hostsupport/hostopengles11/inc/GLESDesktopGL.h
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52:39e5f73667ba 53:c2ef9095503a
       
     1 /* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
       
     2  *
       
     3  * Permission is hereby granted, free of charge, to any person obtaining a
       
     4  * copy of this software and /or associated documentation files
       
     5  * (the "Materials "), to deal in the Materials without restriction,
       
     6  * including without limitation the rights to use, copy, modify, merge,
       
     7  * publish, distribute, sublicense, and/or sell copies of the Materials,
       
     8  * and to permit persons to whom the Materials are furnished to do so,
       
     9  * subject to the following conditions:
       
    10  *
       
    11  * The above copyright notice and this permission notice shall be included
       
    12  * in all copies or substantial portions of the Materials.
       
    13  *
       
    14  * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
       
    15  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
       
    16  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
       
    17  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
       
    18  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
       
    19  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
       
    20  * THE USE OR OTHER DEALINGS IN THE MATERIALS.
       
    21  *
       
    22  * Initial Contributors:
       
    23  * Nokia Corporation - initial contribution.
       
    24  *
       
    25  * Contributors:
       
    26  *
       
    27  * Description:
       
    28  *
       
    29  */
       
    30 
       
    31 #ifndef _DESKTOPGL_H_
       
    32 #define _DESKTOPGL_H_
       
    33 
       
    34 #include <GLES/gl.h>
       
    35 #include "glesInternal.h"
       
    36 
       
    37 class GLESDesktopGL
       
    38 {
       
    39 public:
       
    40 	GLESDesktopGL();
       
    41 
       
    42 	bool Load();
       
    43 
       
    44 	void (GL_APIENTRY *glActiveTexture) ( GLenum texture );
       
    45 	void (GL_APIENTRY *glAlphaFunc) (GLenum func, GLclampf ref);
       
    46 	void (GL_APIENTRY *glBegin)( GLenum mode );
       
    47 	void (GL_APIENTRY *glBindBuffer) (GLenum target, GLuint buffer);
       
    48 	void (GL_APIENTRY *glBindTexture) (GLenum target, GLuint texture);
       
    49 	void (GL_APIENTRY *glBlendFunc) (GLenum sfactor, GLenum dfactor);
       
    50 	void (GL_APIENTRY *glBufferData) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
       
    51 	void (GL_APIENTRY *glBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
       
    52 	void (GL_APIENTRY *glClear) (GLbitfield mask);
       
    53 	void (GL_APIENTRY *glClearColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
       
    54 	void (GL_APIENTRY *glClearDepth) (GLclampd depth);
       
    55 	void (GL_APIENTRY *glClearStencil) (GLint s);
       
    56 	void (GL_APIENTRY *glClientActiveTexture) ( GLenum texture );
       
    57 	void (GL_APIENTRY *glClipPlane) (GLenum plane, const GLdouble *equation);
       
    58 	void (GL_APIENTRY *glColor4d) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
       
    59 	void (GL_APIENTRY *glColor4f) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
       
    60 	void (GL_APIENTRY *glColor4fv) ( const GLfloat *v );
       
    61 	void (GL_APIENTRY *glColor4ub) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
       
    62 	void (GL_APIENTRY *glColor4ubv) ( const GLubyte *v );
       
    63 	void (GL_APIENTRY *glColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
       
    64 	void (GL_APIENTRY *glColorPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
       
    65 	void (GL_APIENTRY *glCompressedTexImage2D) ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
       
    66 	void (GL_APIENTRY *glCompressedTexSubImage2D) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
       
    67 	void (GL_APIENTRY *glCopyTexImage2D) (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
       
    68 	void (GL_APIENTRY *glCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
       
    69 	void (GL_APIENTRY *glCullFace) (GLenum mode);
       
    70 	void (GL_APIENTRY *glDeleteBuffers) (GLsizei n, const GLuint *buffers);
       
    71 	void (GL_APIENTRY *glDeleteTextures) (GLsizei n, const GLuint *textures);
       
    72 	void (GL_APIENTRY *glDepthFunc) (GLenum func);
       
    73 	void (GL_APIENTRY *glDepthMask) (GLboolean flag);
       
    74 	void (GL_APIENTRY *glDepthRange) (GLclampd zNear, GLclampd zFar);
       
    75 	void (GL_APIENTRY *glDisable) (GLenum cap);
       
    76 	void (GL_APIENTRY *glDisableClientState) (GLenum array);
       
    77 	void (GL_APIENTRY *glDrawArrays) (GLenum mode, GLint first, GLsizei count);
       
    78 	void (GL_APIENTRY *glDrawElements) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
       
    79 	void (GL_APIENTRY *glEnable) (GLenum cap);
       
