrName, &valueName); |
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184 // print attribute & value as numbers, and also print a string name/description if one could be determined |
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185 if (attrName) |
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186 { |
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187 if (valueName) |
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188 { |
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189 EGL_TRACE(" TraceAttribList aAttribList[%d]=0x%x (\"%s\"), aAttribList[%d]=0x%x (\"%s\")", |
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190 length, aAttribList[length], attrName, length+1, aAttribList[length+1], valueName); |
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191 } |
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192 else |
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193 { |
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194 EGL_TRACE(" TraceAttribList aAttribList[%d]=0x%x (\"%s\"), aAttribList[%d]=0x%x (%d)", |
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195 length, aAttribList[length], attrName, length+1, aAttribList[length+1], aAttribList[length+1]); |
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196 } |
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197 } |
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198 else |
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199 { |
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200 EGL_TRACE(" TraceAttribList aAttribList[%d]=0x%x, aAttribList[%d]=0x%x (%d)", |
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201 length, aAttribList[length], length+1, aAttribList[length+1], aAttribList[length+1]); |
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202 } |
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203 length += 2; |
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204 } |
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205 ++length; |
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206 } |
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207 } |
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208 |
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209 // verbose debug logging of EGL Get Attibute fn |
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210 void TAttribUtils::TraceGetAttrib(char* aApiName, char* aObjType, EGLDisplay aDisplay, EGLint aObject, EGLint aAttribute, EGLint *aValue, EGLBoolean aResult) |
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211 { |
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212 char* attrName = NULL; |
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213 char* valueName = NULL; |
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214 if (aResult) |
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215 { |
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216 // try to get an attribute name string, and a description of the value |
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217 TraceAttribNames(aAttribute, *aValue, &attrName, &valueName); |
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218 // print attribute & value as numbers, and also print a string name/description if one could be determined |
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219 if (attrName) |
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220 { |
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221 if (valueName) |
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222 { |
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223 EGL_TRACE("%s succeeded: aDisplay=%d, %s=%d, aAttrib=0x%x (\"%s\"), aValue=0x%x (\"%s\")", |
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224 aApiName, aDisplay, aObjType, aObject, aAttribute, attrName, *aValue, valueName); |
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225 } |
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226 else |
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227 { |
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228 EGL_TRACE("%s succeeded: aDisplay=%d, %s=%d, aAttrib=0x%x (\"%s\"), aValue=0x%x (%d)", |
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229 aApiName, aDisplay, aObjType, aObject, aAttribute, attrName, *aValue, *aValue); |
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230 } |
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231 } |
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232 else |
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233 { |
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234 EGL_TRACE("%s succeeded: aDisplay=%d, %s=%d, aAttrib=0x%x, aValue=0x%x (%d)", |
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235 aApiName, aDisplay, aObjType, aObject, aAttribute, *aValue, *aValue); |
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236 } |
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237 } |
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238 else |
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239 { |
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240 // try to get an attribute name string |
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241 TraceAttribNames(aAttribute, 0, &attrName, &valueName); |
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242 if (attrName) |
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243 { |
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244 EGL_TRACE("%s failed: aDisplay=%d, %s=%d, attribute=0x%x (\"%s\")", |
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245 aApiName, aDisplay, aObjType, aObject, aAttribute, attrName); |
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246 } |
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247 else |
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248 { |
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249 EGL_TRACE("%s failed: aDisplay=%d, %s=%d, attribute=0x%x", |
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250 aApiName, aDisplay, aObjType, aObject, aAttribute); |
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251 } |
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252 } |
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253 } |
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254 |
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255 |
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256 // verbose debug logging of EGL Get Attibute fn |
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257 void TAttribUtils::TraceSetAttrib(char* aApiName, char* aObjType, EGLDisplay aDisplay, EGLint aObject, EGLint aAttribute, EGLint aValue) |
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258 { |
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259 char* attrName = NULL; |
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260 char* valueName = NULL; |
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261 // try to get an attribute name string, and a description of the value |
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262 TraceAttribNames(aAttribute, aValue, &attrName, &valueName); |
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263 // print attribute & value as numbers, and also print a string name/description if one could be determined |
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264 if (attrName) |
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265 { |
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266 if (valueName) |
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267 { |
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268 EGL_TRACE("%s: aDisplay=%d, %s=%d, aAttrib=0x%x (\"%s\"), aValue=0x%x (\"%s\")", |
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269 aApiName, aDisplay, aObjType, aObject, aAttribute, attrName, aValue, valueName); |
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270 } |
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271 else |
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272 { |
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273 EGL_TRACE("%s: aDisplay=%d, %s=%d, aAttrib=0x%x (\"%s\"), aValue=0x%x (%d)", |
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274 aApiName, aDisplay, aObjType, aObject, aAttribute, attrName, aValue, aValue); |
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275 } |
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276 } |
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277 else |
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278 { |
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279 EGL_TRACE("%s: aDisplay=%d, %s=%d, aAttrib=0x%x, aValue=0x%x (%d)", |
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280 aApiName, aDisplay, aObjType, aObject, aAttribute, aValue, aValue); |
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281 } |
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282 } |
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283 |
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284 |
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285 #endif |
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286 |