    80 	void (GL_APIENTRY *glEnableClientState) (GLenum array);
       
    81 	void (GL_APIENTRY *glEnd) ( void );
       
    82 	void (GL_APIENTRY *glFinish) (void);
       
    83 	void (GL_APIENTRY *glFlush) (void);
       
    84 	void (GL_APIENTRY *glFogf) (GLenum pname, GLfloat param);
       
    85 	void (GL_APIENTRY *glFogfv) (GLenum pname, const GLfloat *params);
       
    86 	void (GL_APIENTRY *glFrontFace) (GLenum mode);
       
    87 	void (GL_APIENTRY *glFrustum) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
       
    88 	void (GL_APIENTRY *glGenBuffers) (GLsizei n, GLuint *buffers);
       
    89 	void (GL_APIENTRY *glGenTextures) (GLsizei n, GLuint *textures);
       
    90 	void (GL_APIENTRY *glGetBooleanv) (GLenum pname, GLboolean *params);
       
    91 	void (GL_APIENTRY *glGetBufferParameteriv) (GLenum, GLenum, GLint *);
       
    92 	void (GL_APIENTRY *glGetClipPlane) (GLenum plane, GLdouble *equation);
       
    93 	void (GL_APIENTRY *glGetDoublev) ( GLenum pname, GLdouble *params );
       
    94 	GLenum (GL_APIENTRY *glGetError) (void);
       
    95 	void (GL_APIENTRY *glGetFloatv) (GLenum pname, GLfloat *params);
       
    96 	void (GL_APIENTRY *glGetIntegerv) (GLenum pname, GLint *params);
       
    97 	void (GL_APIENTRY *glGetLightfv) (GLenum light, GLenum pname, GLfloat *params);
       
    98 	void (GL_APIENTRY *glGetMaterialfv) (GLenum face, GLenum pname, GLfloat *params);
       
    99 	void (GL_APIENTRY *glGetPointerv) (GLenum pname, GLvoid* *params);
       
   100 	const GLubyte * (GL_APIENTRY *glGetString) (GLenum name);
       
   101 	void (GL_APIENTRY *glGetTexEnvfv) (GLenum target, GLenum pname, GLfloat *params);
       
   102 	void (GL_APIENTRY *glGetTexEnviv) (GLenum target, GLenum pname, GLint *params);
       
   103 	void (GL_APIENTRY *glGetTexParameterfv) (GLenum target, GLenum pname, GLfloat *params);
       
   104 	void (GL_APIENTRY *glGetTexParameteriv) (GLenum target, GLenum pname, GLint *params);
       
   105 	void (GL_APIENTRY *glHint) (GLenum target, GLenum mode);
       
   106 	GLboolean (GL_APIENTRY *glIsBuffer) (GLuint);
       
   107 	GLboolean (GL_APIENTRY *glIsEnabled) (GLenum cap);
       
   108 	GLboolean (GL_APIENTRY *glIsTexture) (GLuint texture);
       
   109 	void (GL_APIENTRY *glLightf) (GLenum light, GLenum pname, GLfloat param);
       
   110 	void (GL_APIENTRY *glLightfv) (GLenum light, GLenum pname, const GLfloat *params);
       
   111 	void (GL_APIENTRY *glLightModelf) (GLenum pname, GLfloat param);
       
   112 	void (GL_APIENTRY *glLightModelfv) (GLenum pname, const GLfloat *params);
       
   113 	void (GL_APIENTRY *glLineWidth) (GLfloat width);
       
   114 	void (GL_APIENTRY *glLoadIdentity) (void);
       
   115 	void (GL_APIENTRY *glLoadMatrixf) (const GLfloat *m);
       
   116 	void (GL_APIENTRY *glLogicOp) (GLenum opcode);
       
   117 	void (GL_APIENTRY *glMaterialf) (GLenum face, GLenum pname, GLfloat param);
       
   118 	void (GL_APIENTRY *glMaterialfv) (GLenum face, GLenum pname, const GLfloat *params);
       
   119 	void (GL_APIENTRY *glMultiTexCoord2fv) ( GLenum target, const GLfloat *v );
       
   120 	void (GL_APIENTRY *glMultiTexCoord2sv) ( GLenum target, const GLshort *v );
       
   121 	void (GL_APIENTRY *glMultiTexCoord3fv) ( GLenum target, const GLfloat *v );
       
   122 	void (GL_APIENTRY *glMultiTexCoord3sv) ( GLenum target, const GLshort *v );
       
   123 	void (GL_APIENTRY *glMultiTexCoord4f) ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
       
   124 	void (GL_APIENTRY *glMultiTexCoord4fv) ( GLenum target, const GLfloat *v );
       
   125 	void (GL_APIENTRY *glMultiTexCoord4sv) ( GLenum target, const GLshort *v );
       
   126 	void (GL_APIENTRY *glMultMatrixf) (const GLfloat *m);
       
   127 	void (GL_APIENTRY *glNormal3f) (GLfloat nx, GLfloat ny, GLfloat nz);
       
   128 	void (GL_APIENTRY *glNormal3fv) ( const GLfloat *v );
       
   129 	void (GL_APIENTRY *glNormal3sv) ( const GLshort *v );
       
   130 	void (GL_APIENTRY *glOrtho) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
       
   131 	void (GL_APIENTRY *glPointParameterf) (GLenum, GLfloat);
       
   132 	void (GL_APIENTRY *glPointParameterfv) (GLenum, const GLfloat *);
       
   133 	void (GL_APIENTRY *glPointSize) (GLfloat size);
       
   134 	void (GL_APIENTRY *glPolygonOffset) (GLfloat factor, GLfloat units);
       
   135 	void (GL_APIENTRY *glRotatef) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
       
   136 	void (GL_APIENTRY *glScalef) (GLfloat x, GLfloat y, GLfloat z);
       
   137 	void (GL_APIENTRY *glTexEnvf) (GLenum target, GLenum pname, GLfloat param);
       
   138 	void (GL_APIENTRY *glTexEnvfv) (GLenum target, GLenum pname, const GLfloat *params);
       
   139 	void (GL_APIENTRY *glTexParameterf) (GLenum target, GLenum pname, GLfloat param);
       
   140 	void (GL_APIENTRY *glTexParameterfv) (GLenum target, GLenum pname, const GLfloat *params);
       
   141 	void (GL_APIENTRY *glMatrixMode) (GLenum mode);
       
   142 	void (GL_APIENTRY *glNormalPointer) (GLenum type, GLsizei stride, const GLvoid *pointer);
       
   143 	void (GL_APIENTRY *glPixelStorei) (GLenum pname, GLint param);
       
   144 	void (GL_APIENTRY *glPopMatrix) (void);
       
   145 	void (GL_APIENTRY *glPushMatrix) (void);
       
   146 	void (GL_APIENTRY *glReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
       
   147 	void (GL_APIENTRY *glSampleCoverage) ( GLclampf value, GLboolean invert );
       
   148 	void (GL_APIENTRY *glScissor) (GLint x, GLint y, GLsizei width, GLsizei height);
       
   149 	void (GL_APIENTRY *glShadeModel) (GLenum mode);
       
   150 	void (GL_APIENTRY *glStencilFunc) (GLenum func, GLint ref, GLuint mask);
       
   151 	void (GL_APIENTRY *glStencilMask) (GLuint mask);
       
   152 	void (GL_APIENTRY *glStencilOp) (GLenum fail, GLenum zfail, GLenum zpass);
       
   153 	void (GL_APIENTRY *glTexCoordPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
       
   154 	void (GL_APIENTRY *glTexEnvi) (GLenum target, GLenum pname, GLint param);
       
   155 	void (GL_APIENTRY *glTexEnviv) (GLenum target, GLenum pname, const GLint *params);
       
   156 	void (GL_APIENTRY *glTexImage2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
       
   157 	void (GL_APIENTRY *glTexParameteri) (GLenum target, GLenum pname, GLint param);
       
   158 	void (GL_APIENTRY *glTexParameteriv) (GLenum target, GLenum pname, const GLint *params);
       
   159 	void (GL_APIENTRY *glTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
       
   160 	void (GL_APIENTRY *glTranslatef) (GLfloat x, GLfloat y, GLfloat z);
       
   161 	void (GL_APIENTRY *glVertex2fv) ( const GLfloat *v );
       
   162 	void (GL_APIENTRY *glVertex2sv) ( const GLshort *v );
       
   163 	void (GL_APIENTRY *glVertex3fv) ( const GLfloat *v );
       
   164 	void (GL_APIENTRY *glVertex3sv) ( const GLshort *v );
       
   165 	void (GL_APIENTRY *glVertex4fv) ( const GLfloat *v );
       
   166 	void (GL_APIENTRY *glVertex4sv) ( const GLshort *v );
       
   167 	void (GL_APIENTRY *glVertexPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
       
   168 	void (GL_APIENTRY *glViewport) (GLint x, GLint y, GLsizei width, GLsizei height);
       
   169     
       
   170     // for internal use in EGLtoGLESInterface::UpdateBuffers()
       
   171     void (GL_APIENTRY *glDrawPixels) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
       
   172 
       
   173 private:
       
   174 	bool m_loaded;
       
   175 };
       
   176 
       
   177 #endif // _DESKTOPGL_H_